galactictaco
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is it possible to orbit at 40km (with fuel assist) to mirror the orbit of the ISS? this always bothered me, if KSP is 1/10th the scale, our orbits and speeds never mirrored real orbits and i always forgave it because i don't know jack about real orbital mechanics and maybe speed doesn't scale the same way so ok, our speeds aren't 1/10th real orbital speeds, but our baseline orbital height is 70km, almost twice as high as the space station. so it got me wondering, could a SSTO maintain a 40 something km orbit in a similar way to the ISS (occasionally speeding up every orbit or something right?) or is it still too much drag? i got an orbit or 2 with an apoapsis of 60 km, but 40km seems worrying low. the secondary question is, assuming its not possible, why not? is the KSP atmosphere more like an earth atmosphere in size and this threw it off? the way 10km is similar atmospheric density to earths 10km zone? still it begs the question why 40kms isn't enough to allow orbit tho.....
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2x gravity career mode stock challenge
galactictaco replied to galactictaco's topic in KSP1 Challenges & Mission ideas
I've been getting phantom exceleration under hacked gravity, so gave up on going back to the mun, i suspect I'm gonna come up short anyway on delta v when i get home and explode on entry, but it kind of made me feel like 'why even bother' especially since its shard to cheat craft home with the mock hyper edit feature and my predicted intercepts are utter horse excrements and my orbit becomes dislodged from kerbin and starts moving through the planet and away from the mun. -
2x gravity career mode stock challenge
galactictaco replied to galactictaco's topic in KSP1 Challenges & Mission ideas
so my update is landing on the mun is next to impossible, at least given this play thru. its over 100k units to launch (i was at 150k+) and i didn't manage to get any landing gear tech or small construction pieces (it could be done but more trouble than its worth without higher tech level) so landing ended rather poorly,wound up sideways and stranded (altho i think had enough delta v left, about 1300 ish), science jr won't survive reentry. this challenge might be more fun to try than it is possible to achieve. munar orbital velocity was around 750 at an altitude of 50k so more doable than it first appeared but still a substantial challenge. will be diving back in eventually but losing every piece of science off a cheated back craft because reentry heating at 3k mps is rather disheartening. science survived munar orbit, but the munar lander i cheated home still violently erupted on entry. -
2x gravity career mode stock challenge
galactictaco replied to galactictaco's topic in KSP1 Challenges & Mission ideas
interesting, i hadnt thought it through that far. i suppose completing the world first missions up to a returned landing with flags from the mun would be the challenge (no minmus missions to enhance science return), i base this on how difficult science return is (especially weighted against cost if you wanted to farm kerbin, those launches are pretty heavy if youre trying to reach the poles or badlands, 12 science isnt going to be worth it after a while), im one mission from landing on the mun i think and i cannot fathom the build, ive had to cheat contracts just to keep my funds near able to afford my launches so id imagine an official challenge run would have been much more tedious and time consuming given the marginal return on investment, these launches are very costly with the need for so many engines and basically twice the normal launch size. im banking on a decent return on science from my current 'orbit the mun' mission because i sank the goo canisters deeper into my vessel, but i can also imagine they will explode anyway when i reload the save. this is with a 3k mps reentry, so thats already me saving a kilometer per second worth of fuel to slow down when i get back just to avoid exploding on contact with reentry plasma, this is definitely quite a challenge. im using the fixed version of KER which would seem only fair given the amount of experimenting it takes to get the right TWR and also have enough delta-v. beyond that im on 1.2 so most of my favorite mods arent updated, but given the changes to things like delta-v costs and transfer windows (youre going faster so you need way different transfers, i found trying to get to the mun without instrumentation meant a completely different path than i normally take) i would say the only thing against the rules is mod parts for your ship itself. so stock boosters engines fuel tanks etc. the spirit of the challenge is to be as stock as possible but obviously the nature of the changes means builds need more feedback in terms of TWR or deta-v. contract packs would be sort of cheating in my book, considering in my opinion, the broken nature of the contract system works greatly towards the challenge. you dont get many realistic options from the standard contract system other than to charge towards world first missions just to break even and earn enough to build a bigger vessel next time and also have upgrades to your VAB and launch pad. and those upgrades are basically essential from start because the 30 part limit and weight limit prevent you from being able to achieve orbit entirely, at least with early tech. im not sure if there would be hard mode beyond the initial challenge, i havnt calculated a transfer window to duna nor have i calculated my delta v costs or my encounter velocity, i hazard a guess duna may be out of reach until you get significantly deeper into the tech tree but i suppose the inherent unknown of this mission qualifies it for hard mode. i dont see how a point system could be put in place, i havent found many ways to innovate launch builds beyond the russian route of adding engines like a motherloveer to the first stage. the main challenge to this in my opinion is that pulling off a manned landing and return from the mun will take as much effort as a manned launch and return from duna, but you will not have anywhere near the tech needed. i still cannot even exit my craft off world, so i cannot even complete the challenge once i make my first landing LOL. -
so i started a career mode with hacked gravity (you have to set it each load in but its worth the challenge). basically its just stock career mode but in 2x gravity, making most of the early missions next to impossible (i found only the world first missions could pay the bills when it takes 7k delta v to get to orbit, you cant waste your effort and funds on a mission for 1600 funds). its been a huge challenge so far, especially given the 3k mps orbital speed makes reentry extremely deadly (havent gotten back any experimental data other than crew reports since science parts explode at around 40 kilometers. return from the mun was next to impossible, still in the works for my play thru. you return at over 4k mps which means instant death without over a kilometer of delta v to slow your approach, you still use nearly your entire heat shield entering at 3k mps, and like i said, you cant recover much science without clever protection measures. i cannot imagine trying to land and return from the mun. with the tech i have unlocked its a struggle to get even 4 tons into orbit. but yeah, 2x gravity stock career mode if you are up for a challenge. your first orbital mission is basically a mun shot and every mission after that is also crazy difficult, most normal vessel configurations are basically useless since its over 1k mps to get to the mun. so going for a lunar mission is equivalent to a duna mission, at least in terms of injection delta v, i noticed my orbital speed was pretty high tho when i got to the mun, close to a kilometer per second, im not sure how that compares to duna or ike. its a big leap forward in engineering, at least as a lay player, thats for sure, maybe it will be easier as my engines get bigger, but i need 5 skippers and 4 big solid rocket boosters to get a 4 ton mun mission into orbit and it still comes up short by 300 delta v. i dont imagine mainsails will improve this by much but im also still developing launch vehicles that make sense in this new high grav environment. the other thing i noticed with reentry is that normal parachute procedure (1 cone on top of the mk 1 pod) will potentially blow up your heat shield on landing, you come down at over 8 mps which i didnt think was that fast but i see my heat shields blowing up an aweful lot at that speed, not a major concern but worth mentioning if simulated danger is a concern in your space programs.
