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gesia

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Everything posted by gesia

  1. Hey, thanks for the quick reply. Actually, while I may have underestimated the (anti-)density of H2 - I need to check that - this would practically render these engines useless. So, from a gaming point of view: Does it make sense? But ignoring that, there are in fact things wrong with these: The weights of these 2 engines greatly differ, as I already wrote. We're talking 2 tons vs. 45 tons, with both having the same appearance and dimensions. Also, the menu of the "regular" nuclear engine (as opposed to the tri-modal one) is messed up. The button names are incorrect (you choose another fuel than the button says) and the upgrade buttons do not react to the actual level (i.e. you start at 3, press increase, the isp and such update, but the button still shows 3). The stock engine configs by Raptor831 and Chestbuster from the first page of this thread.
  2. Love this mod, but I noticed several issues with 5.3 and the stock engine config. - Nuclear engines have an ISP of 1000 when used with H2, but you get VERY little delta-v out of it compared to other engines. There seems to be something seriously off with these. Also, although they are quite similar, their weights GREATLY differ. - There is no fuel selection dialog for RCS thrusters and they will only use the generic "MonoPropellant". Any other fuel, even if in a tank the thruster is directly attached to, will be ignored. - Only Kerosene, MMH and LiqH2 are used, other fuels cannot be selected for any engine. And for jet engines, there is only jet fuel. - Under some conditions, there are some ugly line wraps in the fuel selection window which will introduce an annoying scroll bar. - When moving/copying symmetrical tanks it may result in only one of them containing any fuel. This is especially true for jet tanks, in the plane hangar and when grabbing a part the tank is attached to instead of the tank itself. Any chance of these getting fixed in 6.0? Cheers!
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