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kimiko

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Everything posted by kimiko

  1. Greetings! I've been looking for a way to access "Ratio" within INPUT_RESOURCE and OUTPUT_RESOURCE to manipulate it (from a different module in the same part). I've tried using KSPField, but for some reason I can't get it to work, although it works fine with things within the same module. I have spent a couple of hours looking through the forums etc. without success. Would anyone be so kind to point me in the right direction? MODULE { name = ModuleResourceConverter ConverterName = Generate StartActionName = Start StopActionName = Stop AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 30 } OUTPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.45 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } }
  2. Hiya, I'm extremely new at all this, so please forgive my ignorance. I am wondering if the Squad-made RCS thruster's .mu-files (specifically the linear one) contains particle emitters with built in particle effects? If they do, how do I target them? For home-made stuff I usually just do part.GetComponentsInChildren<KSPParticleEmitter>, shove them into a box and do emit = true and enable = true, and it fires all the emitters, but it doesn't seem to work for RCS ports...
  3. For engine glow and bright surfaces. First and foremost, is it even possible? If not, is it possible to emulate the effect on bright objects (like, an extra layer with Gaussian Blur)? I'd very much like to have some glow added to the lifeless lamps to know if they are turned on or not...
  4. On the flip-side, I'd say those doing fan works should come over here to create story packs! xD Thank you. Yeah, I do realize that all this action is not everyone's cup of tea, but as you pointed out, it would be very nice to have any type of story driven/motivated contract pack as it would really spice up the game! With how easy Contract Configurator is to use I'd say everyone creating fan fiction should have a go! The reasons there has not been any story focused add-on yet is probably rooted in the age old issue that technical adapt people will always be more technical oriented and artistic people will always be well .. artistic oriented (ahaha). The great clash of MSCs and MBAs.. I see it every day... even at a business level between "managers" and "leaders"... I was hoping this would help close the "gap", and inspire more collaboration! : D Interestingly, I never thought of XCOM while making this ... I'd say Mass Effect, Fifth Element and Indiana Jones was stuck in my mind for most of the writing. And of course a bit of 2001: Space Odyssey and Star Fox.... haha
  5. I've been cooking around with Contract Configurator a bit in an attempt to make a bit of a storyline for myself to spice things up a bit. Although I'm not sure if this will ever make it into a fully fledged add-on, I thought I'd share it for testing, as well as some experiences trying to make it (from a non-programmer/designer perspective). The story revolves around an organization known as N.A.N.A. and its pursuit of science as a mean to protect Kerbin. More can be read in the agencies description at the Mission Control... Or by expanding the text bellow. 20XX K.D.: After the discovery of a mysterious, non-kerbal-made object outside the Kerbal Space Center, many started contemplating the idea that Kerbals were not alone in this universe. Although there were no apparent evidence of hostility, some became paranoid and concluded that it is better to be prepared for the worse, and the Nuclear Aerospace and Nutritions Administration was formed (rumoured to be named after something radioactive the funders had for breakfast). During the same period, scientists at BD Armory had discovered that overheating rocket parts would cause them to rapidly disassemble. As there had been an ongoing problem with aerospace traffic(read: crashing into old rockets), the discovery was soon commercialized into special equipment for clearing congestion. The management at N.A.N.A quickly adopted this technology as they realized that this could be used to disassemble possible hostility (which was more an excuse for playing with explosives). Thus, the BD Armory and Nuclear Aerospace and Nutritions Administration agreement was established, as they pledge to become their biggest business partner. Many now refer to this as the B.A.N.A.N.A agreement. To present day N.A.N.A is the forefront in investigating extra-kerbin activity as a mean to keep Kerbin safe. There are currently 6 main missions (contracts) and one side mission, involving exploration, transportation, protection, and lots of lots of air combat (uh yes somehow all the action takes place in the air... for now .. queue Kenny Loggins!). PS: If you're not into Kerbals being overly explosive, this is probably not your cup of tea.. Its current dependencies are: Contract Configurator BD Armory Module Manager Tweakable Everything Smart Parts The two latter ones are temporarily, and serves as a "quick fix" to some of the "shortcomings" in Contract Configurator and BD Armory (which probably will be changed in future releases of the respective add-on). You can download the contract pack here. None of the dependencies are included so you have to use the links above to get them. WARNING: This is a concept creation and work in progress. I strongly recommend that you download this for testing purposes ONLY as there is no way telling what could happen with your save-games! Using Module Manager parts are added using copies of stock parts so it should have no impact on memory usage. This includes Structural Panel with higher maxTemp (to protect you from kinetic energy) and various multi-usage parts for "enemy crafts" and story-related items. Also, none of the Smart Parts parts (uhuh) are necessary, only the plug-in. . As for the reason I put everything here as a concept/wip and not a proper release (etc.). I am not really sure were I am going with this. It started out as merely testing out Contract Configurator and making some sort of scenario with exploration and action. Maybe someone will find it inspiring, or my experiences (further down) useful for creating better things (yes please) and share it (yes yes!). Personally, I have grand ideas of escort missions, boss battles (Aero Figther style), base/colony building and defence, obstacle course flying (Star Fox style) and exploration of the universe to find the truth! Lastly, I hope that the bahamutoD and nightingale could check out the the stuff bellow (ahaha). Also, if you do try it out, please don't hesitate to share where I have done mistakes and how things can be improved! First off I would like to say that Contract Configurator is really easy to learn and start using with its detailed documentation, everyone should give it a try and make make some kind of story driven scenario! (kudos to nightingale!). In fact I was thinking that maybe I could try turn this thing into some kind of crowd-sourced story mode, but that remains to be... thought about. As for things that I would like to see improved, I would defiantly say that the VessleSpawn behaviour could use some tweaking to properly spawn things from the SPH. It seems that it only supports spawning vessels upwards VAB style, e.g. a rocket. I used a "dummy" probe pointed upwards as a root part to bypass this issue. However, two issues arise trying to make everything work in automation, when I try to spawn in "enemy" vessels. The first issue is to automatically (I.e. without user input) have the vessel change to a probe facing forwards (SPH style) after the vessel have spawned in safely. A workaround can be devised by enabling "control from here" to be used with action groups (only works for docking ports) using TweakableEverything. Then use the "Fuel action group trigger" from the Smart Parts to trigger an action group with "control from here" (on a docking port facing forwards) as soon as the craft has loaded. This was combined with the "Timer action group trigger" to delay everything in case everything hadn't properly loaded. The second issue is z-axis (I think) rotation. In the VesselSpawn behaviour you can define latitude, longitude and altitude, but not heading. This means that the vessel seems to spawn in a (seemingly) set direction (185 degrees I think). The issue was solved by rotating the entire craft around/underneath the "dummy" probe, I mentioned earlier, in the SPH. If these two things were to be addressed it would make it a lot easier to create action scenarios, especially in terms of ground based vehicle scenarios, colony/base spawning and of course action scenarios and combat. Which brings me conveniently over to BD Armory, which is amazingly fun now that you can be chased down by A.I. pilots! I really hope that this will be expanded upon with land and space based pilots. Not to mention VTOL crafts! Currently, I am experimenting with kOS for my Aero Fighter/Star Fox-style boss battle and escort mission. The first issue was to automate it all. You cannot (to my knowledge) toggle Auto Guard and Auto Pilot in the SPH/VAB, luckily they are available through action groups, so the same method as mentioned above can be used. Also, engines have to be staged manually, which is also available through action groups. Alternatively, it is possible edit the .craft files to have it all ready when the vessel spawns. The second issue is not really an issue, but those A.I.s are ridiculously accurate with projectile weapons. A tendency to tear up everything that is suppose to be protected in seconds. Lots of quick-loading (haha). On the other hand I don't think they can use bombs (correct me if I'm wrong). Another thing I realized was that adding too many parts to one specific vessel will cause all the other vessels to explode when coming into load range at 10000 physics range. This could be sidestepped by either reducing the amount of parts on said vessel or reducing the physics range significantly. As I am a big fan of the whole survival concept I tried to use Module Manager to add the Weapon Manager module to every command part. This making all creations vulnerable (as well as using auto accept contracts for small surprises, encouraging constructing stationary defence). However it seemed to not work very well when adding more than one command module to a single vessel. --- When it comes to trying to do story telling through Contract Configurator as a whole, the biggest downside would that most of the more "delicate" parts of the story (which can't be expressed through "in-game" visuals or mechanics) would have to be conveyed through text in a small window. I.e. "...after getting out alive, Jeb tries to kiss Val on the cheek only to realize they were still wearing helmets, and will always be wearing.." or "Do a barrel roll". I felt a great need to have some sort of on-screen "pop-ups" with an image/comic strip and some text when reaching certain way-points. Something like... ...or... ...like those old school RPGs (insert fan art!). However I do admit this may be an entirely different add-on by it self, in terms of its scope in programming the functionality. --------- Licences for the respective add-ons referred to in this add-on are dictated by their specific creators. Check the links above to go directly to the authors thread. The licence for the original content in this add-on is: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) The source code is provided in the download as is (there are no compilations and can be viewed in plain text). If there is anything offending; intellectual property transgressions; or against certain rules or terms of service in anything above or concerning the add-on, please inform me ASAP.
