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Everything posted by JeffersonFlight
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I know this has been reported recently and is most likely on my end but I'm also getting a few second freeze with the menu open. Trying to collect science or if a new event for science is found while the window is open it freezes for a few seconds. I'm on KSP 1.3 64bit Thank you for the wonderful mod it really is a must have. If i can resolve this issue it would be awesome
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JeffersonFlight replied to Galileo's topic in KSP1 Mod Releases
Thank you so much for the 1.3 patch <3- 7,372 replies
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I sure can, I'm going to install it now and run a test and will let you know the result after testing. Thank you again for all your work and I appreciate the reply! *EDIT* I have tested the latest beta for kerbal-konstructs and the state switching issue that resets open/closed bases has been resolved. Thank you for the awesome mod and fixing the issue so quickly. All issues seem resolved for me and again I'm on KSP 1.3 64bit
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parts [1.2] Karibou Expedition Rover [0.3.0]
JeffersonFlight replied to RoverDude's topic in KSP1 Mod Releases
This is awesome. It was so cool to see the process of how this was made and it really gives a understanding to how much work truly goes into creating something like this. Thank you for all your work. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
JeffersonFlight replied to pingopete's topic in KSP1 Mod Development
I love you. I had been looking for this for a while with no luck. Thank you. - - - Updated - - - I love you. I had been looking for this for a while with no luck. Thank you. Thank you Pingopete for all the awesome work! -
I second that.
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[1.1.2] Realism Overhaul v11.0.0 May 8
JeffersonFlight replied to Felger's topic in KSP1 Mod Releases
Ya they are really broke currently, I hope a solution is found soon :\ -
[1.1.2] Realism Overhaul v11.0.0 May 8
JeffersonFlight replied to Felger's topic in KSP1 Mod Releases
Sorry for the late response. Thank you for your reply and attempt to provide a solution, I tried looking for packs that might be interfering or any obvious problems but was unable to find any. The problem still persist. -
[1.1.2] Realism Overhaul v11.0.0 May 8
JeffersonFlight replied to Felger's topic in KSP1 Mod Releases
I'm sorry if this has been answered before, I have googled with no success. I apologize in advance if this has been asked. I'm having an issue with realism overhaul breaking the placement nodes of the Saturn V parts from the FASA pack. The heat shield appears inside the Command Pod and none of the nodes are correct. *EDIT* Picture include to show an example of the problem occurring. http://i.imgur.com/oyMCin7.jpg -
Raidernick's Historical Rockets, Probes and Stations
JeffersonFlight replied to Probus's topic in KSP1 Mod Releases
This is awesome, thank you so much for this! -
I think its a great looking part. Texturing is not really something I have mastered. I'm in the same boat as you really with texturing. I'm sure though someone will step up and help you create one or be able to make something for you. Here is a list of all the forum codes, search for album http://forum.kerbalspaceprogram.com/misc.php?do=bbcode
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Cool thanks for the information, nice find
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Could you maybe rephrase the question? I'm not sure exactly what you need help with. Also have you look at this thread here http://forum.kerbalspaceprogram.com/threads/94638 it contains allot of useful information on many aspects of modding in KSP
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Great stuff, personally I think that all stockalike parts need to have stock like textures. Looks great.
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[0.25] NEBULA space engineering - EVA handrails pack
JeffersonFlight replied to Krasimir's topic in KSP1 Mod Releases
Very cool, glad to see you got this working correctly. They are a great addition to KSP. -
[WIP] Stand-alone (no dependencies) Alcubierre drive
JeffersonFlight replied to RoverDude's topic in KSP1 Mod Development
Sounds great, looking forward to this! -
Thank you. I really appreciate you bringing it to my attention, it needed to be fixed I really like the double nozzle and the expanded one. I'm going to mess around and see what I can come up with. Variation is always good. And again I really appreciate all the input and ideas
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Alright thanks for clarifying. I appreciate the picture, here is a test run at it http://imgur.com/GzRs0xv Its not textured and may be a tab bit small. But all that can be adjusted. Thanks again for the great idea
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I appreciate you bring this to my attention and thank you for you kind words. I'm going to take a look now and see if I can't get it fixed. *EDIT* I updated it to be more precise. Should be fixed now I hope. My test looked good
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Nice drawing man! It definitely makes it easier for me to visualize. I really appreciate you taking the time to do draw that. I have a few ideas and have started making them now. I'm going to put together two versions. One with actual RCS nozzles on the cone and one with the RCS nozzles textured in.
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Thanks allot DeMatt! I will update and include that if you don't mind. I'm not the best at that and did a pretty poor job I admit
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I really appreciate your suggestion. I also would like to say I really enjoy your mod. I'm trying to visualize what you said and I have an idea but the sleep deprivation is making it difficult lol here is a rough version http://imgur.com/a/Ppn7f#0
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Thanks for all the positive feedback, I really appreciate it! Also @The Yellow Dart I took what you suggested and did it. http://imgur.com/a/GVHeK#0 its a MK2 Cockpit with built in Five-way RCS blocks. But I can't release it without permission from PorkJet.
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You are correct, thank you for bringing this to my attention. Should be fixed now