Hey all, Building a mass driver on the mun has been sitting in the back of my mind for a while. I want to launch large Kethane tanks into orbit with a massive kick and a tiny circularization, where they will be intercepted by an orbital refinery. Today, I got around to doing something about it. Here's the repository in GitHub: https://github.com/pdwryst/KSPMassDriver Here's a recent copy for directly downloading: https://drive.google.com/file/d/0B0a7PNLYAdzQYThma05fWnd3NnM/edit?usp=sharing Allow me to paint a picture. Imagine a mass driver on the mun. It's a pair of long, thin, delicate rails attached to a massive capacitor and control system. Nearby sits a reactor and an electrical generator from interstellar, an attachment system cable snaking between them, providing megawatts of power. The driver itself sits on a rotating platform and a hinge from infernal robotics, so that it can be pointed in any direction. All of that is on a wide, stable base. Next to the mass driver is a utility crane with the kerbal attachment system. I keep thinking of the dockyard cranes that pick up containers off the beds of trucks and drive them around the yard. This crane is tall, wide, and on wheels. It picks up a newly-filled Kethane tank with a docking port, some RCS, and a probe body on the bottom. Wheeling it over to the mass driver, which has been pointed vertically at the sky, it's delicately maneuvered into position over the base of the driver, at which point the docking ports pull themselves together and lock the payload into place. The crane wheels away. In the silence of space the platform rotates to point due east, and the rails begin tilting down toward the horizon, coming to rest at just three or four degrees, barely enough to miss the rim of the nearby crater. 3... 2... 1... VVVvvvvp! AWAY THE TANK IS HURLED! A new orbit, Ap 143,236, Pe 5, on its way to circularization and orbital processing. I think that sounds totally awesome. You could also set up a very powerful one to fire retrograde along the mun's orbital trajectory, returning a package from the mun to the surface of kerbin without any propellants! Sweet. Excited? Good. Opinionated? Awesome! Let me know what you think! Here's how I've been thinking about the mass driver parts: * Large enough to be difficult to get to the mun, but not so large that they aren't built into the environment. * Realistic power consumption and dynamics. Consumes the megajoules resource from the interstellar mod, and produces a decent amount of waste heat on firing. * Reloadable. The point of contact with the payload should be a docking port, so that a payload can be loaded into the driver. * Space-constrained. A mass driver is essentially two long conductive rods between which the payload rests. When activated, the mass driver arcs current through the entire assembly, creating acceleration with the magnetic field. It should be a challenge to fit a payload in between those rods. * 1.5m, 2.75m, and 4m parts, to snugly fit 1.25m, 2.5m, and 3.75m vessels between the rails. * More advanced parts unlocked through the tech tree, including graphene capacitors and plasma rails (animations for this would be kick-ass) for higher energy discharges. So far, I have written the plugin code that will consume electric charge and kick an attached part with a large force based on some of the physical properties of the mass driver, specifically the length of and distance between the rails, the diameter of the rails, and the conductivity of the rails material. The conductivity of the rails is affected by the rails' temperature, so you would be advantaged by waiting for night time, and you would need to wait some time for the rails to cool down enough. Give it a try, let me know what you think! We need help with textures for the models that lo-fi has created!