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Unneccesary Expensive and Complex Mun Mission
galactictaco replied to NSEP's topic in KSP1 Challenges & Mission ideas
I went the opposite route in this video -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
i feel like the practical problems of time warp and reverting to launch are a hold up for multiplayer. also its difficult to imagine exactly what multiplayer would add beyond aerial dog fighting or maybe the occasional space fight. other than cooperatively building a space station in record time I'm not sure any one ever found a real reason to integrate multiplayer. you could have a space race mode tho. that'd be fun, but also sort of meaningless given how easy it is to get to the mun. 2 evenly matched players would more or less tie all the time. which i guess adds a sense of excitement but it'd seem rather random, any screw ups would instantly cost you the win. unless it was a race thru the tech tree. that might hold up. but again, it'd be difficult to come back from missing a transfer window and having to wait for another go. but then again, if your rival went to duna on schedule maybe you could pull off a trip to moho to keep it balanced. I'm talking my self into this now -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
it can encourage these things since in your mind thats its job. to encourage a variety of play styles. this would fix 90% of the systems short comings to be honest and in most circles productive discussions focus on overlap. maybe you could've spent more time discussing areas of common ground on directions the devs could take? but no contract encourages you to arrive at a specific undiscovered biome, or to go back for one last science experiment. idk, 99% of real world space travel is about filling in the blanks and maybe career mode can reflect this? survey contracts aren't my point, maybe a rover friendly mission or two? maybe a nasa style multiple manned landings in a broad range of biomes to complete the contract? again, your point is i can do this anyway, my point is why not have the contract system encourage more realistic missions? yeah, and my point is why should i waste those resources launching an enjoyable mission from which i conceivably will get no tangible benefit for my space program? seems like a flaw in the system. i think the game has already set arbitrary goals in those contracts. either we have them make sense, or we abolish them. you seem to want to keep them and also keep them aimless and unproductive and unrealistic. obviously my comments take into consideration the changes they have already made. I've already acknowledged there have been great strides to date, there simply, in my opinion, are more great strides needed for this to feel like a real game worth actual money. otherwise, i should've stayed with the demo. id actually be able to play the game the way i wanted. is that your argument? everyone should just play the demo because career wasn't meant to add anything realistic or productive? those limits are meaningless unless you have a challenge to over come that is made challenging by those very limits. otherwise its a complete waste of time burning funds you can't replace for science you don't have any use for once funds burn out. the fund generating process needs to mirror the space program in some way, and my point, for the millionth time, is that there are many simple easy things they can do to make it better and that would enhance game play for all players and play styles. which seems to be a discussion you don't want to have because you think you're winning some argument. I've gotten like 7 upvotes from this discussion and everyone else agrees there is obvious room for improvement. you're the only one saying i should pack up my shine box on this one. so you disagree with my 2 cents. thats fine. no one else seemed to. but ok. you can be of the opinion the game doesn't need to change. but the rest of the players would like something worth playing now. we waited long enough for everything else to get ironed out and its the last puzzle piece to be perfected. otherwise, you're right, we should all just be playing the free demo and then the game could be exactly like it was in .1. who needs any of these updates. players can patch it themselves. -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
this -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
yeah i know, so thats why I'm confused what your point is. yeah i don't think you understand what the word career means or implies. right. and i decided to give my 2 cents on how things could be improved. the career system as is does not facilitate anything about acquiring science, nor does it encourage unique designs or flight paths, nor does it do a reliable job of even guiding me on amy exploration (see the exploration contracts that skip moons and planets seemingly at random). the contract system would be a great way to encourage full exploration of various biomes and worlds usually untouched by a casual player while also rewarding the player directly for this action rather than giving science points you may or may not need. i recognize much of this can be solved with a mod or two, or by me learning to code, but in that sense, why not leave the entire game as a string of 1's and 0's we have to encode directly from a PDF. my argument is that the base game can be better than it is in a few simple and easy ways. idk. i feel like you're purposely being an antagonist on this if at the end of it you actually agree with me and your response is that no, the game should stay imperfect and i should become a computer programmer just to enjoy the game i purchased expecting it to someday actually become a game worth purchasing. it'd be a major love you to those who bought in early out of faith if then they said 'yeah we don't think its our job to deliver a quality play experience' the game was never billed as being purely sandbox and the very nature of career mode requires having some level of attention be paid to the very mechanics it introduces, namely contracts. arguing otherwise is trolling given they have made it clear career mode and the contract system are going to be important features of the finished game. -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
i think if i wanted to play in sandbox mode i would play in sandbox mode. i don't know why this is something you need to fight me on. I'm proposing career mode reflect actual careers a bit more. it in no way has to effect sandbox mode. if the contracts in career mode are meant purely as side quests, then why have them at all if in your opinion anything other than sandbox mode is a distraction for those who lack the creativity needed to play the game. you can have any play thru you want in sandbox, but if you want to have an actual career maybe you could have that in loveing career mode? all I'm saying is that the contract system doesn't facilitate a career minded play thru as well as it could, and it is supposed to want to facilitate that given sandbox mode is an entirely separate mode where you can launch wildly inefficient rockets and not have that destroy your funds or reputation, and these are my suggestions. -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
kind of. i think we could have something as the contract system progresses that incentivizes real world behaviors. satellite constellations, or highly specialized missions that don't feel like a one size fits all mission with a new label on it. i just know that as some one who payed the alpha price, i feel like i got a good deal, but if i paid full sticker price id expect something that feels a bit more thorough. its almost like they train you to be a great rocket scientist and then tell you to explore at your own leisure. to me, that first moon landing better be on a contract, and it better have felt like a difficult thing to accomplish. i want that to be true no matter where i am or what i am doing. like each mission got harder and prepared me for the previous one. but obviously in a more generalized way that fits the laid back nature of a KSP play thru. Except they DID give us the contract system so we weren't simply told to go love ourselves, and it has left a lot to be desired. is this not the forum for me to address this? I don't want the game dictating my design decisions per say, but being ABLE to slap a bunch of experiments onto the side of a probe and pass the mission means oftentimes my early missions don't feel very unique unless i put arbitrary restrictions on myself. i need small vessels and low part counts and i can still do it all in one shot, seems a bit trite to me as a seasoned player and having me create my own difficulty setting. maybe it would be a nice addition....OH they did that. ok, so they recognize some people prefer more complicated and difficult play styles that pen you in a bit more.... the entire point of missions and difficulty settings is to shake things up, I'm simply observing a way your play style is restricted and thus requires more creativity at times. namely, by requiring certain parts be kept a certain distance apart (or really any other method, this is all spit balled) so i don't cram everything into a tiny little probe to pass the test. maybe i should be forced to mimic our forbears and launch a excrements ton of crappy inefficient rockets first and not be hamstringing myself out of funds but rather playing the game and getting an enjoyable experience. -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
in my opinion the issue is that from one play thru to the next i know already what my lunar probes will look like, what my initial inter planetary probes will look like and what my end game ones will look like. i agree, the missions for specific instruments are fun and all, but its the same problem just fewer parts. this is why i think having vague models of planetary exploration that can be mixed around on each play thru would be beneficial for immersion. needing multiple magnetometer satellites in various polar orbits in the jool system one play thru and on the next maybe you need multiple resource maps of the smaller moons and gravioli detectors on the larger ones, some thing like that. so i can't preplan my entire space agency from the first contract is all. i have an issue where i start a new game, get half way thru the opening missions and go 'why bother, I've built these rockets a million times and done these missions a million more' as far as the kerbal scientific community is concerned there is no need to send more than a single well designed mission to any world. and thats the problem. but really the contract system needs to focus on kerbin and its moons given how annoying the transfer windows can be if you don't want to time warp for 15 minutes in real time. it would be asking for a lot but i think even if (and this is probably a modder problem) we found a way to make the probes design central to the mission it would add a sense of variety. for example, ensuring all the instruments are facing the same direction for a fly by (a la new horizons) or keeping two instruments a certain distance apart (magnetometers and antennae, or nuclear engines for example). i feel this would also give you a sense of having to design something from scratch and can result in a variety of probe designs. -
we NEED level design
galactictaco replied to galactictaco's topic in KSP1 Suggestions & Development Discussion
I would say the best improvement to make is give the base contracts (get into orbit, fly by the moon etc) a realistic trajectory with specific instruments given for each planet as a point of interest. temperatures on eve, magnetometers around jool, graviolis around moho and dres. something like that. in real life certain aspects of planets are of higher importance and giving you a sense of purpose in sending probes, in my opinion, is huge. nasa doesn't send a probe to test the same experiments around every planet, why should KSP? presumably some degree of mix and match would be needed to give each play thru a sense of newness, but it'd be a huge improvement over the current system which doesn't give you any indication flight missions are impossible at first (speaking of tripping up new players) and asks you to do nonsense things to fund real missions, but those real missions tend to be for science not funds given the contract system leaves you high and dry a lot of the time. you could correct for lower level players by simply having the trajectory follow logical paths, space, orbit, mun, minmus and then along the transfer windows as they pop up. gives advanced players the opportunity to speed run if they can design uber vessels while allowing newer players to muck about for months of game time before venturing past the mun. rescue missions, in my opinion, along with redirect missions, should be mandatory maybe in higher play settings, given i can just ignore an astronaut floating in space for eternity if i don't accept the mission. that should be a consideration for making reputation an actual concern. that way higher skill players will feel a sense of urgency as well, as having a viable craft for a variety of scenarios is an inevitable necessity. i recognize its a delicate balance, but giving a gratifying play experience to career mode shouldn't be impossible, i just think it was secondary to the game mechanics, which seem to be petering out of the future updates page is any indication. how often do you build a jool probe that is markedly different from any other probe bound for jool you built before? -
I get that KSP is a sandbox game but sandboxes are only fun when you have a vague sense of purpose. I know a lot of work has been done on missions, but there is clearly a lot of room for improvement in terms of creating compelling gameplay that makes it feel like there is some reason to take a mission. I don't know if its story, or just giving us a proper checklist or what, but we need some reason to come back to the game other than 'what if i did this'. don't get me wrong i love building random excrements and putting it in orbit, but it gets old eventually. in sandbox you can put anything anywhere if you build big enough and in career you wind up just making the same science probe every mission. I'm not sure what i would do, but something along the lines of pushing you to build and maintain a station of some kind, combined with a sense of urgency at least to establish a lunar colony or something, if not explore the system. I recognize there are bigger issues for 1.2, and 1.3 is also probably being thought thru, but eventually we need something for the long time players who have no sense of importance in a world with no competitors, even a ticking clock (and the 28 year long missions aren't a very reasonable solution).