  6. Hiya Gaiiden, Sorry, I just got back to the "Kerbal scene" and sadly I don't have .90 any more, so not sure if I can be much help at the moment. I have to dabble around some more before I try update this as it does still have a fair deal of problems (I'm no programmer nor 3D designer D: ). To be honest I never tried to attach it to the ground (strangely), but from your description I would suspect it the issue comes from the collision mesh being animated and the attachment node being static (I think) which causes everything to "crash" violently into slightly curved surfaces (or maybe even flat surfaces) when being attached to the ground. I suspect the quick fix would be to dabble around with the node_attach definition in the .cfg file. Maybe change the: node_attach = 0.0, -0.6, 0.0, 0.0, 0.0, 0.0 to node_attach = 0.0, -0.7, 0.0, 0.0, 0.0, 0.0 ? Hope this helps!
  7. To elaborate a bit on the implementation. I think there are many different ways to make this work, and from an implementation perspective the different ways can either make it relatively easy to make or quite complicated. One of them are the way in which the "wonder construction points" are accumulated. I think there are two overall ways to make this work. (A:) Through actual resources which are store-able in parts, or (B:) through an independent counting system accessible through a custom window. Both have merits and demerits. An independent system, for example, would be less easier to "cheat", I.e. sending "construction points" from Kerbin, but would require more programming. On the other hand, by utilizing store-able resources, it is easy to just fly everything from Kerbin. However this could be counteracted by making the resource very heavy. Also, store-able resources would also favor a more "manual" approach to construction the wonder. I.e. you may have to pick up the resources generated in the base and drive/fly it over to the wonder to "store" it, as opposed to having it automatically construct itself. Another implementation choice would be whether or not it should be contract dependent or not. By using contracts it would be easier to use for example the Contract Manager mod to determine the win variables (I think). On the other hand, by being contract independent you could also win in a sandbox game as well. The next design choice would be how the wonder construction points are accumulated. Which variables determines the rate of points you gather. For example, you could either have a dedicated function for accumulating the resources. I.e. you specifically order your colony to start accumulating wonder construction points. On the other hand it could be automatically generated based on an algorithm that analyzes the overall "production" of the colony. Just a couple of thoughts. Ideas, criticism etc. are welcome : D
  8. Greetings! While I was playing some Age of Empires I thought to myself. How about having wonder-construction as an achievable end game mechanic in KSP? The idea is as follows: 1. Have a certain resource generated (e.g. wonder construction points) based on the accumulated production of all MKS parts on a certain celestial body (for Civilian Population it could be based on the growth rate variable). 2. This resource will then be be accumulated, and when reaching a certain point you complete the wonder and "win the game". Alternatively, you have to do this for a specific number of celestial bodies to win. 3. In addition, the resource points will also be used to animate a part, I.e. the visual representation of the wonder under construction (e.g. a pyramid, or a bio dome). To make it more difficult, the destruction of the part could lead to a reset of the "construction points". To summarise. You build a wonder(s) by expanding your colonies on a certain number of celestial bodies, while being careful not to destroy it. When it is built you win. Those who played any Age of Empires or Civilization game should immediately have a feel for what I'm trying to convey. Links to related mods: MKS/OKS by RoverDude http://forum.kerbalspaceprogram.com/threads/79588 Civilian Population by michaelhester07 http://forum.kerbalspaceprogram.com/threads/112142-1-0-x-Civilian-Population-1-4 Thought I'd share this idea since I don't really have any time to dabble with mod-making at the moment. If anyone feel innovative and entrepreneurial please go ahead with or without my consent (ahaha).
  9. Stability. I haven't played KSP in months, and it is definitely not because the lack of content. Head over to the add-on forum and there is content enough for a lifetime. The reason I haven't played is because the game can't handle all the content in is current state. I.e. although there is content available, it cannot be used anyway. I'd say focus on stability, and creating the proper foundation for add-on creators to create even more content. Then let the wonders of co-creation (read Vargo and Lusch 2004, 2006, 2008) and crowd development take care of the rest. This game has always thrived on the user-created content, although the creators may not have noticed, and is probably the reason most people ended up playing this in the first place. At least, for me, if it weren't for Scott Manley I would not have even known its existence. There is a reason games like Skyrim is still being widely played today, four years after, and still having tons of content being created (e.g. mods, youtube videos etc.). VHS pushed out Betamax for the same reason. Smart-phone app market library is endless for the same reason. Linux, as a desktop environment, is still alive and usable. Minecraft. And also the reason people even want to buy a Raspberry Pi. The list of examples is endless. KSP is a sandbox game, a "Lego" game if you like, and should be treated as such in every aspect - Which indecently coincidences perfectly with modern marketing theory and techniques. You cannot build a house on poor foundation, and if you do you better not have people (players) living inside it. So I vote for stability. Doesn't matter how it's done: if that comes with Unity 5, tinkering, or a whole new engine, stability should be the end result.
  10. Ah, Sorry! I didn't think anyone was still using this ... xD To be honest I have been quite discourage lately to continue developing this, as it seems Squad isn't all that keen on supporting the modding community (i.e. proper 64bit support in windows, as there is of .90 barely any space for mods). In any rate since you are actually using it, I can offer the dev version I am messing around with for my personal use :3 https://www.dropbox.com/s/1ztj0kjf7hs269h/Tent%20dev.zip?dl=0 It now has a good-for-nothing camp-fire module (It's suppose to have a life support generation module). And I change the name of the manufacturer as well (i.e. a new folder). Also it should have somewhat support for both snacks and TACLS through Module Manager (not included). You may want to balance it out a bit by messing with the .cfg files. Thanks! But as you can see I haven't exactly been fulfilling the last part xD P.S.: I know I may have sparked an unnecessary discussion. And yes I know this is still "BETA" and all. Even so, I firmly believe that it is the modding community that keeps this game as popular as it is, as I, myself, would probably not be playing as much if it wasn't for contributions by RoverDude and the likes. And yes I am aware that the issue is lies with Unity... (and bla bla bla blame game). But when I go to a restaurant and get served a poorly grown potato, I'm not going to hold the farmer responsible for it.
  11. I believe animate physics will work, although its probably best to use a simple square, slow-moving collider since it has a tendency to launch everything else away at quite high velocities in my experience xD.. Kind of like an unstoppable force :3
  12. Well guesswork is better than nothing eh? Anyways if you are going to guess it, I suppose I could try help make it a more educated one... So, the man towards the end of the clip explains that the four smaller "braces", are there to keep the SRBs connected to the rocket, while the long diagonal " thrust struts" are there to support the forward motion of the boosters. According to the following project plan and supplied chart from JAXA's website... http://www.jaxa.jp/press/nasda/2000/h2a_000524_j.html ... the four "braces" are armed with delta shaped explosive charges at the connection points on the core stage, as well as the connection points on the core stage at the lower part of the diagonal "thrust struts". 2By the looks of it the severed "thrust struts" seem to keep the SRBs from colliding with the rocket (common problem around here eh).... In other words it would probably suffice to have an animation on the boosters that pushes itself from the rocket after staging... ...... maybe...
  13. haha hmm... now that I think about it, I'm not satisfied that the awesome H-IIB is reduced to a giant flying kettle... SO, if anyone have some awesome jet sounds or something similar to the.. ehm... kettle ... please feel free to share, and I'll try to mix it up again.
  14. I had a bit of looking around, but I couldn't really find anything "proper". Although, with this for reference... ...it sounded a bit like this... ...so I tried to mix it up a bit and got this... https://www.dropbox.com/s/phh896sh4k2bxx4/somescreaming.mp3?dl=0 ...you could probably do a way better job than me on this one...
