Lilleman
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KSP2 Release Notes
Everything posted by Lilleman
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Lilleman replied to erendrake's topic in KSP1 Mod Releases
I think this is the most up to date documentation: https://github.com/Nivekk/KOS/blob/master/README.md A quick example for arguments, let's made a testArg.txt file: declare parameter X. print X. And that's it, you can call this with "run testArg(something)." Where X can be a string, an integer (or a double), a condition, etc... The only thing missing in the doc here (as far as I noticed) is the WARPMODE thing: set warpmode to "RAILS".//only if the ship's altitude allows it set warp to 7. set warpmode to "PHYSICS".//physics time warp set warp to 3. Useful stuff too... Edit: @dzikakulka: That would be: set bNodeExist to false. set iNodeETA to (time:seconds + 920340000).//a kerbal year is 2556.5 hours, *100 set tempNode to node(iNodeETA,0,0,0). add tempNode. if nextnode:eta < tempNode:eta { set bNodeExist to true. }. remove tempNode. I have to try this. Thanks for the idea! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Lilleman replied to erendrake's topic in KSP1 Mod Releases
Boot files are just normal scripts, but you'll need to name them starting with "boot", you can then select them in the VAB. Right-click on your kOS core, and you'll be able to toggle a boot file. Basically, all my boot files are like this: toggle ag10.//"Toggle Terminal" is binded to action group 10 switch to 0. clearscreen. run ***.//run whatever program you want You get used very fast to not having to type those commands before every launch... -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Lilleman replied to erendrake's topic in KSP1 Mod Releases
Unless you've already locked it before, you can't read from THROTTLE. For the terminal window, I just use the Action Group 10 to toggle it, then add "toggle ag10." to the boot file. I've almost made a complete autopilot with kOS, and each time I write a new function, I realize there's a lot of undocumented things (like the WARPMODE, or boot files, wich I found in changelogs). Is the documentation link in first page up to date? Edit: also, my prog is almost ready for a kOS challenge, is there an active one somewhere? -
That's what I was thinking, there's no way an easter egg will look like that. BTW, I realized I never gave you rep, even I use Toolbar for ages. Here, have some rep!
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I found it! It's a spinning light... I blame Toolbar, but this thing is spawning in every starting sequence now, so it might be a bug after all... Sometimes it just explode and go away, sometimes it just stop.
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I was wondering if this would work, since Unity 4.5.2 has a x64 player for Mac. Nice to hear it does. This might need a new thread to let people know how to do this.
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Just in case, there's a x64 Unity player for Mac in the last Unity release. I don't own a Mac, so I can't test this, but someone could give it a try, and have a x64 hack for mac.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Lilleman replied to erendrake's topic in KSP1 Mod Releases
I was using "LOCK STEERING TO UP + R(x,y,z)." , so maybe I didn't take care of rotations orders... Anyway, "lock steering to heading()" seems to work as I expected, thanks! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Lilleman replied to erendrake's topic in KSP1 Mod Releases
Is there a way to use the LOCK STEERING function without having the ship going everywhere like crazy (I saw in the FAQ this was a "normal" behavior)? Or do I have to make my own heading function using raw controls? The only thing I can do safely for now with kOS is triggering groups or throttle... As soon as I try to change the heading, crazy things happen. -
KSP 64bits on Windows (this time, it's not a request)
Lilleman replied to Lilleman's topic in KSP1 Discussion
Just updated the OP. I think a mod can close this thread now. Again, a HUGE thanks to Squad for acknowledging this thread, and for the official x64 support! -
This has been a busy day, full of SCIENCE! <iframe class="imgur-album" src="http://imgur.com/a/8BIYH/embed" frameborder="0" height="550" width="100%"></iframe> Edit: Check here to get the head (it's a 3 Kerbals command pod).
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You Will Not Go To Space Today - Post your fails here!
Lilleman replied to Mastodon's topic in KSP1 Discussion
Today, I learned how to build ships higher than the VAB. This will not be good for reputation nor budget, I guess... It might need to be slightly redesigned before the update.