Jump to content

Ferroflame

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Ferroflame

  1. I hope this thread doesn't get closed. :[ It seems like this is a pretty sweet idea. If they do decide to put them in... (hint hint) ;) Be sure and make it so we can land on them, even if it means making new specific parts. Look to all the real space missions, because THOSE are what we want to do! Check out Philae! http://en.wikipedia.org/wiki/Philae_%28spacecraft%29
  2. Thanks for clearing that up! I wasn't entirely sure on the distinction between the two. In any case, a helisphoere or some sort of final boarder with collectable science would be pretty cool. Maybe have some kind of instance with nearby detectable asteroids around the area that you could either scan or ignore or intercept or whatever? Something kinda similar to the asteroids that are generated around Kerbin? I think the Kerbol system could use an asteroid-belt or two. Something analogous to the Kupier Belt and/or the Oort Cloud. I dunno, but the more features the better imo. Stuff that far our could be explored by a kind of "fire and forget for a while" probe that you could launch, get it on the desired path, and then you simply forget about it while you're doing other missions around the solar system. The devs could do that if they would implement a "smart timer" or alarm/alert system of some kind to tell you when moments of interest occur, and you may want to check back on your probe. That same system could also be useful for preventing time warp from going past your maneuver node while you're controlling the vehicle, or alerting you if any other craft you've launched and forgot is about to encounter its maneuver node. It could be really useful once there are missions with time requirements and such. Plus it could give your craft some secondary targets after completing a mission or maybe after you mess a mission up. It'll happen more once they implement parts breaking.
  3. Collect the scientific data outside the helioshpere I guess? In theory they could just set one final distance boundary before you're considered outside the SOI, and then I guess your craft could just exist there until you either blew it up or brought it back..? Or maybe lose contract because of the great distance? It's space; that area would just continue forever sort of like it already does in game... It would just add one last boundary. How hard could it be to track the distance from Kerbol?
  4. It would be cool to see comets in the game that you could intercept and orbit! Like the Rossetta spacecraft irl. If you were to implement them though, there should also be a definite SOI around Kerbol that you could exit and reenter.
  5. I'd really like to see a "fog of war" system of unlocking, exploring and mapping out the spacial bodies of the solar system. More science modules. Robotics. Better landers. More incentive and purpose for colonies. More purpose for space stations. More space station modules (artificial gravity module? ), greater variety of quality and reliability of rockets, pods and probe cores. Heat shields and dangerous re-entry. Fairings.
  6. I really hope this is implemented soon. This is what space exploration is all about!
  7. I think this is a really great idea! If the devs don't implement it in the next update, they should really try to get it in the next one! Another great science-over-time idea would be to add (automated?) orbital telescopes of various sorts to scan the solar system and/or the rest of the stars to generate science. Also, if they wanted to implement some sort of "fog of war" (fog of science?) feature it could be used as a way of detecting and tracking other spacial bodies in the solar system, and possibly other systems if they added that as well. I think it'd be cooler if I were to "discover" another gas giant beyond Jool and explore there, ya know?
  8. This is a pretty sweet idea, I'm behind it. It adds some balance and variety. I really like the idea of varying levels of fuel flow.
×
×
  • Create New...