  15. This... Is... Beautiful! : D Does it make the famous screaming sound?! That's what makes this the coolest rocket EVER! It SCREAMS! :'D
  16. Sorry for the lateness, but I have a thesis to write : p, but I am still working on it! : D So a little picture of the next version (if I can get it to work). The campfire will work as some sort of life support module. The plan is to have the Kerbals salvage fuel from the crashed ship, and use it to make a fire to generate more snacks (or other life support stuff). I am thinking of other stuff as well that could be used for cooking or something, maybe something from the ORS mod... like water.. BTW: If anyone know how to target and call a particle effect (i.e. make it emit on demand) from a plugin I would be very grateful if you could share it! haha Thanks! Exactly what I was doing until now, but it got a bit too expensive in the long run haha. Ah yes, I'll see what I can do. I'm not too familiar with TAC life support at the moment. Thanks! hahaha! A beard mod would be awesome! At the moment my mod-making knowledge is too limited though... but maybe... I am glad you like it! : D Thanks a lot! Awesome! Thanks a lot of the constructive feedback! I am aware of the falling through the ground issue. Still haven't found a way to fix it sadly T.T The rotation and backpack issues will be fixed in the next version! : D I was actually thinking of having two as well, but since it has storage space, and, in the next version, fuel storage space for life support module, I have to consider it. I believe RoverDude's MKS/ORS mod already have deployable habitats, you should check it out, it's awesome! I agree it is a bit senseless to be able to have a tent on the moon, but then again, having a tent at all in a space-game is quite senseless haha. I did think about having it like that, but at the moment it is a bit complicated to realize.. Hmm.. Good idea! I was actually thinking about having inflatable skyscrapers to... well create obstacles for some acrobatic crashi... flying! : D
  17. Good evening everyone! Sorry for the lateness, but I finally got around to test this out again. Thanks for keeping the thread alive! : 3 Test #1: Method: For this test I used the proposed mods by Alshain in a clean install: -Karbonite -MKS/OKS -FTT -B9 -KWRocketry -NovaPunch -SpacePlane+ -KerbinSide All (ingame) Graphical settings were set to maximum with the exception of AA. Two separate GameFolder folders were created, one without any modifications ("fTGA") and one with all TGAs converted to PNGs ("fPNG"). All tested on using x64 D3D. The RAM memory readings were taken of Windows Task Manager. Results: - Both fTGA andf PNG would crash somewhere while adding parts in the VAB. - Memory usage would stay between 3 and 3.5 GB at title screen, and never exceed maximum available RAM memory. - During initial loading screen, fTGA would hit up to approximately, 4.1 GB before dropping back when entering title screen. Test #2: Method: Same as Test #1. However, Firefox was run on the side occupying about 50% of maximum available RAM memory. Results: fPNG had results similar to Test #1. fTGA would crash during initial loading screen while closing maximum RAM memory threshold. It seems to crash as some of the RAM memory of Firefox was presumably loaded onto the virtual memory storage on the hard drive, as there were a significant drop in Firefoxe's memory usage (close to 1 GB). Test #3: Method: Same as Test #1, except Texture Quality-setting in the (Ingame) Graphical settings was set to "Half Res". Results: fTGA would crash when fiddling around in the VAB, much similar to the first test. fPNG would work smoothly allowing launching rockets and orbiting. Findings: -With the present setup, KSP x64 D3D will crash during when exceeding the 3.5/4GB threshold (assuming that is the threshold). -It will also crash for reasons unknown while staying under the limit when Texture Quality is maxed out. -While using fTGA, i.e. mods provided as it is, will crash the game anywhere from launch to editing in the VAB. - fPNG will eventually work when RAM is available, is under the 3.5/4 GB threshold, and using Half Res texture quality. Conclusion: - Converting TGAs into PNGs seems to help out avoiding crashes. Which seems to support NathanKell's (after Taverius) findings. HOWEVER: My main installation (which I am currently playing with the 150+ I presented in my second post) is STILL working with maxed out game settings, including "Full Res" Texture Quality, and exceeding 5GB RAM memory usage. I don't even... Apparently the TGA to PNG conversion is not what makes me able to utilize more than 3.5/4GB of RAM memory. Limitations: My main instillation had many things done to it, so I don't really know if I can replicate it myself............ What do you guys think? Some wild shots are: It loads up files in a different manner that may put less "strain" on the process and stopping it for going ballistic? I am have no idea anymore. At least we got to know that PNGs are more RAM friendly... *sigh*
  18. (nvm the rip-off, I have limited imagination) Greetings and salutations! :3 Normally I'm just a lurker, but it's time to give back to the community I've so humbly reaped awesome mods from! (Big thanks!) So.. The other day I found myself crashed on the north pole (agian) while testing out my new SSTO (apparently they never work with me.. haha.. NEVER). With reputation ticking away due to the Snacks mod (and the freezing weather), I realised I needed some way of keeping my Kerbals warm and fed until I could send out a rescue mission. So I folded up my sleeves downloaded Unity, Blender and Visual Studio and started learning to cook. After lots of trial and error (and reading tutorials) the result ended up being a tent! .Features: - Holds one unit of standard size Kerbal. - It has built in KAS functionality for easy storage (and storing). - It contains Snacks for 12 days (.. or was it 6?...). - Hefty animation (Warning: Stand clear while unpacking and packing...). - Wrapping paper from the LV-T45 delivery package Lightweight materials. - Lifetime guarantee. - Standardised looks based on common misconceptions of a regular tent. - Automatic unpacking and packing (no more fiddling with ropes and sticks). Use KAS and Snacks for optimal experience. With my limited (approximately 48 hours) experience with C#, 3D modelling and Unity the tent still have some problems that needs to be address: - I can't seem to make the thing follow the mouse cursor in VAB/SPH. - It sometimes falls through the ground after packing. - Balancing issues. - Probably lots of other things... - (I also had the hatch problem which was fixed by positioning it on 0,0,0... what a pain in the...grr) If you have any idea how to fix any of these problems please please...! And if you discover any other problems, please please please...! Possible iterations: - Lights: Lights inside with a shadow of a Kerbal (if I can learn how to use emissive textures) - IVA (Kerbal in a sleeping bag, or something Harry Potterish). - Hiking bag storage container, and deployable bonfire for electric charge generation (no idea why...). - SOS light beacon and flag pole. - Smoke... - TAC Life Support support.. If you have any other ideas for this, please! Or if you would like to volunteer for adding something to this, please please! PS: I am very much a newbie in everything concerning mod development, so please be gentle on the terminology... I want to thank RoverDude for allowing me to rip-off borrow some of his code for reference! This is very much a work in progress and should be downloaded for testing purposes (it may break something, possibly your save games.. in the future). Download (Source code included) License: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (is this ok?..)
  19. Haha! I guess it's living a life of it's own. I may try out the same combination later and see what I get!
  20. Sounds probable. There definitely seems to be something happening during the loading processes that PNGs help out with. Have a nice trip! I just installed the newest version B9, and it crashed 3 times during initial loading. Then I noticed the texture files was all in TGAs. I converted everything to PNGs and now it's working again... And yes, I tried converting every single texture file, and it seems to crash the least, but some short "freezes" during VAB/SPH.
  21. Thank you NathanKell! I am aware of this, and that is why I am so surprised myself. It shouldn't make any practical difference no matter what image format I'd use, only the resolution. Yet here I was, wanting to reduce my storage footprint for my SSD by using PNGs, and suddenly x64 works. I wouldn't make a thread if I didn't think it I had something to contribute though. I do agree it is probably other variables that ultimately affects the outcome of whether or not it crashes (i.e. high memory usage and instability). However it seems to me that these variables, at some point in the chain of events, are affected by me changing the image format. It seems to work for me, and in fact it may only work for me, but that's what I wanted to find out, as well as share my insight in hope of helping others enjoy the game as much as me :3 I was actually thinking of something along the same lines. Maybe the inability to produce mipmaps from PNGs was helping the case, however I tried to make ATM not produce mipmaps and it still crashed so that theory is out the window. To be honest I got no idea why it works, it just does (haha). Thanks! This runs as smooth as x68 D3D, as opposed to instantly crash during startup or entering the VAB/SPH, all because I converted the texture files to PNG... Also my overclocked machine should in fact contribute to even more instability, which makes me even more surprised it works...
