gigaboom2
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
@ibuckshot5, the same thing happened to me when I converted to .dds. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
I fixed the removeAllPQSMods added the VertexColorMap code but it did not change anything. What benefits are there to the .dds file type? What programs are there that can open/edit .dds maps? The lighting of the planet is off by 90 degrees, even after I set the opacity of the normal map to 50%. Thanks for your help! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks a lot! I fixed what you told me, and it still did not work. I noticed a few spelling errors and fixed those an my planet loaded. However, the planet has a red-white texture when viewed in the map or from far away, and looks like Ike when you get close in a ship. What else am I doing wrong? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
I have been trying to make a planet with Kopernicus but it won't load into the game. I watched @The White Guardian's tutorial to do it. Here is a link to what I made: https://drive.google.com/open?id=0B2B2V1Z5ct37M1A2SVFURHVnMmc. I can't figure out what is wrong and will appreciate any advice you can give. -
If anyone else wants to play, comment here or go to reddit under subreddit "KSPWarfare", my reddit username is Derpex5.
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Derpotron and Xyphos, could you make reddit accounts so we could discuss all together?
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You will drive each vehicle to the opponent's base, so no hyperedit. You can watch a few videos to see how it will work. (Although we may change the rules a bit)
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[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
gigaboom2 replied to medsouz's topic in KSP1 Mod Development
Here is kerbal galaxy. http://forum.kerbalspaceprogram.com/threads/125078-WIP-1-0-2-Kopernicus-0-2-KerbalGalaxy-2-0-5-WORMHOLES%21%21%21 -
After seeing a few youtube videos on the "kollaborative warfare" I thought that it looked pretty fun, and was wondering if anyone would like to do a similar event with me or others. Mods would include kerbinside and BW armory, obviously, but other mods (and rules) are up for discussion. I will also be posting this on reddit.
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After seeing a few youtube videos on the "kollaborative warfare" I thought that it looked pretty fun, and was wondering if anyone would like to do a similar event with me or others. Mods would include kerbinside, obviously, but other mods (and rules) are up for discussion. I will also be posting this on reddit and in general ksp discussion because I don't know where this belongs.
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Goddard-Problem: Maximal launch altitude Challenge
gigaboom2 replied to mhoram's topic in KSP1 Challenges & Mission ideas
Um... Did I do something wrong? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
gigaboom2 replied to sdj64's topic in KSP1 Challenges & Mission ideas
If the kerbals split up (and the ship) do they need to be reconnected before returning? Or can I split up, complete each landing individually, then fly each kerbal back by itself. I only ask because ​I CAN NOT DOCK. (I really have tried to dock many times, but it just isn't going to happen) -
I made an SSTO that land on Minmus with a drill/ore tank/converter/solar panels. It then take off again and explore.
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All planets and moon in one go
gigaboom2 replied to g.koster's topic in KSP1 Challenges & Mission ideas
I have a SSTO that can (I think) land on and return from, all planets in the system in one trip (except for eve and tylo) -
What new parts could the game realistically use?
gigaboom2 replied to Frostiken's topic in KSP1 Discussion
I think that mk 2 ramjets/intakes would be nice and could revive the SSTO industry. That or 2.5m plane parts. -
One thing I noticed, the kerbal has its jet-pack on. I don't think that was an accident.
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The new space cartels have began their black market commercial space trips. Cartels need their ship to be small/portable (easier to smuggle), cheap (for more profits), disposable (you can't recover anything), and have the kerbal land safely (for good yelp reviews). The Challenge Build the smallest and cheapest spaceship. Easy, no? Also, the ship must be launched from a "smuggling truck" in a secure location (behind the VAB) Scoring 1000 pts. for orbit 500 pts. for Mun/Minmus flyby 2500 pts. for Minmus landing/return 5000 pts. for Mun landing/return 4000 pts. for Duna/Eve/Dres flyby 4500 pts. for Moho/Jool flyby 500 pts. for Tylo/Vall/Laythe flyby 1000 pts. for Bop/Pol/Gilly Flyby 5000 pts. for Eleeo flyby Landings on other planets/moons (unlikely) will also be given points, but I have nothing to scale them to yet. (Score X √# of kerbals) / (Cost X 0.01 X Truck Volume) (Truck Volume Is Measured In Structural Panels ie. 2 x 2 x 5 = 20) (Ship Must Fit Entirely In Truck) (Cost Is Only The Ship, Not Truck) The Rules No Debug menu No Leaving/Entering Kerbin's Atmosphere in a Command Seat No Mods No Recovering Parts (Only Kerbals) No Bug Exploitation No Strategies Anything Else That I Didn't Put on Here That Is Obviously Cheating Score Board Will Be Added If/When Entries Arrive Have Fun!
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Not sure about when, but I am sure that they will be misleading us the entire way (two interpretations, one obvious and the other so well hidden that no one will find it), then the day before, it will become clear and we will be like "WOW, we were dumb."
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The I <3 the ROUND-8 Challenge!
gigaboom2 replied to Mister Dilsby's topic in KSP1 Challenges & Mission ideas
Everyone seems to have forgotten about the toriodal's dark secret. As it turns out, they are not actually hollow. A kerbal can not fall through them. (They can't fit walking) -
I really hope it comes out either on/before tuesday or next saturday (non of your business why), however, I don't know how long it takes to test the demo, but that is the only thing from devnotes that went into the future.
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Jeb would be disappointed in you. You don't avoid rapid unplanned disasemblies, you harvest the resulting explosions to boost your rocket higher! Harvesting Rapid Unplanned Disasembalies Saddling Up the Kraken Fighting Off Kerminators Tearing Space-Time in Half Preforming CPR on Space-Time Crying as Space-Time Flat-Lines Scanning Cacti for Gold Taking the Path of Intermediate Resistance Interrogating Structural Integrity Iregulating Safety Regulations
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The Eve Rocks Challenge (v0.90 only)
gigaboom2 replied to Laie's topic in KSP1 Challenges & Mission ideas
How did you get -614.7 Science? (Last Picture) -
Incubating Kraken Eggs... Praying to Science... Starting Minmus-Brand Ice-Cream Shop... Trying Again, but Faster...