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Jouzu

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Everything posted by Jouzu

  1. How come the video has gotten 137000 views in one day and there are exactly 3 replies on the KSP forums, do you all live under a rock or something?
  2. No! Could we get have mods removing these threads and making a sticky about multiplayer.
  3. Hey man! I wondered when you would post this here. Almost 50000 views in one day and Chad Jenkins commenting on it, damn! Having played since the first alpha, I have not seen anything that captures my experience playing this game as well as this piece of art. I will be spreading this around to my sceptic friends who since 2011 have been questioning my sudden increase in fascination with (and knowledge of) spaceflight. Thank you again for this! -- Jouzu "Dirty Alpaca Cheater"
  4. Yeah. I am getting this bug aswell, but it is usually on aeroplanes with multiple engines.. they just do not throttle when activated.
  5. I have been thinking about this for a while, and this video by Scott Manley highligts the fact: In short: The Oberth effect lets you trade potential energy (high altitude) for kinetic energy (higher speed). The result is that if you burn deep down in a gravity well you get more speed out of the manuver than if you burned at high altitude (again: watch Scott's video for a practical explanation). Source: http://en.wikipedia.org/wiki/Oberth_effect
  6. Isn't 14 the prime time in life to learn math? This math can't be far from what you do in school at that age (I know I did at 15). It looks scary, but it is just fractions, squareroots and some trigonometry (I started learning about the latter around 15). Math is awesome!
  7. This is exactly what happened to me after I changed the .cfg file. Also, I would like you to have a look at this thread on the subject of synergizing the electrical power plugins: http://kerbalspaceprogram.com/forum/showthread.php/16632-Request-Synergize-all-the-Electrical-Power-plugins
  8. Reddit /r/gaming last summer, think the version was 0.7
  9. You must be doing something wrong mate...
  10. Found this ( http://i.imgur.com/5zbyE.jpg ) while cleaning my keyboard, random buttons were pushed, spent 30 minutes finding out what the proper combination was. Sorry devs, but as Rich Cook said: 'Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.'
  11. Because of physics: http://en.wikipedia.org/wiki/Elasticity_(physics)
  12. Huge props for this mod - 8) I have some question and possibly requests regarding airbreathing engines: 1. I have snooped around in the config file and noticed these lines: efficiencyASL = 2 efficiencyVacuum = 0 Does this mean that the engines still use 100% fuel over time, even though the thrust is 0% when you try to use them in vacuum? (Ie, do they deplete tanks in vacuum). Can this be rectified so that fuel consumption is proportional to airpreassure? 2. Is there any way of adding airspeed as a factor in engine thrust? (I am thinking ramjects/scramjets who can operate in very nearly vacuum, but only at large mach-numbers, like 5 and above). Something like: Maxthrust * efficiency(at current altitude) * airspeed(some constant). The constant could possibly be 0.005, that way thrust would increase linearly, starting with 100% thrust at 200 m/s, and being 800% at 1600 m/s. Cheers! I wish I had the time to learn to script myself, damn work all day long...
  13. I found one Munolith (the one near the equator) thanks to your radar! Just one thing, the red/green light isn\'t working for me, I am running with 2x AA, Pixel light count 10, Shadow cascades 6 and max 120 FPS, 1920x1200 res and everything else maxed out. (Nvidia 570gpu).
  14. The quote above needs to be adressed! Also, if we accept the 1m (200 units of fuel) tank, then 100 units of fuel = 200/1,75 -> 114.29 units of fuel per mass unit. I\'d say use 100 units of fuel per mass unit as a standard (as you, OP, said from the beginning when you presented the mod). Much less confusing and easier to scale the tanks instead of multiplying by 114.29 (rounded).
  15. It is a shame this mod isn\'t getting more attention, I\'ve modded the standard engine and some engines from Sunday Punch\'s pack to quite realistic levels and using your fuel tanks I am trying to make a 'Triple Launch' rocket (First stage brings two more stages into space, both capable of re-launching themselves again), and It is proving to be exceedingly difficult (a GOOD thing), main problem now seems to be landing the second stage (It consisting of two 3m RP1/LOX tanks, carrying the third stage, a single 2m RP1/LOX tank with boosters). If you had the time you could release a package with you fueltanks and engines with realistic Isp and (quite importantly) realistic thrust to weight ratios (Perhaps just a modified standard engine). I, at least are having great fun with this mod, cheers!
  16. One of many 'more faith than engineering' attempts at 'THE ULTIMATE ORBIT-BASED LUNAR SMACKDOOOOOOWN' http://kerbalspaceprogram.com/forum/index.php?topic=1402.0
  17. You need to define what mods are acceptable, otherwise it won't be a competition. If you are sticking to 'realistic' parts something nuclear is needed, something on the magnitude of Project Orion! Behold: Later studies indicate that the top cruise velocity that can theoretically be achieved by a thermonuclear Orion starship is about 8% to 10% of the speed of light (0.08-0.1c).[2] An atomic (fission) Orion can achieve perhaps 3%-5% of the speed of light. A nuclear pulse drive starship powered by matter-antimatter pulse units would be theoretically capable of obtaining a velocity between 50% to 80% of the speed of light. At 0.1c, Orion thermonuclear starships would require a flight time of at least 44 years to reach Alpha Centauri, not counting time needed to reach that speed (about 36 days at constant acceleration of 1g or 9.8 m/s2). At 0.1c, an Orion starship would require 100 years to travel 10 light years. The late astronomer Carl Sagan suggested that this would be an excellent use for current stockpiles of nuclear weapons. Source: http://en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)#Performance
  18. Yep, och snart en stor del av min vänkrets.
  19. I approve of this man's message. I will have to mod at least the fuel tank to 7.6 weight units, otherwise it is cheating.
  20. My first circumnavigation of Kearth, deorbit and powered ascent with parachute for landing stability. I was using Sunday Punch's parts (two KSP30 boosters) and everything else stock, was a great feeling. Pic of the landing site, the engine disintegrated on contact (was doing 6-7m/s) :-[
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