  22. Sorry for the confusion. I mean any and every mod that normally crash in x64, which may be too large for x86 to handle and contain TGAs. Then convert and see what happens. If x64 doesn't work initially (with or without TGAs), it is probably a different problem and this will probably not help you. Although you could try converting the MBMs to PNGs and see what happens. (this can be done with Unity and the MBM converter plugin, sorry no link here either, don't remember where I found it...). ActiveTextureManagement(ATM) doesn't work in any form at x64 for me. Bellow is a printout of my GameData folder with one folder-level down (this is after conversion to PNG and keeping the MBMs). In x68 Direct3D this will crash during initial loading screen, even with ATM (and even when set to -8x texture size and compression for everything; PNG, TGA and MBM alike). In x68 OpenGL this will run with with ATM(agressive x86 version, default settings), but I will lose about 5-10 FPS. Without ATM it will crash during initial loading screen. Texture file format is irrelevant. in x64 Direct3D this will crash with TGA files in the folder during initial loading screen. It will not crash after conversion. It will not crash after conversion to PNGs. In x64 Direct3D this will crash with either PNG or TGA when any version with any setting of ATM. x64 OpenGL is not tested yet. x64 will still crash as much as x86 Direct3D (with under 4/3.5 GB of ram usage) as well as x86 OpenGL. Converting everything to PNGs (including the MBMs) seems to be the most stable option, but makes the VAB/SPH "lag"/"freeze" a bit while browsing. Having combination of MBMs and PNGs seems to crash a (tiny)bit more often than only PNGs. ----------------------- Page 1----------------------- This Folder: Size: 2,464.2 MB Allocated: 2,484.4 MB Percent of Drive: 1 % Files: 8,536 Folders: 1,668 Name Size Allocated Files Folders % of Parent Last Change Last Access Squad 718.7 MB 721.5 MB 978 223 29.0 % 17/09/2014 17/09/2014 Parts 431.0 MB 433.1 MB 710 186 60.0 % 17/09/2014 17/09/2014 Spaces 259.7 MB 260.0 MB 80 9 36.0 % 17/09/2014 17/09/2014 Props 17.0 MB 17.3 MB 74 20 2.4 % 17/09/2014 17/09/2014 Sounds 9.3 MB 9.3 MB 17 0 1.3 % 02/09/2014 14/09/2014 Agencies 0.8 MB 1.0 MB 55 0 0.1 % 17/09/2014 17/09/2014 FX 0.4 MB 0.4 MB 13 0 0.1 % 17/09/2014 17/09/2014 Flags 0.3 MB 0.4 MB 26 0 0.1 % 17/09/2014 17/09/2014 Resources 0.1 MB 0.1 MB 3 0 0.0 % 02/09/2014 14/09/2014 KWRocketry 228.6 MB 229.5 MB 377 80 9.2 % 17/09/2014 17/09/2014 Parts 217.6 MB 218.4 MB 350 77 95.2 % 17/09/2014 17/09/2014 Soundbank 11.0 MB 11.0 MB 20 0 4.8 % 17/09/2014 18/07/2014 Flags 0.1 MB 0.1 MB 6 0 0.0 % 17/09/2014 18/07/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 11/09/2013 CoffeeIndustries 153.3 MB 153.5 MB 69 16 6.2 % 17/09/2014 17/09/2014 Spaces 87.8 MB 87.9 MB 20 4 57.2 % 17/09/2014 05/05/2014 Parts 65.5 MB 65.6 MB 49 10 42.8 % 17/09/2014 17/09/2014 KSO 121.3 MB 122.7 MB 619 39 4.9 % 18/09/2014 18/09/2014 Parts 62.1 MB 62.7 MB 258 0 51.1 % 17/09/2014 17/09/2014 Spaces 52.1 MB 52.4 MB 133 13 42.7 % 18/09/2014 18/09/2014 RPM 2.7 MB 3.2 MB 197 21 2.6 % 17/09/2014 17/09/2014 Sounds 1.8 MB 1.8 MB 12 0 1.5 % 17/09/2014 28/07/2014 FX 1.4 MB 1.4 MB 18 0 1.1 % 17/09/2014 28/07/2014 [1 Files] 1.2 MB 1.2 MB 1 0 1.0 % 17/09/2014 21/08/2014 KerbinSide 107.1 MB 107.9 MB 379 3 4.3 % 17/09/2014 17/09/2014 Parts 107.0 MB 107.8 MB 376 1 99.9 % 17/09/2014 17/09/2014 Flags 0.1 MB 0.1 MB 2 0 0.1 % 17/09/2014 22/05/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 16/09/2014 B9_Aerospace 101.6 MB 103.1 MB 767 111 4.2 % 17/09/2014 17/09/2014 Parts 67.3 MB 68.4 MB 542 82 66.3 % 17/09/2014 17/09/2014 Spaces 18.0 MB 18.1 MB 36 6 17.5 % 17/09/2014 17/09/2014 Props 9.0 MB 9.2 MB 114 11 8.9 % 17/09/2014 17/09/2014 Sounds 6.7 MB 6.7 MB 42 1 6.5 % 17/09/2014 23/08/2014 FX 0.6 MB 0.6 MB 16 2 0.6 % 17/09/2014 27/08/2014 [7 Files] 0.1 MB 0.1 MB 7 0 0.1 % 17/09/2014 07/09/2014 RPM 0.0 MB 0.0 MB 6 1 0.0 % 17/09/2014 26/08/2014 Agencies 0.0 MB 0.0 MB 3 0 0.0 % 17/09/2014 31/08/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 23/08/2014 IDiCEr1 82.9 MB 83.2 MB 105 28 3.3 % 17/09/2014 17/09/2014 Parts 76.7 MB 77.0 MB 77 20 92.5 % 17/09/2014 30/08/2014 Sounds 4.4 MB 4.5 MB 11 0 5.4 % 17/09/2014 03/06/2014 Effects 1.1 MB 1.2 MB 8 3 1.4 % 17/09/2014 08/07/2014 [6 Files] 0.5 MB 0.5 MB 6 0 0.6 % 17/09/2014 08/07/2014 Plugins 0.1 MB 0.1 MB 1 0 0.1 % 17/09/2014 29/08/2014 Resources 0.0 MB 0.0 MB 2 0 0.0 % 17/09/2014 03/11/2013 UmbraSpaceIndustries 80.0 MB 81.2 MB 538 59 3.3 % 17/09/2014 17/09/2014 Karbonite 26.2 MB 26.5 MB 119 24 32.6 % 17/09/2014 17/09/2014 MKS 15.3 MB 15.6 MB 153 4 19.2 % 17/09/2014 17/09/2014 FTT 15.2 MB 15.4 MB 59 2 18.9 % 17/09/2014 17/09/2014 KarbonitePlus 11.0 MB 11.1 MB 45 2 13.6 % 17/09/2014 17/09/2014 OKS 4.8 MB 4.9 MB 65 3 6.0 % 17/09/2014 12/09/2014 PackRat 2.6 MB 2.6 MB 24 3 3.2 % 17/09/2014 07/09/2014 AES 2.0 MB 2.0 MB 24 2 2.5 % 17/09/2014 17/09/2014 Lifeboat 2.0 MB 2.0 MB 12 2 2.4 % 17/09/2014 14/09/2014 Airbags 0.5 MB 0.5 MB 7 1 0.7 % 17/09/2014 17/09/2014 [18 Files] 0.2 MB 0.3 MB 18 0 0.3 % 17/09/2014 16/09/2014 SafetyLight 0.3 MB 0.3 MB 4 0 0.3 % 17/09/2014 17/09/2014 EZSnack 0.0 MB 0.0 MB 4 0 0.1 % 17/09/2014 14/09/2014 Karbonite_PartPack 0.0 MB 0.0 MB 4 2 0.0 % 17/09/2014 30/08/2014 Page 1 ----------------------- Page 2----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access PluginData 0.0 MB 0.0 MB 0 1 0.0 % 01/09/2014 14/09/2014 NASAmission 65.0 MB 65.1 MB 51 15 2.6 % 17/09/2014 17/09/2014 Parts 64.9 MB 65.0 MB 49 12 99.8 % 17/09/2014 17/09/2014 Flags 0.1 MB 0.1 MB 1 0 0.2 % 17/09/2014 17/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 25/06/2014 14/09/2014 BoulderCo 58.3 MB 58.6 MB 80 6 2.4 % 19/09/2014 14/09/2014 Clouds 55.6 MB 55.6 MB 21 2 95.0 % 16/09/2014 14/09/2014 CityLights 2.7 MB 2.7 MB 4 1 4.7 % 09/09/2014 14/09/2014 ActiveTextureManagerConfigs 0.0 MB 0.2 MB 55 0 0.4 % 