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what if, and this is big picture excrements right? but what if, down the line, we had random biome generation on planets, random anomalies, maybe random alien life. you'd genuinely want to explore because each save is different. each space program is unique and each jeb gets to encounter different types of creatures and thread the needle on new geological formations. i feel replayability is limited with KSP unless you have new ideas for crafts, but even then, career is sort of pointless after you've done a realistic play thru 10 million times. so yeah, what if we added the random seed generation technology and gave some sense of exploration to going to duna or laythe, rather than just repurposing a lunar lander and running all the same experiments.
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so I'm on a mac, and this is the report that pops up when i try and load KSP. i reinstalled for 1.1, and redownloaded my mods, namely interstellar extended, Dmagic, dynamic texture, kerbalengineer, mk2 essentials, MRS lite, and the stock alike station parts. since then the game won't load, and IDK how to trouble shoot this. Process: KSP [677] Path: /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP Identifier: unity.Squad.Kerbal Space Program Version: Unity Player version 5.2.4f1 (5.2.4f1) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: KSP [677] User ID: 501 Date/Time: 2016-04-24 16:13:06.291 -0400 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: AB0A1DA1-B04F-0F99-E6F2-0EB9CC1FCA1C Sleep/Wake UUID: 15AD19C3-A55E-4EEC-95BD-A2B914DC33C7 Time Awake Since Boot: 13000 seconds Time Since Wake: 4300 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 VM Regions Near 0: --> __TEXT 0000000100000000-000000010137a000 [ 19.5M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP Application Specific Information: abort() called Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8ef29286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8eaf9b53 abort + 129 2 libmono.0.dylib 0x0000000101a3ffe1 mono_handle_native_sigsegv + 723 3 libmono.0.dylib 0x0000000101a8cb21 sigabrt_signal_handler + 97 4 libsystem_platform.dylib 0x00007fff8e2adf1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff8ef29286 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff8eaf9b53 abort + 129 7 unity.Squad.Kerbal Space Program 0x0000000100a4cc84 HandleSignal(int, __siginfo*, void*) + 36 8 libmono.0.dylib 0x0000000101a8c749 mono_chain_signal + 75 9 libmono.0.dylib 0x00000001019d14e1 mono_sigsegv_signal_handler + 210 10 libsystem_platform.dylib 0x00007fff8e2adf1a _sigtramp + 26 11 unity.Squad.Kerbal Space Program 0x000000010093ac86 FastCompressImage(int, int, unsigned char const*, unsigned char*, bool, bool) + 1334 12 unity.Squad.Kerbal Space Program 0x000000010094c2cc LoadMemoryBufferIntoTextureInternal(Texture2D&, unsigned char const*, unsigned long, LoadImageCompression, bool) + 508 13 unity.Squad.Kerbal Space Program 0x000000010094c452 LoadMemoryBufferIntoTexture(Texture2D&, unsigned char const*, unsigned long, LoadImageCompression, bool) + 18 14 unity.Squad.Kerbal Space Program 0x0000000100b3d5fa Texture2D_CUSTOM_LoadImage(ReadOnlyScriptingObjectOfType<Texture2D>, MonoArray*) + 122 15 ??? 0x00000001159c7994 0 + 4657543572 16 libmono.0.dylib 0x00000001019d315c mono_jit_runtime_invoke + 1753 17 libmono.0.dylib 0x0000000101b013ea mono_runtime_invoke + 117 18 unity.Squad.Kerbal Space Program 0x0000000100a55051 bool ScriptingInvocation::Invoke<bool>(MonoException**, bool) + 49 19 unity.Squad.Kerbal Space Program 0x0000000100a44e92 Coroutine::Run() + 114 20 unity.Squad.Kerbal Space Program 0x0000000100a47772 MonoBehaviour::CreateCoroutine(MonoObject*, ScriptingMethodMono) + 466 21 unity.Squad.Kerbal Space Program 0x0000000100a479cb MonoBehaviour::StartCoroutineManaged2(MonoObject*) + 59 22 ??? 0x0000000105b0e4f4 0 + 4390446324 23 ??? 0x0000000105b0e6cf 0 + 4390446799 24 libmono.0.dylib 0x00000001019d315c mono_jit_runtime_invoke + 1753 25 libmono.0.dylib 0x0000000101b013ea mono_runtime_invoke + 117 26 unity.Squad.Kerbal Space Program 0x0000000100a55051 bool ScriptingInvocation::Invoke<bool>(MonoException**, bool) + 49 27 unity.Squad.Kerbal Space Program 0x0000000100a44e92 Coroutine::Run() + 114 28 unity.Squad.Kerbal Space Program 0x0000000100a44efe Coroutine::Run() + 222 29 unity.Squad.Kerbal Space Program 0x00000001008f92c1 DelayedCallManager::Update(int) + 449 30 unity.Squad.Kerbal Space Program 0x00000001009ee0f5 PlayerLoop(bool, bool, IHookEvent*) + 1765 31 unity.Squad.Kerbal Space Program 0x0000000100ee4471 -[PlayerAppDelegate UpdatePlayer] + 241 32 com.apple.Foundation 0x00007fff94d06953 __NSFireTimer + 95 33 com.apple.CoreFoundation 0x00007fff8c3212e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 34 com.apple.CoreFoundation 0x00007fff8c320f73 __CFRunLoopDoTimer + 1059 35 com.apple.CoreFoundation 0x00007fff8c39453d __CFRunLoopDoTimers + 301 36 com.apple.CoreFoundation 0x00007fff8c2dc608 __CFRunLoopRun + 2024 37 com.apple.CoreFoundation 0x00007fff8c2dbbd8 CFRunLoopRunSpecific + 296 38 com.apple.HIToolbox 0x00007fff916fe56f RunCurrentEventLoopInMode + 235 39 com.apple.HIToolbox 0x00007fff916fe2ea ReceiveNextEventCommon + 431 40 com.apple.HIToolbox 0x00007fff916fe12b _BlockUntilNextEventMatchingListInModeWithFilter + 71 41 com.apple.AppKit 0x00007fff91d509bb _DPSNextEvent + 978 42 com.apple.AppKit 0x00007fff91d4ff68 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346 43 com.apple.AppKit 0x00007fff91d45bf3 -[NSApplication run] + 594 44 com.apple.AppKit 0x00007fff91cc2354 NSApplicationMain + 1832 45 unity.Squad.Kerbal Space Program 0x0000000100ee4072 PlayerMain(int, char const**) + 738 46 unity.Squad.Kerbal Space Program 0x0000000100001674 start + 52 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8ef2a232 kevent64 + 10 1 libdispatch.dylib 0x00007fff91c8ca6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8ef2994a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8db6e40d start_wqthread + 13 Thread 3: 0 libsystem_kernel.dylib 0x00007fff8ef2994a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8db6e40d start_wqthread + 13 Thread 4: 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libmono.0.dylib 0x0000000101b65b2c mono_sem_wait + 35 2 libmono.0.dylib 0x0000000101ab931d finalizer_thread + 127 3 libmono.0.dylib 0x0000000101b2c7c2 start_wrapper + 457 4 libmono.0.dylib 0x0000000101b5c6c5 thread_start_routine + 218 5 libmono.0.dylib 0x0000000101b82d9d GC_start_routine + 96 6 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 5:: BatchDeleteObjects 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac5f36 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 294 3 unity.Squad.Kerbal Space Program 0x00000001009e6ca0 BatchDeleteStep2Threaded(void*) + 80 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 6:: AsyncReadManager 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100afc809 AsyncReadManagerThreaded::ThreadEntry() + 137 3 unity.Squad.Kerbal Space Program 0x0000000100afc579 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 7:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff8ef244de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8ef2364f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8c2dceb4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8c2dc37b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8c2dbbd8 