TheMariner
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Rocketeer
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[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
TheMariner replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm running into a strange issue where my decals are only showing up under the flat decal. I set it up correctly to show on the curved one as well (I think), but they don't show up. Is there some trick to getting it to work correctly? Edit:forgot I just asked this above. -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
TheMariner replied to linuxgurugamer's topic in KSP1 Mod Releases
Mind elaborating? I'm having the same issue. -
[KSP 1.8.1] SCANsat [v19.1] -- Dev version [February 20, 2020]
TheMariner replied to DMagic's topic in KSP1 Mod Development
This may be a dumb question, but is it still a requirement for a scanner to be the active vessel for it to work? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
TheMariner replied to Nereid's topic in KSP1 Mod Releases
Me too. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
No, I know that. It sat at a white screen for a bit. I knew that would happen. But after that, it started to load like normal, until it got to the end of the progress bar and wouldn't go any further. So ATM didn't do anything to change the issue. Thanks for trying to help though.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
I only used 32bit to test. I normally run 64bit. You'd think with the RAM I have, I wouldn't have this issue with one mod. I guess I'll try ATM. Edit: And with ATM, guess what? It's still not loading. Guess it was just not destined for me to use B9 at all.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
Oh duh. But the game isn't crashing at all.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
Tried 32 bit and same issue. What do you mean by ATM though?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
Lucky me. The game doesn't even load with just B9. It gets through all the loading and then it just sits there with a full loading bar and won't go to the menu. This is the 64 bit version too.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheMariner replied to bac9's topic in KSP1 Mod Releases
I'm not sure what is going on exactly, but after adding this, if I were to attempt to fly a ship (plane or rocket), the staging list and the crew pictures disappear from the screen. I also can't use the space bar to activate a stage. Thought it might have something to do with FAR, since I added both at the same time, but after testing, it is something with B9. Anyone have any ideas? I would really like to use B9. If needed, I'll toss up my mod list.- 4,460 replies
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[0.24] DeadSkins 1.3 for AviationLights
TheMariner replied to Deadweasel's topic in KSP1 Mod Releases
Yea, I was wondering about that myself just now. The thing is though, I don't think any of my mods actually use Firespitter. I did happen to find a FireSpitter.dll in the plugins folder. Not really sure what it's from, but that explains it. -
[0.24] DeadSkins 1.3 for AviationLights
TheMariner replied to Deadweasel's topic in KSP1 Mod Releases
Hehe... Probably. I'll check after work. Edit: Looks like that was the issue, though when I had them both installed, I kept getting crashes. I uninstalled Firespitter and just kept the Module Manager in and it seems to work quite nicely. Thanks for pointing out the obvious!