19/09/2014 06/09/2014 KAX 57.5 MB 57.7 MB 56 14 2.3 % 17/09/2014 17/09/2014 Parts 46.4 MB 46.5 MB 39 11 80.7 % 17/09/2014 22/07/2014 Sounds 10.9 MB 10.9 MB 12 0 18.9 % 17/09/2014 18/05/2014 Example Craft 0.2 MB 0.2 MB 4 0 0.3 % 17/09/2014 18/05/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 22/07/2014 ExtraplanetaryLaunchpads 51.6 MB 51.9 MB 106 36 2.1 % 17/09/2014 17/09/2014 Parts 51.2 MB 51.5 MB 91 27 99.3 % 17/09/2014 17/09/2014 Plugins 0.2 MB 0.2 MB 3 0 0.3 % 17/09/2014 03/08/2014 Ships 0.1 MB 0.1 MB 3 2 0.2 % 17/09/2014 03/08/2014 [5 Files] 0.1 MB 0.1 MB 5 0 0.1 % 17/09/2014 06/09/2014 Internals 0.0 MB 0.0 MB 2 1 0.0 % 17/09/2014 03/08/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 03/08/2014 Textures 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 03/08/2014 GR 47.1 MB 47.1 MB 27 3 1.9 % 19/09/2014 19/09/2014 Sounds 32.9 MB 32.9 MB 8 0 69.7 % 08/09/2014 14/09/2014 Fire 12.5 MB 12.6 MB 14 0 26.7 % 15/09/2014 17/09/2014 Tent 1.7 MB 1.7 MB 5 0 3.6 % 19/09/2014 19/09/2014 Interstellar 42.8 MB 43.4 MB 227 52 1.7 % 17/09/2014 17/09/2014 Parts 41.4 MB 41.7 MB 164 45 96.1 % 17/09/2014 17/09/2014 Spaces 0.8 MB 0.9 MB 6 1 2.0 % 17/09/2014 17/09/2014 Sounds 0.3 MB 0.3 MB 1 0 0.8 % 17/09/2014 25/08/2014 [51 Files] 0.1 MB 0.2 MB 51 0 0.6 % 17/09/2014 07/09/2014 Plugins 0.2 MB 0.2 MB 3 0 0.5 % 17/09/2014 07/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 25/08/2014 Patches 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 07/09/2014 HooliganLabs 43.0 MB 43.2 MB 68 22 1.7 % 17/09/2014 17/09/2014 Parts 42.9 MB 43.1 MB 65 18 99.8 % 17/09/2014 17/09/2014 Source 0.1 MB 0.1 MB 1 0 0.1 % 17/09/2014 02/07/2013 Plugins 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 02/07/2013 Flags 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 25/05/2013 Firespitter 42.1 MB 43.1 MB 464 137 1.7 % 17/09/2014 17/09/2014 Parts 19.4 MB 20.1 MB 304 92 46.6 % 17/09/2014 17/09/2014 Sounds 14.3 MB 14.4 MB 19 0 33.4 % 17/09/2014 21/04/2014 [3 Files] 3.8 MB 3.8 MB 3 0 8.9 % 17/09/2014 14/09/2014 Spaces 2.7 MB 2.7 MB 26 6 6.3 % 17/09/2014 05/08/2014 Props 1.5 MB 1.7 MB 101 30 4.0 % 17/09/2014 05/08/2014 Plugins 0.2 MB 0.3 MB 1 0 0.6 % 17/09/2014 31/08/2014 Flags 0.1 MB 0.1 MB 2 0 0.2 % 17/09/2014 05/08/2014 textures 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 05/08/2014 PluginData 0.0 MB 0.0 MB 5 0 0.0 % 17/09/2014 19/01/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 06/02/2013 HullCameraVDS 29.1 MB 29.2 MB 34 11 1.2 % 17/09/2014 17/09/2014 Parts 29.1 MB 29.2 MB 32 9 99.9 % 17/09/2014 29/04/2014 Plugins 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 07/09/2014 RemoteTech2 28.7 MB 28.9 MB 68 12 1.2 % 17/09/2014 17/09/2014 Parts 28.4 MB 28.5 MB 31 9 98.5 % 17/09/2014 17/09/2014 Textures 0.2 MB 0.2 MB 30 0 0.8 % 17/09/2014 14/09/2014 Plugins 0.2 MB 0.2 MB 1 0 0.6 % 17/09/2014 28/08/2014 [6 Files] 0.0 MB 0.0 MB 6 0 0.1 % 17/09/2014 14/09/2014 KAS 28.4 MB 28.7 MB 115 20 1.2 % 17/09/2014 17/09/2014 Parts 27.1 MB 27.3 MB 63 16 95.1 % 17/09/2014 01/04/2014 Sounds 0.9 MB 1.0 MB 45 0 3.4 % 17/09/2014 01/04/2014 Plugins 0.2 MB 0.2 MB 1 0 0.7 % 17/09/2014 31/08/2014 Textures 0.2 MB 0.2 MB 3 0 0.6 % 17/09/2014 01/04/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.1 % 17/09/2014 31/08/2014 1mjystuff 23.6 MB 23.8 MB 80 13 1.0 % 17/09/2014 17/09/2014 1mjycraneset 23.6 MB 23.8 MB 80 12 100.0 % 17/09/2014 17/09/2014 kOS 20.8 MB 20.9 MB 18 6 0.8 % 17/09/2014 17/09/2014 Parts 20.1 MB 20.1 MB 9 2 96.4 % 17/09/2014 17/07/2014 Plugins 0.5 MB 0.5 MB 2 0 2.2 % 17/09/2014 18/07/2014 Page 2 ----------------------- Page 3----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access GFX 0.3 MB 0.3 MB 5 0 1.3 % 17/09/2014 17/07/2014 Flags 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 17/07/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 17/07/2014 H98 20.3 MB 20.3 MB 10 3 0.8 % 17/09/2014 07/08/2014 Parts 20.3 MB 20.3 MB 10 2 100.0 % 17/09/2014 07/08/2014 TextureReplacer 17.3 MB 17.3 MB 22 7 0.7 % 17/09/2014 14/09/2014 Default 17.1 MB 17.2 MB 7 0 99.2 % 16/09/2014 14/09/2014 Plugins 0.0 MB 0.1 MB 2 2 0.3 % 17/09/2014 14/09/2014 [6 Files] 0.0 MB 0.0 MB 6 0 0.3 % 17/09/2014 06/09/2014 EnvMap 0.0 MB 0.0 MB 7 0 0.2 % 14/09/2014 14/09/2014 Heads 0.0 MB 0.0 MB 0 0 0.0 % 21/03/2014 14/09/2014 Suits 0.0 MB 0.0 MB 0 0 0.0 % 21/03/2014 14/09/2014 CommunityResourcePack 16.9 MB 17.1 MB 104 3 0.7 % 17/09/2014 12/09/2014 MKS 9.8 MB 9.9 MB 46 0 57.9 % 17/09/2014 12/09/2014 Interstellar 4.1 MB 4.2 MB 34 0 24.4 % 17/09/2014 12/09/2014 Karbonite 3.0 MB 3.0 MB 21 0 17.7 % 17/09/2014 12/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.1 % 17/09/2014 12/09/2014 SnacksPartsByWhyren 15.3 MB 15.4 MB 45 10 0.6 % 17/09/2014 17/09/2014 SnackPLM 5.1 MB 5.1 MB 5 0 33.5 % 17/09/2014 28/08/2014 SnackHouse 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 01/09/2014 SnackHouseGiant 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 31/08/2014 SnackHouseLighted 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 25/08/2014 SnackStackLarge 1.6 MB 1.6 MB 5 0 10.7 % 17/09/2014 31/08/2014 SnackStackMedium 1.6 MB 1.6 MB 5 0 10.7 % 17/09/2014 31/08/2014 SnackStackSmall 0.4 MB 0.4 MB 5 0 2.8 % 17/09/2014 31/08/2014 SnackBoxLarge 0.3 MB 0.3 MB 4 0 2.1 % 17/09/2014 17/09/2014 SnackBoxMedium 0.3 MB 0.3 MB 4 0 2.0 % 17/09/2014 17/09/2014 SnackBoxSmall 0.3 MB 0.3 MB 4 0 2.0 % 17/09/2014 17/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 30/08/2014 Chatterer 14.3 MB 15.0 MB 352 24 0.6 % 20/09/2014 19/09/2014 Sounds 14.0 MB 14.7 MB 335 19 98.1 % 19/09/2014 19/09/2014 Plugins 0.1 MB 0.2 MB 4 2 1.0 % 20/09/2014 14/09/2014 Textures 0.1 MB 0.1 MB 13 0 0.9 % 17/09/2014 14/09/2014 MagicSmokeIndustries 13.7 MB 14.4 MB 289 88 0.6 % 20/09/2014 16/09/2014 Parts 13.4 MB 14.1 MB 273 81 97.5 % 16/09/2014 16/09/2014 Plugins 0.2 MB 0.2 MB 4 2 1.3 % 20/09/2014 14/09/2014 Sounds 0.1 MB 0.1 MB 1 0 0.5 % 01/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 