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff8c393671 CFRunLoopRun + 97 6 unity.Squad.Kerbal Space Program 0x0000000100ef1041 LookForNewDevices(void*) + 401 7 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 8 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 8:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac5f36 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 294 3 unity.Squad.Kerbal Space Program 0x0000000100f8f7a4 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 84 4 unity.Squad.Kerbal Space Program 0x0000000100f954df GfxDeviceWorker::Run() + 31 5 unity.Squad.Kerbal Space Program 0x0000000100f8f64c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 60 6 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 7 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 9:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 10: 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 unity.Squad.Kerbal Space Program 0x0000000100075071 algThreadJobQueueThreadFunc + 193 2 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 11:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100988ff8 SubstanceSystem::ThreadMain(void*) + 56 3 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 4 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 12:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 13:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 14:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 15:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 16:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 17:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 18:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 19:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 20:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 21:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 22:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 23:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 24:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 25:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 26:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 27:: UnityWebRequestJobs 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100ac37a9 JobQueue::ProcessJobs(void*, bool*) + 153 3 unity.Squad.Kerbal Space Program 0x0000000100ac2c19 JobQueue::WorkLoop(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 28:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff8ef244de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8ef2364f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff9383957e HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff9383950c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff93837aa9 HALC_ProxyIOContext::IOWorkLoop() + 965 5 com.apple.audio.CoreAudio 0x00007fff93837612 HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff938374e3 HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 29: 0 libsystem_kernel.dylib 0x00007fff8ef2948a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff8eb1ae50 usleep + 54 2 unity.Squad.Kerbal Space Program 0x00000001007d209f FMOD_OS_Time_Sleep(unsigned int) + 15 3 unity.Squad.Kerbal Space Program 0x00000001007b7b05 FMOD::Thread::callback(void*) + 37 4 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 30:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x00000001009f03d5 PreloadManager::Run() + 101 3 unity.Squad.Kerbal Space Program 0x00000001009f0369 PreloadManager::Run(void*) + 9 4 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 5 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 31: 0 libsystem_kernel.dylib 0x00007fff8ef2948a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff8eb1ae50 usleep + 54 2 unity.Squad.Kerbal Space Program 0x00000001007d209f FMOD_OS_Time_Sleep(unsigned int) + 15 3 unity.Squad.Kerbal Space Program 0x00000001007b7b05 FMOD::Thread::callback(void*) + 37 4 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 32: 0 libsystem_kernel.dylib 0x00007fff8ef244de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8ef2364f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8c2dceb4 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8c2dc37b __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8c2dbbd8 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff91e1866b _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 33: 0 libsystem_kernel.dylib 0x00007fff8ef2994a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff8db6e40d start_wqthread + 13 Thread 34: 0 libsystem_kernel.dylib 0x00007fff8ef29136 __psynch_cvwait + 10 1 libmono.0.dylib 0x0000000101b4bc3e _wapi_handle_timedwait_signal_handle + 486 2 libmono.0.dylib 0x0000000101b4bcd3 _wapi_handle_wait_signal_handle + 21 3 libmono.0.dylib 0x0000000101b5a7b6 WaitForSingleObjectEx + 588 4 libmono.0.dylib 0x0000000101b35e3f async_invoke_thread + 450 5 libmono.0.dylib 0x0000000101b2c7c2 start_wrapper + 457 6 libmono.0.dylib 0x0000000101b5c6c5 thread_start_routine + 218 7 libmono.0.dylib 0x0000000101b82d9d GC_start_routine + 96 8 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 35: 0 libsystem_kernel.dylib 0x00007fff8ef29136 __psynch_cvwait + 10 1 unity.Squad.Kerbal Space Program 0x00000001002db506 Geo::Impl::WaitForMultipleObjects(unsigned int, Geo::Impl::t_HANDLE**, bool, int) + 486 2 unity.Squad.Kerbal Space Program 0x00000001002db82a Geo::GeoEvent::Wait(unsigned int) + 42 3 unity.Squad.Kerbal Space Program 0x00000001002a7bdd Enlighten::MultithreadCpuWorkerCommon::CommandThreadFunction(void*) + 77 4 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 36:: EnlightenWorker 0 libsystem_kernel.dylib 0x00007fff8ef2451a semaphore_wait_trap + 10 1 libdispatch.dylib 0x00007fff91c90c55 _dispatch_semaphore_wait_slow + 213 2 unity.Squad.Kerbal Space Program 0x0000000100fb9198 TUpdateFunction(void*) + 88 3 unity.Squad.Kerbal Space Program 0x0000000100ac4c8a Thread::RunThreadWrapper(void*) + 58 4 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 37: 0 libsystem_kernel.dylib 0x00007fff8ef29136 __psynch_cvwait + 10 1 libmono.0.dylib 0x0000000101b4bc3e _wapi_handle_timedwait_signal_handle + 486 2 libmono.0.dylib 0x0000000101b4bcd3 _wapi_handle_wait_signal_handle + 21 3 libmono.0.dylib 0x0000000101b5a7b6 WaitForSingleObjectEx + 588 4 libmono.0.dylib 0x0000000101b35e3f async_invoke_thread + 450 5 libmono.0.dylib 0x0000000101b2c7c2 start_wrapper + 457 6 libmono.0.dylib 0x0000000101b5c6c5 thread_start_routine + 218 7 libmono.0.dylib 0x0000000101b82d9d GC_start_routine + 96 8 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 38: 0 libsystem_kernel.dylib 0x00007fff8ef29136 __psynch_cvwait + 10 1 libmono.0.dylib 0x0000000101b4bc3e _wapi_handle_timedwait_signal_handle + 486 2 libmono.0.dylib 0x0000000101b4bcd3 _wapi_handle_wait_signal_handle + 21 3 libmono.0.dylib 0x0000000101b5a7b6 WaitForSingleObjectEx + 588 4 libmono.0.dylib 0x0000000101b35e3f async_invoke_thread + 450 5 libmono.0.dylib 0x0000000101b2c7c2 start_wrapper + 457 6 libmono.0.dylib 0x0000000101b5c6c5 thread_start_routine + 218 7 libmono.0.dylib 0x0000000101b82d9d GC_start_routine + 96 8 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 39: 0 libsystem_kernel.dylib 0x00007fff8ef29136 __psynch_cvwait + 10 1 libmono.0.dylib 0x0000000101b4bc3e _wapi_handle_timedwait_signal_handle + 486 2 libmono.0.dylib 0x0000000101b4bcd3 _wapi_handle_wait_signal_handle + 21 3 libmono.0.dylib 0x0000000101b5a7b6 WaitForSingleObjectEx + 588 4 libmono.0.dylib 0x0000000101b35e3f async_invoke_thread + 450 5 libmono.0.dylib 0x0000000101b2c7c2 start_wrapper + 457 6 libmono.0.dylib 0x0000000101b5c6c5 thread_start_routine + 218 7 libmono.0.dylib 0x0000000101b82d9d GC_start_routine + 96 8 libsystem_pthread.dylib 0x00007fff8db70268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff8db701e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff8db6e41d thread_start + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5fbfa628 rdx: 0x0000000000000000 rdi: 0x000000000000130f rsi: 0x0000000000000006 rbp: 0x00007fff5fbfa650 rsp: 0x00007fff5fbfa628 r8: 0x00007fff5fbfa530 r9: 0x00007fff7a762300 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x0000000101c10751 r13: 0x00007fff7a9a5c50 r14: 0x00007fff7a762300 r15: 0x00000000000002a8 rip: 0x00007fff8ef29286 rfl: 0x0000000000000206 cr2: 0x00007fff7a9a9108 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x101379fdf +unity.Squad.Kerbal Space Program (Unity Player version 5.2.4f1 - 5.2.4f1) <43BA249E-38B2-3BF4-B2C6-071B33A97C8A> /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP 0x1019be000 - 0x1019c2fff com.apple.agl (3.3.0 - AGL-3.3.0) <83B4076C-BD87-3436-B59F-65184128FEC1> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x1019c9000 - 0x101c6bff7 +libmono.0.dylib (1) <1A590E8B-7A53-3938-AAA7-F2C9064A01C4> /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x10b4a8000 - 0x10b4b3fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <F02FEFEC-1005-3DBC-919E-3BD31B273684> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10bdd3000 - 0x10bde0fff libGPUSupport.dylib (11.1.2) <CD0658F0-A1B3-3D12-8F60-D72849640B04> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport.dylib 0x10bdf7000 - 0x10bdfbfff com.apple.audio.AppleHDAHALPlugIn (272.18 - 272.18) <BCBCD7EE-C5ED-3558-8176-70BFC88925B1> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10f589000 - 0x10f7a6ff3 com.apple.audio.units.Components (1.12 - 1.12) <AC14ADC7-587F-3E0F-92E7-9D8C07753C22> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x115952000 - 0x115961fff +com.rileylabrecque.CSteamworks (1.25) <51E0D7B5-5475-3A60-A980-4FF37C0BF395> /Users/USER/Library/Application Support/Steam/*/CSteamworks.bundle/Contents/MacOS/CSteamworks 0x115989000 - 0x115998ff7 +libsteam_api.dylib (1) <B1C9CB77-4E4F-37B7-B5C0-817F51755615> /Users/USER/Library/Application Support/Steam/*/CSteamworks.bundle/Contents/MacOS/libsteam_api.dylib 0x123480000000 - 0x123480275ff7 com.apple.ATIRadeonX2000GLDriver (10.0.31 - 10.0.0) <02D26AE1-900E-3516-9A37-BC6FC7E3D049> /System/Library/Extensions/ATIRadeonX2000GLDriver.bundle/Contents/MacOS/ATIRadeonX2000GLDriver 0x7fff6c751000 - 0x7fff6c787837 dyld (353.2.1) <65DCCB06-339C-3E25-9702-600A28291D0E> /usr/lib/dyld 0x7fff89cd1000 - 0x7fff89de8fe7 libvDSP.dylib (516) <DFEDB210-49D1-3803-88A2-C61DB6A45C3D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x7fff8a313000 - 0x7fff8a4f8ff7 libicucore.A.dylib (531.48) <3CD34752-B1F9-31D2-865D-B5B0F0BE3111> /usr/lib/libicucore.A.dylib 0x7fff8a85f000 - 0x7fff8aa0fff3 com.apple.QuartzCore (1.10 - 361.18) <ACA61D8F-9535-3141-8FDD-AC3EF6BF0806> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x7fff8aa10000 - 0x7fff8aa20ff7 libbsm.0.dylib (34) <A3A2E56C-2B65-37C7-B43A-A1F926E1A0BB> /usr/lib/libbsm.0.dylib 0x7fff8aa21000 - 0x7fff8aa2eff7 libbz2.1.0.dylib (36) <2DF83FBC-5C08-39E1-94F5-C28653791B5F> /usr/lib/libbz2.1.0.dylib 0x7fff8aa9a000 - 0x7fff8aac6fff libsandbox.1.dylib (358.20.5) <C84D0EA1-CE60-3328-A196-D55874BE83D1> /usr/lib/libsandbox.1.dylib 0x7fff8aac7000 - 0x7fff8aae4ffb libresolv.9.dylib (57) <26B38E61-298A-3C3A-82C1-3B5E98AD5E29> /usr/lib/libresolv.9.dylib 0x7fff8aae5000 - 0x7fff8ab00ff7 libCRFSuite.dylib (34) <D64842BE-7BD4-3D0C-9842-1D202F7C2A51> /usr/lib/libCRFSuite.dylib 0x7fff8ab01000 - 0x7fff8ab03fff libCVMSPluginSupport.dylib (11.1.2) <6EFEC4A6-2EAC-3C27-820E-C28BE71B9FCB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib 0x7fff8ab04000 - 0x7fff8ab29ff7 libJPEG.dylib (1237) <8AC8EFA6-2283-3725-9F28-01537DF51766> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x7fff8ab2a000 - 0x7fff8ab2afff libOpenScriptingUtil.dylib (162.1) <E0605012-0DDB-3150-8FD0-699376FA3CD0> /usr/lib/libOpenScriptingUtil.dylib 0x7fff8ab91000 - 0x7fff8ab98ff7 libcompiler_rt.dylib (35) <BF8FC133-EE10-3DA6-9B90-92039E28678F> /usr/lib/system/libcompiler_rt.dylib 0x7fff8b4f7000 - 0x7fff8b509ff7 com.apple.CoreDuetDaemonProtocol (1.0 - 1) <CE9FABB4-1C5D-3F9B-9BB8-5CC50C3E5E31> /System/Library/PrivateFrameworks/CoreDuetDaemonProtocol.framework/Versions/A/CoreDuetDaemonProtocol 0x7fff8b50a000 - 0x7fff8b515ff7 libkxld.dylib (2782.20.48) <28EF8328-E3E2-336A-974B-FB1BF119D55A> /usr/lib/system/libkxld.dylib 0x7fff8b516000 - 0x7fff8b516fff com.apple.Cocoa (6.8 - 21) <EAC0EA1E-3C62-3B28-A941-5D8B1E085FF8> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x7fff8b5cf000 - 0x7fff8b5f2ff7 com.apple.framework.familycontrols (4.1 - 410) <E491AFDB-2E12-37D0-B093-6E93091019C4> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x7fff8b6e4000 - 0x7fff8b6feff7 liblzma.5.dylib (7) <1D03E875-A7C0-3028-814C-3C27F7B7C079> /usr/lib/liblzma.5.dylib 0x7fff8b6ff000 - 0x7fff8b7f2ff7 libJP2.dylib (1237) <A48C29E6-9E9F-3449-B873-160DE8E94008> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x7fff8b7f3000 - 0x7fff8b865fff com.apple.framework.IOKit (2.0.2 - 1050.20.2) <09C0518C-90DF-3FC3-96D6-34D35F72C8EF> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x7fff8b866000 - 0x7fff8b868fff libquarantine.dylib (76.20.1) <7AF90041-2768-378A-925A-D83161863642> /usr/lib/system/libquarantine.dylib 0x7fff8b869000 - 0x7fff8b891fff libRIP.A.dylib (779.11) <88434DA0-B6B8-304A-9DC0-41D3947E8734> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x7fff8b892000 - 0x7fff8b8c2ff3 com.apple.CoreAVCHD (5.7.5 - 5750.4.1) <3E51287C-E97D-3886-BE88-8F6872400876> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD 0x7fff8b97d000 - 0x7fff8b98efff libcmph.dylib (1) <46EC3997-DB5E-38AE-BBBB-A035A54AD3C0> /usr/lib/libcmph.dylib 0x7fff8c254000 - 0x7fff8c25cfff libsystem_dnssd.dylib (561.1.1) <62B70ECA-E40D-3C63-896E-7F00EC386DDB> /usr/lib/system/libsystem_dnssd.dylib 0x7fff8c26a000 - 0x7fff8c602ff7 com.apple.CoreFoundation (6.9 - 1153.18) <5C0892B8-9691-341F-9279-CA3A74D59AA0> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fff8c68b000 - 0x7fff8c70cff7 com.apple.CoreUtils (1.1 - 110.1) <C98E1441-3FCB-3BC6-BB51-5380BD39EA88> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fff8c70d000 - 0x7fff8c75cff7 libstdc++.6.dylib (104.1) <803F6AC8-87DC-3E24-9E80-729B551F6FFF> /usr/lib/libstdc++.6.dylib 0x7fff8c8a7000 - 0x7fff8c8cffff libsystem_info.dylib (459.20.1) <AEB3FE62-4763-3050-8352-D6F9AF961AE6> /usr/lib/system/libsystem_info.dylib 0x7fff8c8d0000 - 0x7fff8c8fafff GLRendererFloat (11.1.2) <87953360-E0E4-3523-8EC3-2062C26C7FD2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x7fff8c8fb000 - 0x7fff8ca3dfff libsqlite3.dylib (168) <7B580EB9-9260-35FE-AE2F-276A2C242BAB> /usr/lib/libsqlite3.dylib 0x7fff8ca4b000 - 0x7fff8ca8cfff libGLU.dylib (11.1.2) <4C54F0D1-2ADC-38A0-92D1-F479E9B99355> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x7fff8ce2d000 - 