01/09/2014 14/09/2014 SupportedLicenses 0.0 MB 0.0 MB 3 0 0.2 % 01/09/2014 14/09/2014 Textures 0.0 MB 0.0 MB 7 0 0.2 % 09/09/2014 14/09/2014 SpaceplanePlus 12.5 MB 12.8 MB 109 16 0.5 % 17/09/2014 17/09/2014 Parts 10.6 MB 10.8 MB 92 12 84.5 % 17/09/2014 17/09/2014 Spaces 1.9 MB 1.9 MB 12 2 15.2 % 17/09/2014 17/09/2014 [5 Files] 0.0 MB 0.0 MB 5 0 0.3 % 17/09/2014 19/07/2014 Hangar 12.2 MB 12.4 MB 102 9 0.5 % 20/09/2014 17/09/2014 Parts 8.6 MB 8.7 MB 62 1 69.8 % 17/09/2014 15/08/2014 Spaces 3.3 MB 3.4 MB 26 1 27.2 % 17/09/2014 07/07/2014 Plugins 0.2 MB 0.2 MB 3 2 1.9 % 20/09/2014 17/09/2014 [7 Files] 0.1 MB 0.1 MB 7 0 0.8 % 17/09/2014 16/08/2014 Sounds 0.0 MB 0.0 MB 2 0 0.2 % 17/09/2014 17/05/2014 Textures 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 30/06/2014 KASA 10.6 MB 10.8 MB 71 21 0.4 % 17/09/2014 17/09/2014 Parts 10.6 MB 10.8 MB 69 19 99.8 % 17/09/2014 17/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 24/08/2014 Resources 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 03/09/2014 BDArmory 10.1 MB 10.4 MB 110 34 0.4 % 17/09/2014 17/09/2014 Parts 8.6 MB 8.7 MB 76 22 84.2 % 17/09/2014 17/09/2014 Sounds 1.2 MB 1.2 MB 9 0 11.6 % 17/09/2014 05/09/2014 Models 0.3 MB 0.3 MB 15 6 2.8 % 17/09/2014 17/09/2014 Plugins 0.1 MB 0.1 MB 1 0 0.7 % 17/09/2014 10/09/2014 Textures 0.0 MB 0.1 MB 5 0 0.5 % 17/09/2014 17/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 17/09/2014 10/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 15/08/2014 BahaEPL 9.9 MB 9.9 MB 29 6 0.4 % 17/09/2014 17/09/2014 rpartsExpContainer 3.8 MB 3.8 MB 10 0 38.2 % 17/09/2014 17/09/2014 bLaunchPad 1.5 MB 1.6 MB 4 0 15.6 % 17/09/2014 17/09/2014 smAuger 1.5 MB 1.5 MB 4 0 15.1 % 17/09/2014 17/09/2014 3dprinter 1.3 MB 1.3 MB 4 0 13.2 % 17/09/2014 17/09/2014 XLAuger 1.2 MB 1.2 MB 4 0 12.3 % 17/09/2014 17/09/2014 Page 3 ----------------------- Page 4----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access scienceDrill 0.5 MB 0.6 MB 3 0 5.5 % 17/09/2014 17/09/2014 BoxSat alpha 9.7 MB 9.8 MB 67 4 0.4 % 17/09/2014 17/09/2014 62cm_BoxSat 7.9 MB 7.9 MB 42 0 80.9 % 17/09/2014 17/09/2014 ScienceandAntenna 1.7 MB 1.7 MB 16 0 17.2 % 17/09/2014 17/09/2014 RCS 0.2 MB 0.2 MB 4 0 1.6 % 17/09/2014 17/09/2014 Active_ModuleManager_files 0.0 MB 0.0 MB 5 0 0.2 % 01/09/2014 14/09/2014 BahaSP 9.3 MB 9.4 MB 48 12 0.4 % 17/09/2014 17/09/2014 Parts 9.3 MB 9.4 MB 44 10 99.5 % 17/09/2014 17/09/2014 Plugins 0.0 MB 0.0 MB 2 0 0.4 % 17/09/2014 11/08/2014 [2 Files] 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 22/08/2014 Refrig 9.2 MB 9.3 MB 6 2 0.4 % 17/09/2014 07/09/2014 Parts 9.2 MB 9.3 MB 6 1 100.0 % 17/09/2014 07/09/2014 WombatConversions 9.0 MB 9.1 MB 33 5 0.4 % 17/09/2014 17/09/2014 Parts 9.0 MB 9.1 MB 33 4 100.0 % 17/09/2014 17/09/2014 Kerbal Foundries 8.6 MB 8.8 MB 58 9 0.4 % 17/09/2014 17/09/2014 AlphaRepulsor 2.7 MB 2.7 MB 5 0 31.1 % 17/09/2014 17/09/2014 AlphaMediumWheel 1.6 MB 1.6 MB 4 0 18.5 % 17/09/2014 17/09/2014 AlphaLargeWheel 1.5 MB 1.5 MB 4 0 16.7 % 17/09/2014 17/09/2014 AlphaRBIInvertingTrack 1.0 MB 1.0 MB 7 0 11.6 % 17/09/2014 17/09/2014 AlphaTrack 0.6 MB 0.6 MB 3 0 7.4 % 17/09/2014 17/09/2014 AlphaMoleTracks 0.6 MB 0.6 MB 6 0 6.9 % 17/09/2014 17/09/2014 AlphaRepulsorSurface 0.4 MB 0.4 MB 3 0 5.0 % 17/09/2014 17/09/2014 SRC 0.2 MB 0.2 MB 25 0 2.3 % 17/09/2014 26/08/2014 Plugins 0.0 MB 0.1 MB 1 0 0.6 % 17/09/2014 26/08/2014 RadialEngineMountsPPI 8.3 MB 8.3 MB 6 2 0.3 % 17/09/2014 07/09/2014 basicRadialEngineMount 4.2 MB 4.2 MB 3 0 50.5 % 17/09/2014 07/09/2014 doubleRadialEngineMount 4.1 MB 4.1 MB 3 0 49.5 % 17/09/2014 07/09/2014 MechJeb2 8.2 MB 8.3 MB 35 7 0.3 % 20/09/2014 19/09/2014 Parts 6.1 MB 6.1 MB 8 2 74.4 % 17/09/2014 16/02/2014 Plugins 2.0 MB 2.0 MB 4 2 24.6 % 20/09/2014 19/09/2014 Icons 0.0 MB 0.1 MB 23 0 1.1 % 17/09/2014 06/04/2014 MP_Nazari 7.7 MB 8.0 MB 115 7 0.3 % 20/09/2014 17/09/2014 Parts 5.3 MB 5.4 MB 32 2 67.2 % 17/09/2014 14/09/2014 FX 2.1 MB 2.3 MB 67 1 28.4 % 14/09/2014 14/09/2014 [13 Files] 0.3 MB 0.3 MB 13 0 4.0 % 20/09/2014 14/09/2014 Flags 0.0 MB 0.0 MB 2 0 0.3 % 17/09/2014 14/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.0 % 08/09/2014 14/09/2014 DMagic Orbital Science 7.4 MB 7.6 MB 78 18 0.3 % 17/09/2014 17/09/2014 Probe Science 2.8 MB 2.9 MB 23 5 37.5 % 17/09/2014 17/09/2014 Rover Science 2.2 MB 2.2 MB 18 3 29.4 % 17/09/2014 17/09/2014 Universal Storage 2.1 MB 2.2 MB 28 4 28.3 % 17/09/2014 17/09/2014 Plugins 0.2 MB 0.2 MB 1 0 2.2 % 17/09/2014 16/09/2014 Resources 0.1 MB 0.1 MB 4 0 1.4 % 17/09/2014 28/08/2014 Flags 0.1 MB 0.1 MB 2 0 0.9 % 17/09/2014 19/07/2014 [2 Files] 0.0 MB 0.0 MB 2 0 0.3 % 17/09/2014 30/08/2014 US_Core 7.2 MB 7.3 MB 56 17 0.3 % 17/09/2014 17/09/2014 Parts 6.4 MB 6.4 MB 42 14 88.0 % 17/09/2014 17/09/2014 [8 Files] 0.7 MB 0.8 MB 8 0 10.3 % 14/09/2014 14/09/2014 Flags 0.1 MB 0.1 MB 5 0 1.6 % 14/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 0.1 % 14/09/2014 24/04/2014 SEDI 7.0 MB 7.0 MB 34 9 0.3 % 17/09/2014 17/09/2014 Parts 7.0 MB 7.0 MB 27 6 99.6 % 17/09/2014 17/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 19/08/2014 17/09/2014 Extra MM configs 0.0 MB 0.0 MB 3 0 0.2 % 19/08/2014 17/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.1 % 19/08/2014 17/09/2014 ART 6.7 MB 6.8 MB 37 5 0.3 % 17/09/2014 17/09/2014 Separator 2.4 MB 2.5 MB 10 0 36.0 % 17/09/2014 17/09/2014 FuelHatch 1.8 MB 1.8 MB 8 0 26.4 % 17/09/2014 12/08/2014 MassDriver 1.6 MB 1.6 MB 6 0 23.7 % 17/09/2014 25/08/2014 Jaw 0.8 MB 0.8 MB 7 0 11.3 % 17/09/2014 17/09/2014 RockTank 0.2 MB 0.2 MB 3 0 2.4 % 17/09/2014 23/08/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 17/09/2014 11/09/2014 ModsByTal 6.7 MB 6.8 MB 43 6 0.3 % 17/09/2014 17/09/2014 Parts 6.7 MB 6.8 MB 42 5 99.9 % 17/09/2014 05/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 05/09/2014 StationScience 5.6 MB 5.7 MB 52 15 0.2 % 17/09/2014 17/09/2014 Parts 5.5 MB 5.6 MB 45 12 98.3 % 17/09/2014 17/09/2014 Plugins 0.0 MB 0.1 MB 1 0 0.9 % 17/09/2014 14/08/2014 Resources 0.0 MB 0.0 MB 5 0 0.5 % 17/09/2014 18/07/2014 Page 4 ----------------------- Page 5----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access [1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 17/09/2014 13/07/2014 VNG 5.6 MB 5.6 MB 20 6 0.2 % 17/09/2014 14/09/2014 parachute 5.4 MB 5.4 MB 4 0 96.7 % 17/09/2014 14/09/2014 VNG_Eject 0.1 MB 0.1 MB 4 1 1.1 % 17/09/2014 14/09/2014 [3 Files] 0.1 MB 0.1 MB 3 0 1.0 % 17/09/2014 30/12/2013 VNG_Parachutebox 0.0 MB 0.0 MB 3 1 0.7 % 17/09/2014 14/09/2014 FrementGUI 0.0 MB 0.0 MB 6 0 0.4 % 17/09/2014 03/07/2013 SPD 5.5 MB 5.6 MB 32 2 0.2 % 17/09/2014 17/09/2014 Parts 5.5 MB 5.6 MB 32 1 100.0 % 17/09/2014 17/09/2014 R&SCapsuledyne 4.3 MB 4.4 MB 34 8 0.2 % 17/09/2014 17/09/2014 Spaces 2.8 MB 2.8 MB 14 1 64.5 % 17/09/2014 17/09/2014 Parts 1.5 MB 1.5 MB 17 4 34.9 % 17/09/2014 17/09/2014 Agencies 0.0 MB 0.0 MB 3 0 0.5 % 17/09/2014 24/07/2014 ASET 4.2 MB 4.2 MB 15 2 0.2 % 17/09/2014 17/09/2014 PRC 3.9 MB 4.0 MB 11 0 93.5 % 17/09/2014 29/07/2014 SIL-02--25m_lw 0.3 MB 0.3 MB 4 0 6.5 % 11/10/2013 17/09/2014 LaunchCountDown_Ex 4.0 MB 4.2 MB 105 13 0.2 % 17/09/2014 17/09/2014 Sounds 3.7 MB 3.8 MB 67 6 89.7 % 16/09/2014 11/09/2014 Images 0.3 MB 0.4 MB 33 0 9.0 % 16/09/2014 13/09/2014 Plugins 0.0 MB 0.0 MB 2 2 1.0 % 17/09/2014 17/09/2014 Icons 0.0 MB 0.0 MB 2 0 0.2 % 16/09/2014 15/09/2014 Parts 0.0 MB 0.0 MB 1 0 0.1 % 16/09/2014 11/09/2014 TarsierSpaceTech 4.1 MB 4.2 MB 24 9 0.2 % 17/09/2014 17/09/2014 Parts 3.9 MB 4.0 MB 17 5 94.0 % 17/09/2014 17/07/2014 [1 Files] 0.2 MB 0.2 MB 1 0 3.7 % 17/09/2014 15/08/2014 Agencies 0.1 MB 0.1 MB 3 0 1.4 % 17/09/2014 19/07/2014 Flags 0.0 MB 0.0 MB 2 0 0.8 % 17/09/2014 23/07/2014 Resources 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 17/07/2014 SH_mods 4.1 MB 4.2 MB 18 2 0.2 % 16/09/2014 14/09/2014 Spaces 4.1 MB 4.2 MB 17 1 99.9 % 16/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 13/09/2014 14/09/2014 QuantumStrutsContinued 2.9 MB 2.9 MB 16 6 0.1 % 17/09/2014 17/09/2014 Parts 2.8 MB 2.9 MB 12 4 98.7 % 17/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 0.9 % 17/09/2014 14/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 0.4 % 17/09/2014 14/09/2014 EnvironmentalVisualEnhancements 2.7 MB 2.8 MB 6 1 0.1 % 03/08/2014 14/09/2014 Plugins 2.7 MB 2.7 MB 5 0 99.9 % 03/08/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 03/08/2014 14/09/2014 SCANsat 2.6 MB 2.7 MB 31 14 0.1 % 17/09/2014 17/09/2014 Parts 2.1 MB 2.2 MB 18 5 80.3 % 17/09/2014 17/09/2014 ModStatistics 0.2 MB 0.2 MB 2 0 9.0 % 01/09/2014 14/09/2014 Plugins 0.1 MB 0.1 MB 1 0 4.2 % 01/09/2014 14/09/2014 Flags 0.1 MB 0.1 MB 1 0 2.8 % 17/09/2014 17/07/2014 Icons 0.0 MB 0.1 MB 3 0 2.2 % 01/09/2014 14/09/2014 [4 Files] 0.0 MB 0.0 MB 4 0 1.2 % 01/09/2014 14/09/2014 MM configs 0.0 MB 0.0 MB 1 0 0.1 % 01/09/2014 14/09/2014 Resources 0.0 MB 0.0 MB 1 0 0.1 % 01/09/2014 14/09/2014 PluginData 0.0 MB 0.0 MB 0 1 0.0 % 02/05/2014 14/09/2014 TTMK4fuselage 2.4 MB 2.4 MB 22 7 0.1 % 17/09/2014 14/09/2014 Parts 2.4 MB 2.4 MB 21 6 99.8 % 17/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 27/05/2013 14/09/2014 ProceduralFairings 2.3 MB 2.4 MB 33 1 0.1 % 17/09/2014 17/09/2014 [22 Files] 2.3 MB 2.4 MB 22 0 98.2 % 17/09/2014 17/09/2014 deprecated 0.0 MB 0.0 MB 11 0 1.8 % 17/09/2014 16/06/2014 TriggerTech 1.4 MB 2.1 MB 234 16 0.1 % 20/09/2014 17/09/2014 KSPAlternateResourcePanel 0.5 MB 0.9 MB 126 5 41.6 % 20/09/2014 17/09/2014 PluginData 0.5 MB 0.5 MB 4 1 23.6 % 20/09/2014 17/09/2014 Textures 0.1 MB 0.3 MB 63 1 14.7 % 17/09/2014 24/07/2014 TransferWindowPlanner 0.1 MB 0.2 MB 23 2 9.3 % 20/09/2014 14/09/2014 [2 Files] 0.2 MB 0.2 MB 2 0 8.0 % 17/09/2014 28/07/2014 ToolbarIcons 0.1 MB 0.1 MB 16 0 3.0 % 17/09/2014 24/07/2014 KerbalAlarmClock 0.0 MB 0.0 MB 0 1 0.0 % 28/07/2014 17/09/2014 WheelSounds 2.1 MB 2.1 MB 6 2 0.1 % 08/08/2014 14/09/2014 Sounds 2.1 MB 2.1 MB 4 0 99.4 % 07/06/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 0.4 % 08/08/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 07/06/2014 14/09/2014 CakePie 1.9 MB 2.0 MB 7 3 0.1 % 17/09/2014 17/09/2014 HawkspeedAirstairs 1.9 MB 2.0 MB 7 2 100.0 % 17/09/2014 17/09/2014 ProceduralDynamics 1.8 MB 1.8 MB 21 10 0.1 % 17/09/2014 17/09/2014 Page 5 ----------------------- Page 6----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access Parts 1.8 MB 1.8 MB 20 8 98.1 % 17/09/2014 28/01/2014 Plugins 0.0 MB 0.0 MB 1 0 1.9 % 17/09/2014 09/08/2014 JSI 1.5 MB 1.8 MB 103 25 0.1 % 17/09/2014 14/09/2014 RasterPropMonitor 1.3 MB 1.5 MB 62 19 82.7 % 17/09/2014 14/09/2014 RPMPodPatches 0.2 MB 0.3 MB 36 3 14.3 % 02/09/2014 14/09/2014 [2 Files] 0.0 MB 0.0 MB 2 0 2.2 % 17/09/2014 24/08/2014 Agencies 0.0 MB 0.0 MB 3 0 0.9 % 17/09/2014 14/09/2014 KerbalScienceFoundation 1.4 MB 1.5 MB 29 8 0.1 % 17/09/2014 17/09/2014 NavInstruments 1.4 MB 1.5 MB 28 7 99.7 % 17/09/2014 17/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 17/09/2014 24/07/2014 US_KAS 1.3 MB 1.4 MB 13 3 0.1 % 17/09/2014 17/09/2014 [7 Files] 0.7 MB 0.7 MB 7 0 53.0 % 14/09/2014 14/09/2014 Parts 0.6 MB 0.6 MB 6 2 47.0 % 17/09/2014 17/09/2014 CargoTransferBags 1.3 MB 1.4 MB 21 3 0.1 % 16/09/2014 14/09/2014 Parts 1.3 MB 1.4 MB 20 2 99.7 % 16/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 07/09/2014 14/09/2014 Klockheed_Martian 1.2 MB 1.2 MB 12 3 0.0 % 16/09/2014 14/09/2014 Parts 1.1 MB 1.2 MB 6 1 95.5 % 16/09/2014 14/09/2014 Plugins 0.0 MB 0.1 MB 5 0 4.2 % 31/08/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 31/08/2014 14/09/2014 000_Toolbar 0.9 MB 1.0 MB 12 0 0.0 % 17/09/2014 17/09/2014 ModStatistics 0.9 MB 1.0 MB 18 1 0.0 % 20/09/2014 20/09/2014 [16 Files] 0.7 MB 0.7 MB 16 0 74.6 % 20/09/2014 20/09/2014 Plugins 0.2 MB 0.2 MB 2 0 25.4 % 01/09/2014 14/09/2014 medsouz 0.9 MB 0.9 MB 6 2 0.0 % 17/09/2014 15/09/2014 KerbalKonstructs 0.9 MB 0.9 MB 6 1 100.0 % 17/09/2014 15/09/2014 Klockheed_Martian_SmartParts 0.8 MB 0.9 MB 35 8 0.0 % 14/09/2014 