0x7fff8ce5dfff com.apple.GSS (4.0 - 2.0) <A37BAF76-C262-3292-B82D-F004CAC5F333> /System/Library/Frameworks/GSS.framework/Versions/A/GSS 0x7fff8ce5e000 - 0x7fff8ce60ff7 libsystem_coreservices.dylib (9) <41B7C578-5A53-31C8-A96F-C73E030B0938> /usr/lib/system/libsystem_coreservices.dylib 0x7fff8ce61000 - 0x7fff8ce73ff7 com.apple.ImageCapture (9.0 - 9.0) <7FB65DD4-56B5-35C4-862C-7A2DED991D1F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture 0x7fff8ce74000 - 0x7fff8cf08fff com.apple.ink.framework (10.9 - 213) <8E029630-1530-3734-A446-13353F0E7AC5> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x7fff8cf09000 - 0x7fff8cf26fff com.apple.MultitouchSupport.framework (263.9.1 - 263.9.1) <6ABD3AE2-DF6A-3AB2-994B-9C0FB42CE2B7> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x7fff8cf27000 - 0x7fff8cf28ffb libremovefile.dylib (35) <3485B5F4-6CE8-3C62-8DFD-8736ED6E8531> /usr/lib/system/libremovefile.dylib 0x7fff8cf29000 - 0x7fff8cf34fff libGL.dylib (11.1.2) <BF99CC65-215A-3C7D-87D7-3F7EE6E9B3DD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x7fff8cf35000 - 0x7fff8cfa9ffb com.apple.securityfoundation (6.0 - 55126) <42589E18-D38C-3E25-B638-6E29740C224C> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x7fff8d18b000 - 0x7fff8d2bbfff com.apple.UIFoundation (1.0 - 1) <466BDFA8-0B9F-3AB0-989D-F9779422926A> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation 0x7fff8d2bc000 - 0x7fff8d306ff7 com.apple.HIServices (1.22 - 522.1) <E8BD41E4-7747-3CAF-807A-5CA9AD16B525> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fff8d310000 - 0x7fff8d331fff com.apple.framework.Apple80211 (10.3 - 1030.71.6) <D3862426-2586-3DF7-BA75-9A184FCD74C4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x7fff8d34b000 - 0x7fff8d34cfff libsystem_secinit.dylib (18) <581DAD0F-6B63-3A48-B63B-917AF799ABAA> /usr/lib/system/libsystem_secinit.dylib 0x7fff8d370000 - 0x7fff8d7a0fff com.apple.vision.FaceCore (3.1.6 - 3.1.6) <C3B823AA-C261-37D3-B4AC-C59CE91C8241> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore 0x7fff8d7a1000 - 0x7fff8d838fff com.apple.CoreMedia (1.0 - 1562.235) <21EB4AB6-2DBC-326B-B17E-E88BAA9E9200> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia 0x7fff8d839000 - 0x7fff8db6cff7 libmecabra.dylib (666.7) <0ED8AE5E-7A5B-34A6-A2EE-2B852E60E1E2> /usr/lib/libmecabra.dylib 0x7fff8db6d000 - 0x7fff8db76fff libsystem_pthread.dylib (105.10.1) <3103AA7F-3BAE-3673-9649-47FFD7E15C97> /usr/lib/system/libsystem_pthread.dylib 0x7fff8db7a000 - 0x7fff8dba2fff libxpc.dylib (559.20.9) <D35D0DB2-D7BD-3BE4-8378-062BFE545E1D> /usr/lib/system/libxpc.dylib 0x7fff8dbab000 - 0x7fff8dbf8ff7 com.apple.print.framework.PrintCore (10.3 - 451.1) <DE992474-0841-38A1-B4F6-46D653E454D5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x7fff8dcfa000 - 0x7fff8ddbaff7 com.apple.backup.framework (1.6.4 - 1.6.4) <A67CE7D7-AAE4-3AC0-86B7-EAF403853D09> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x7fff8ddbb000 - 0x7fff8de31fe7 libcorecrypto.dylib (233.1.2) <E1789801-3985-3949-B736-6B3378873301> /usr/lib/system/libcorecrypto.dylib 0x7fff8de60000 - 0x7fff8de62fff com.apple.EFILogin (2.0 - 2) <3BA837D8-94F5-3240-9CF7-E40DC2808446> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin 0x7fff8de63000 - 0x7fff8de6bfff libMatch.1.dylib (24) <C917279D-33C2-38A8-9BDD-18F3B24E6FBD> /usr/lib/libMatch.1.dylib 0x7fff8de6c000 - 0x7fff8de6efff libRadiance.dylib (1237) <8F1E898B-74F6-3242-B929-CAF58AFCE319> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x7fff8de6f000 - 0x7fff8dea2fff com.apple.MediaKit (16 - 757.2) 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0x7fff943e6ff3 com.apple.CoreImage (10.3.4) <C1AE8252-A95D-3BF4-83B8-BE85E979F2CB> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage 0x7fff943e7000 - 0x7fff9450fff7 com.apple.coreui (2.1 - 308.6) <DEA5D3E1-D333-302B-A6CF-7643BFDFAED0> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x7fff94527000 - 0x7fff9497afc7 com.apple.vImage (8.0 - 8.0) <33BE7B31-72DB-3364-B37E-C322A32748C5> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x7fff94983000 - 0x7fff9499aff7 libLinearAlgebra.dylib (1128) <E78CCBAA-A999-3B65-8EC9-06DB15E67C37> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fff949c6000 - 0x7fff94a4fff7 com.apple.CoreSymbolication (3.1 - 57020.1) <85707039-0C8A-3409-B0B5-153431CC1841> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication 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0x7fff9509a000 - 0x7fff950a0fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <BB2D573F-0A01-379F-A2BA-3C454EDCB111> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x7fff950a1000 - 0x7fff95388ffb com.apple.CoreServices.CarbonCore (1108.6 - 1108.6) <8953580E-7857-33B2-AA64-98296830D3A8> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x7fff95389000 - 0x7fff953f5ff3 com.apple.MMCS (1.3 - 327.5) <FC998246-ED60-334D-9E94-453F35EF9C78> /System/Library/PrivateFrameworks/MMCS.framework/Versions/A/MMCS 0x7fff9545c000 - 0x7fff95460fff libCoreVMClient.dylib (79.1) <201EF6DF-5074-3CB7-A361-398CF957A264> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x7fff95461000 - 0x7fff95485ff7 com.apple.Sharing (328.16 - 328.16) <F96C7040-5FAF-3BC6-AE1E-5BF9CBE786C4> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x7fff95486000 - 0x7fff954b1fff libc++abi.dylib (125) <88A22A0F-87C6-3002-BFBA-AC0F2808B8B9> /usr/lib/libc++abi.dylib 0x7fff954c2000 - 0x7fff954c4fff libsystem_sandbox.dylib (358.20.5) <4CF77128-6BE0-3958-B646-707FA9CE61B2> /usr/lib/system/libsystem_sandbox.dylib 0x7fff95550000 - 0x7fff955aaff7 com.apple.LanguageModeling (1.0 - 1) <ACA93FE0-A0E3-333E-AE3C-8EB7DE5F362F> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling 0x7fff955ab000 - 0x7fff955b3ffb libcopyfile.dylib (118.1.2) <0C68D3A6-ACDD-3EF3-991A-CC82C32AB836> /usr/lib/system/libcopyfile.dylib 0x7fff955b4000 - 0x7fff955b7fff com.apple.help (1.3.3 - 46) <CA4541F4-CEF5-355C-8F1F-EA65DC1B400F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x7fff955b8000 - 0x7fff955cbff7 com.apple.CoreBluetooth (1.0 - 1) <8D7BA9BA-EB36-307A-9119-0B3D9732C953> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x7fff955f1000 - 0x7fff9560bff7 com.apple.Kerberos (3.0 - 1) <7760E0C2-A222-3709-B2A6-B692D900CEB1> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x7fff9560c000 - 0x7fff95e67ff3 com.apple.CoreGraphics (1.600.0 - 779.11) <EFAB294A-B307-38C5-A3B0-159159B41057> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x7fff95e68000 - 0x7fff95e6dfff libsystem_stats.dylib (163.20.16) <FBC3F80F-A0FB-3BD6-9A7E-800DE45F092E> /usr/lib/system/libsystem_stats.dylib 0x7fff95e6e000 - 0x7fff95e71fff com.apple.IOSurface (97.4 - 97.4) <AE11CFBC-4D46-30F3-BEEC-4C8131079391> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x7fff964dc000 - 0x7fff964e4ff7 com.apple.AppleSRP (5.0 - 1) <01EC5144-D09A-3D6A-AE35-F6D48585F154> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP 0x7fff964e5000 - 0x7fff96539fff libc++.1.dylib (120) <1B9530FD-989B-3174-BB1C-BDC159501710> /usr/lib/libc++.1.dylib 0x7fff967d8000 - 0x7fff968bcfff libcrypto.0.9.8.dylib (52.20.2) <977DA067-2588-3BF8-A7B2-F08FC6E9088F> /usr/lib/libcrypto.0.9.8.dylib 0x7fff968bd000 - 0x7fff968dcfff com.apple.CoreDuet (1.0 - 1) <36AA9FD5-2685-314D-B364-3FA4688D86BD> /System/Library/PrivateFrameworks/CoreDuet.framework/Versions/A/CoreDuet 0x7fff969d5000 - 0x7fff96a02fff com.apple.CoreVideo (1.8 - 145.1) <18DB07E0-B927-3260-A234-636F298D1917> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x7fff96b4b000 - 0x7fff96b4bff7 liblaunch.dylib (559.20.9) <FA89A113-696E-3271-8FE1-A0D7324E8481> /usr/lib/system/liblaunch.dylib 0x7fff96b99000 - 0x7fff96be5ff7 libcups.2.dylib (408.2) <E8AD18F9-61E4-3791-B840-504468C25556> /usr/lib/libcups.2.dylib 0x7fff96be6000 - 0x7fff96f51fff com.apple.VideoToolbox (1.0 - 1562.235) <0E996B8C-BE1C-3749-ACCA-DACBC89AFABB> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x7fff96f52000 - 0x7fff96f5bff7 libsystem_notify.dylib (133.1.1) <61147800-F320-3DAA-850C-BADF33855F29> /usr/lib/system/libsystem_notify.dylib 0x7fff96f5c000 - 0x7fff96ffafff com.apple.Metadata (10.7.0 - 917.35) <8CBD1D32-4F4B-3F9A-AC65-76F2B5376FBF> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x7fff96ffb000 - 0x7fff97036fff com.apple.Symbolication (1.4 - 56045) <D64571B1-4483-3FE2-BD67-A91360F79727> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication 0x7fff9797d000 - 0x7fff97adefff com.apple.avfoundation (2.0 - 889.210) <0CFF0D47-7C6B-388E-87BD-404F43A6B1E0> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation 0x7fff97adf000 - 0x7fff97aedff7 com.apple.opengl (11.1.2 - 11.1.2) <864B35BF-1E76-382B-8D5F-38C7282621E6> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fff97b4e000 - 0x7fff97b60ff7 libsasl2.2.dylib (194.1) <35371406-75EF-304A-A073-956C40373555> /usr/lib/libsasl2.2.dylib 0x7fff97b61000 - 0x7fff97de0ff7 com.apple.CoreData (111 - 526.3) <5A27E0D8-5E5A-335B-B3F6-2601C7B976FA> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x7fff97de1000 - 0x7fff97de2ff7 com.apple.print.framework.Print (10.0 - 265) <3BC4FE7F-78A0-3E57-8F4C-520E7EFD36FA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x7fff97de3000 - 0x7fff97deeff7 com.apple.CrashReporterSupport (10.10 - 631) <D87A64FA-64B1-3B23-BB43-ADE173C108C6> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x7fff97def000 - 0x7fff97e05ff7 libsystem_asl.dylib (267) <F153AC5B-0542-356E-88C8-20A62CA704E2> /usr/lib/system/libsystem_asl.dylib 0x7fff97e3e000 - 0x7fff97e45fff com.apple.NetFS (6.0 - 4.0) <1581D25F-CC07-39B0-90E8-5D4F3CF84EBA> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x7fff97e46000 - 0x7fff97e46fff com.apple.Accelerate.vecLib (3.10 - vecLib 3.10) <B92888D0-ED3F-3430-8F3A-6E56FD16C5F1> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib 0x7fff97e47000 - 0x7fff97e4bff7 libGIF.dylib (1237) <0990002D-CA11-325D-A432-3A333F2CC088> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x7fff97e4c000 - 0x7fff97e87fff com.apple.QD (301 - 301) <C4D2AD03-B839-350A-AAF0-B4A08F8BED77> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x7fff97e88000 - 0x7fff97e89fff liblangid.dylib (117) <B54A4AA0-2E53-3671-90F5-AFF711C0EB9E> /usr/lib/liblangid.dylib 0x7fff97ead000 - 0x7fff97ec7ff3 com.apple.Ubiquity (1.3 - 313) <DF56A657-CC6E-3BE2-86A0-71F07127724C> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity 0x7fff98030000 - 0x7fff98035ffb libheimdal-asn1.dylib (398.10.1) <A7B6447A-6680-3625-83C3-993B58D5C43F> /usr/lib/libheimdal-asn1.dylib 0x7fff98036000 - 0x7fff9819dffb com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <5678FC94-456A-3F5F-BA9A-10EB6E462997> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x7fff9819e000 - 0x7fff981e9fff com.apple.CloudDocs (1.0 - 321.6) <4C54EDB7-4377-3722-8C47-F3C3D260FCBA> /System/Library/PrivateFrameworks/CloudDocs.framework/Versions/A/CloudDocs 0x7fff98213000 - 0x7fff98220ff7 com.apple.SpeechRecognitionCore (2.1.2 - 2.1.2) <551322E2-C1E4-3378-A218-F362985E3E3C> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore 0x7fff9828f000 - 0x7fff9828ffff com.apple.Accelerate (1.10 - Accelerate 1.10) <F1B96A61-7E4B-31BD-A35B-BA7EF1F16EF4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x7fff9836e000 - 0x7fff9836fff7 libodfde.dylib (22) <52D0ABCD-F464-362C-86EA-ACA10993F556> /usr/lib/libodfde.dylib 0x7fff98375000 - 0x7fff98782ff7 libLAPACK.dylib (1128) <F9201AE7-B031-36DB-BCF8-971E994EF7C1> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x7fff98783000 - 0x7fff98877fff libFontParser.dylib (134.2) <9F57B025-AB9C-31DD-9D54-2D7AB1298885> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x7fff98878000 - 0x7fff98c4ffe7 com.apple.CoreAUC (211.1.0 - 211.1.0) <12645629-E065-388E-A6B5-094A240578CE> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC 0x7fff98e96000 - 0x7fff98e99fff com.apple.xpc.ServiceManagement (1.0 - 1) <9E025823-660A-30C5-A568-223BD595B6F7> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement 0x7fff98e9a000 - 0x7fff98edaff7 libGLImage.dylib (11.1.2) <260A4BF3-DC45-369C-A0CD-B667F9D17179> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x7fff98edb000 - 0x7fff98f04ffb libxslt.1.dylib (13) <AED1143F-B848-3E73-81ED-71356F25F084> /usr/lib/libxslt.1.dylib 0x7fff98f05000 - 0x7fff98f30fff com.apple.DictionaryServices (1.2 - 229) <F03DFAC6-6285-3176-9C6D-7CC50F8CD52A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x7fff98f31000 - 0x7fff98f57fff com.apple.ChunkingLibrary (2.1 - 163.6) <29D4CB95-42EF-34C6-8182-BDB6F7BB1E79> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary 0x7fff990fe000 - 0x7fff99135ffb com.apple.LDAPFramework (2.4.28 - 194.5) <CAFB9695-000F-34EA-8DF5-09996929C26A> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x7fff991c1000 - 0x7fff991c7ff7 libsystem_networkextension.dylib (167.1.10) <29AB225B-D7FB-30ED-9600-65D44B9A9442> /usr/lib/system/libsystem_networkextension.dylib 0x7fff99212000 - 0x7fff99296fff com.apple.PerformanceAnalysis (1.0 - 1) <599AED3E-B689-3C40-8B91-93AD36C97658> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis 0x7fff99297000 - 0x7fff992b1fff com.apple.AppleVPAFramework (1.4.3 - 1.4.3) <AE62A92E-EDA7-37AD-8AF0-7912E9381A1F> /System/Library/PrivateFrameworks/AppleVPA.framework/Versions/A/AppleVPA 0x7fff992b5000 - 0x7fff992edfff com.apple.RemoteViewServices (2.0 - 99) <C9A62691-B0D9-34B7-B71C-A48B5F4DC553> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices 0x7fff992f5000 - 0x7fff99344ff7 com.apple.opencl (2.4.2 - 2.4.2) <4A9574ED-15CF-3EBB-B4C0-D30F644D6C74> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x7fff99346000 - 0x7fff99409ff7 libvMisc.dylib (516) <21497A28-8DCB-3EB8-BDAC-93C93382B0AA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x7fff99436000 - 0x7fff996b5ffb com.apple.RawCamera.bundle (6.06 - 819) <EDA3D142-24EC-3661-87EB-B35F8E858A9D> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera 0x7fff996e8000 - 0x7fff996edfff com.apple.DiskArbitration (2.6 - 2.6) <0DFF4D9B-2AC3-3B82-B5C5-30F4EFBD2DB9> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x7fff996ee000 - 0x7fff997e0ff7 libiconv.2.dylib (42) <2A06D02F-8B76-3864-8D96-64EF5B40BC6C> /usr/lib/libiconv.2.dylib 0x7fff998a1000 - 0x7fff998a3ffb libCGXType.A.dylib (779.11) <51607E77-F183-3CC2-A78C-238AFBDF6262> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x7fff998c6000 - 0x7fff99935fff com.apple.SearchKit (1.4.0 - 1.4.0) <80883BD1-C9BA-3794-A20E-476F94DD89A9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 2 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 4017 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=240.5M resident=88.5M(37%) swapped_out_or_unallocated=152.0M(63%) Writable regions: Total=1.2G written=75.4M(6%) resident=997.7M(83%) swapped_out=4K(0%) unallocated=204.0M(17%) REGION TYPE VIRTUAL =========== ======= CG backing stores 3712K CG image 20K CG shared images 176K CoreUI image data 36K IOKit 24.8M IOKit (reserved) 2112K reserved VM address space (unallocated) Kernel Alloc Once 8K MALLOC 848.5M MALLOC (admin) 32K Memory Tag 242 12K OpenGL GLSL 256K STACK GUARD 56.2M Stack 33.8M VM_ALLOCATE 288.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 19.5M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 77.1M __TEXT 163.4M __UNICODE 552K mapped file 71.9M shared memory 68K =========== ======= TOTAL 1.6G TOTAL, minus reserved VM space 1.6G Model: iMac11,2, BootROM IM112.0057.B00, 2 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So we've all been there. 'New save, this will be better, this will be fun! I'll go to the mun and the planets beyond with grace and style!' But then 2 hours later you're tired of playing with airplanes that will never make it to Duna and building the same rocket for the same probe to do the same fly by of the same Ike you flew past in every other save ever. Well what if there was a reason to go, to land, to explore, to stay in low orbit on hi graphics settings for hours analyzing the surface for anomalies that require full sets of crafts to be fully unlocked. I don't mean a face on Duna or a few arches on the Mun, I mean geological phenomenon, artifacts of some kind worth collecting/discovering other than just a generic soil sample. The tallest mountain in the system for example, or plumes of ice or lava, rivers of methane what have you. rocks of all kinds scattering the worlds of Kerbol, organic compounds in the soil, odd new compounds found at the shores of these lava feilds, or methane rivers. All there waiting to be found and cataloged. You'd have missions like our own Munar mission, where we hear astronauts say 'look at that orange dirt' and you FEEL the excitement too. It isn't just the same procedurally generated terrain in real life, and that's WHY exploration exists. because we DON'T know what Eloo will look like, or what type of craft we will need to fully understand a world like Jool. So i guess where I'm rambling to with this is something akin to a pokedex, or that feature in subnautica where you catalog your surroundings and have unique things to discover throughout entire worlds and entire solar systems. So I actually have to go and land a rover on duna, or fly a glider on laythe, or send a solar powered baloon to jool. so that exploration in this game means as much as the ingenuity in craft design. And I get its big, and I get it doesnt appeal to every one. But by giving us that sense of discovery, and that completionist dose of adrenaline, I think the game becomes more replayable. Exactly the way pokemon is replayable. You can find new things every play thru. Should I have posted this to the game design discussion board or would the modding community be able to support that sort of project?
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so can some one explain how to with this mod? I've tried various setups and can't figure out how to make a ship using interstellar parts thats better in any way than stock parts. the best sip i can get seems to be from liquid ammonia but it winds up being slightly less (on average) delta v and more mass and cost to launch a reactor, fuel engine combo than using an equivalent amount of fuel and a stock nuke engine. i figure higher mass and cost go without saying, but shouldn't i be seeing superior delta v values for my vessel?
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so i redownloaded the community stuff, and thats all in there as you've suggested but it still isn't showing in game, idk how to get to the log thing, i found a file called KSP.log and its super long and idk what you mean when you say to provide it, like copy and paste it into a comment? the one thing I've noticed is the file KWcommunityfixes is a .version, is that correct? i never saw a file with that on it, should i make it a .cfg or something? basically i have it set up that the stuff from communityfixes and the ordinary KW download are in a folder together in my game data folder. I'm having similar problems with near future solar, but so is every one judging from the forums
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so in as political a manner as possible, i want to broach an important subject that needs (in the opinion of he who knows nothing) discussion. can people who do community fixes for fan-favorite mods (glares intently at the KW folks) and the people who are in actual control over the links on the front page of those particular mods (shifts glare to whoever is in charge of KW's page) work together so that community fixes are added to the mod and made into an update? i recognize mods are hard, i know i couldn't ever hope to write anything, but as a user and layman, i find the hunt and peck approach to finding fixes or updates to be a tad tedious and difficult, leading to the end result that simply don't use the mod and lose play experience and therefor, selfishly, become outraged (outraged desk flip gif). so could there be a system or just general rule of practice that mod owners include active links to fixes and such? idk, maybe i just need to learn how to internet better but maybe i speak for a silent percentage of players also. while I'm on the subject and have the floor and all that, can i also ask, why can't we manipulate .cfg files the same way anymore to make wonder engines or something? i recognize it was 'cheating' but when you're just dickin' around it was nice to be able to make a space plane or rocket that broke every law of physics. again, maybe I'm just code illiterate but i can't figure this kraken out anymore
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so in asking this i recognize its been asked and answered but I'm still getting no where...i can't see any engines or other parts when i install the kW 2.7 and the community fixes minus the weird patches (which begs the question why they are in there) and i removed the emission thing but can't find any FX throttle animate download so i can't finish that replacement...so I've done what the magic board told me to do, mostly, but i see no parts anywhere in tech tree or in VAB in a sandbox save. so what am i missing? i remember an older fix was replacing .cfg files, is that a possible thing i can do somehow or would that be counterproductive?
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what if career mode had a function where at start the moon, eve duna and jool are the only visible planets (and the larger moons like ike) in the tracking station, and smaller distant dim bodies like dres, small joolian moons or moho need some function to discover, either by upgrading the tracking station (less fun) or by sending investigative missions of discovery to the far flung reaches of the solar system to discover. this could add science or rep unlock new missions etc. and maybe in this function rep could be more practical, I'm not sure how, giving proper incentive to explore even after finishing the tech tree. and maybe someday we get new solar systems to explore that work the same way. you go only knowing about a large gas planet in close solar orbit, but need to send a probe to know what else is in orbit of that far flung star....is this too much for the base game?