14/09/2014 Parts 0.5 MB 0.6 MB 31 5 66.1 % 11/09/2014 14/09/2014 Sounds 0.2 MB 0.2 MB 2 0 18.0 % 22/01/2014 14/09/2014 Plugins 0.1 MB 0.1 MB 2 0 15.9 % 30/08/2014 14/09/2014 BfS 0.7 MB 0.7 MB 5 4 0.0 % 17/09/2014 17/09/2014 Parts 0.7 MB 0.7 MB 3 2 97.9 % 17/09/2014 05/08/2014 Resources 0.0 MB 0.0 MB 1 0 1.6 % 17/09/2014 05/08/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.5 % 17/09/2014 22/08/2014 ScienceAlert 0.5 MB 0.6 MB 7 1 0.0 % 19/09/2014 14/09/2014 [3 Files] 0.4 MB 0.4 MB 3 0 78.6 % 19/09/2014 14/09/2014 sounds 0.1 MB 0.1 MB 4 0 21.4 % 01/09/2014 14/09/2014 TweakScale 0.3 MB 0.4 MB 39 1 0.0 % 09/09/2014 14/09/2014 [32 Files] 0.1 MB 0.2 MB 32 0 51.9 % 09/09/2014 14/09/2014 plugins 0.2 MB 0.2 MB 7 0 48.1 % 01/09/2014 14/09/2014 LaserDist 0.3 MB 0.3 MB 6 3 0.0 % 17/09/2014 17/09/2014 Parts 0.3 MB 0.3 MB 3 1 83.9 % 17/09/2014 30/07/2014 [2 Files] 0.0 MB 0.0 MB 2 0 12.6 % 17/09/2014 30/07/2014 Plugins 0.0 MB 0.0 MB 1 0 3.4 % 17/09/2014 30/07/2014 AviationLights 0.3 MB 0.3 MB 17 4 0.0 % 17/09/2014 17/09/2014 Parts 0.3 MB 0.3 MB 15 1 95.2 % 17/09/2014 03/05/2014 Plugins 0.0 MB 0.0 MB 1 0 2.4 % 17/09/2014 03/05/2014 Source 0.0 MB 0.0 MB 1 0 2.4 % 17/09/2014 03/05/2014 GlowStrips 0.2 MB 0.3 MB 18 4 0.0 % 17/09/2014 17/09/2014 Parts 0.1 MB 0.1 MB 12 0 43.8 % 17/09/2014 17/09/2014 Plugins 0.1 MB 0.1 MB 2 0 43.8 % 17/09/2014 26/07/2014 Source 0.0 MB 0.0 MB 4 1 12.3 % 17/09/2014 22/07/2014 HaystackContinued 0.2 MB 0.3 MB 26 1 0.0 % 20/09/2014 14/09/2014 icons 0.2 MB 0.2 MB 23 0 77.3 % 07/09/2014 14/09/2014 [3 Files] 0.1 MB 0.1 MB 3 0 22.7 % 20/09/2014 14/09/2014 US_IFI 0.3 MB 0.3 MB 2 2 0.0 % 14/09/2014 14/09/2014 [1 Files] 0.3 MB 0.3 MB 1 0 98.5 % 10/09/2014 14/09/2014 Parts 0.0 MB 0.0 MB 1 1 1.5 % 10/09/2014 14/09/2014 FinePrint 0.2 MB 0.3 MB 15 1 0.0 % 17/09/2014 14/09/2014 [5 Files] 0.2 MB 0.2 MB 5 0 83.1 % 03/09/2014 14/09/2014 Textures 0.0 MB 0.0 MB 10 0 16.9 % 17/09/2014 14/09/2014 ModularFuelTanks 0.2 MB 0.3 MB 22 2 0.0 % 03/08/2014 14/09/2014 Plugins 0.1 MB 0.2 MB 2 0 60.0 % 03/08/2014 14/09/2014 [19 Files] 0.1 MB 0.1 MB 19 0 38.5 % 03/08/2014 14/09/2014 Resources 0.0 MB 0.0 MB 1 0 1.5 % 20/01/2014 14/09/2014 Contracts Window 0.1 MB 0.2 MB 32 1 0.0 % 09/09/2014 14/09/2014 Textures 0.0 MB 0.1 MB 29 0 67.9 % 09/09/2014 14/09/2014 [3 Files] 0.1 MB 0.1 MB 3 0 32.1 % 01/09/2014 14/09/2014 Protractor 0.1 MB 0.2 MB 23 10 0.0 % 16/09/2014 16/09/2014 Page 6 ----------------------- Page 7----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access Parts 0.0 MB 0.1 MB 15 6 43.1 % 16/09/2014 16/09/2014 Plugins 0.1 MB 0.1 MB 3 2 31.4 % 14/09/2014 14/09/2014 [5 Files] 0.0 MB 0.1 MB 5 0 25.5 % 09/09/2014 14/09/2014 Diazo 0.2 MB 0.2 MB 13 2 0.0 % 20/09/2014 13/09/2014 AGExt 0.1 MB 0.2 MB 8 0 80.0 % 20/09/2014 13/09/2014 RCSLandAid 0.0 MB 0.0 MB 5 0 20.0 % 20/09/2014 17/07/2014 ProcAirships 0.2 MB 0.2 MB 7 5 0.0 % 20/09/2014 17/09/2014 Plugins 0.2 MB 0.2 MB 3 2 91.3 % 20/09/2014 17/09/2014 Parts 0.0 MB 0.0 MB 3 0 6.5 % 17/09/2014 08/09/2014 Resources 0.0 MB 0.0 MB 1 0 2.2 % 17/09/2014 01/09/2014 TweakableEverything 0.1 MB 0.2 MB 26 5 0.0 % 20/09/2014 14/09/2014 [22 Files] 0.1 MB 0.2 MB 22 0 91.3 % 02/09/2014 14/09/2014 PluginData 0.0 MB 0.0 MB 4 4 8.7 % 20/09/2014 14/09/2014 AquilaEnterprises 0.2 MB 0.2 MB 5 3 0.0 % 09/09/2014 14/09/2014 Flags 0.2 MB 0.2 MB 3 0 93.3 % 09/09/2014 14/09/2014 Bulb 0.0 MB 0.0 MB 2 1 6.7 % 08/09/2014 14/09/2014 PartArranger 0.1 MB 0.2 MB 27 1 0.0 % 19/09/2014 14/09/2014 icons 0.0 MB 0.1 MB 23 0 51.1 % 17/09/2014 31/08/2014 [4 Files] 0.1 MB 0.1 MB 4 0 48.9 % 19/09/2014 14/09/2014 HexCans 0.2 MB 0.2 MB 8 3 0.0 % 16/09/2014 16/09/2014 Parts 0.1 MB 0.1 MB 3 1 56.8 % 16/09/2014 16/09/2014 Models 0.0 MB 0.1 MB 3 0 31.8 % 16/09/2014 16/09/2014 [2 Files] 0.0 MB 0.0 MB 2 0 11.4 % 14/09/2014 15/06/2014 Vexcom_RPMHUD 0.1 MB 0.2 MB 15 3 0.0 % 19/09/2014 19/09/2014 HUD 0.1 MB 0.2 MB 15 2 100.0 % 19/09/2014 19/09/2014 MapResourceOverlay 0.1 MB 0.1 MB 14 3 0.0 % 20/09/2014 17/09/2014 [6 Files] 0.1 MB 0.1 MB 6 0 78.9 % 17/09/2014 17/09/2014 Assets 0.0 MB 0.0 MB 7 0 18.4 % 17/09/2014 02/09/2014 PluginData 0.0 MB 0.0 MB 1 1 2.6 % 20/09/2014 17/09/2014 Klockheed_Martian_CoolRockets 0.1 MB 0.1 MB 10 5 0.0 % 17/09/2014 17/09/2014 FX 0.1 MB 0.1 MB 9 4 86.5 % 17/09/2014 17/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 13.5 % 17/09/2014 20/07/2014 KineTechAnimation 0.1 MB 0.1 MB 22 4 0.0 % 14/09/2014 14/09/2014 Documentation 0.0 MB 0.1 MB 17 0 51.5 % 31/08/2014 14/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 27.3 % 31/08/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 2 2 21.2 % 14/09/2014 14/09/2014 VesselView 0.1 MB 0.1 MB 11 3 0.0 % 17/09/2014 27/08/2014 Plugins 0.1 MB 0.1 MB 5 0 81.2 % 17/09/2014 27/08/2014 [2 Files] 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 23/08/2014 Patches 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 27/08/2014 Textures 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 28/01/2014 MManager 0.1 MB 0.1 MB 3 0 0.0 % 16/09/2014 16/09/2014 ThunderAerospace 0.1 MB 0.1 MB 8 4 0.0 % 20/09/2014 14/09/2014 TacFuelBalancer 0.1 MB 0.1 MB 7 3 96.4 % 20/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 3.6 % 04/09/2014 14/09/2014 notes 0.1 MB 0.1 MB 9 4 0.0 % 20/09/2014 14/09/2014 Plugins 0.1 MB 0.1 MB 5 2 74.1 % 20/09/2014 14/09/2014 Textures 0.0 MB 0.0 MB 4 0 25.9 % 16/09/2014 14/09/2014 StageRecovery 0.1 MB 0.1 MB 8 0 0.0 % 20/09/2014 14/09/2014 iPeer 0.1 MB 0.1 MB 7 1 0.0 % 17/09/2014 17/09/2014 AGroupOnStage 0.1 MB 0.1 MB 7 0 100.0 % 17/09/2014 17/09/2014 MechJeb2_KSO 0.1 MB 0.1 MB 4 0 0.0 % 17/09/2014 17/09/2014 AutoAsparagus 0.1 MB 0.1 MB 9 0 0.0 % 02/09/2014 14/09/2014 DistantObject 0.1 MB 0.1 MB 8 2 0.0 % 17/09/2014 14/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 52.6 % 17/09/2014 14/09/2014 Flare 0.0 MB 0.0 MB 3 0 36.8 % 15/09/2014 14/09/2014 Icons 0.0 MB 0.0 MB 2 0 10.5 % 03/08/2014 14/09/2014 NavHud 0.1 MB 0.1 MB 4 3 0.0 % 20/09/2014 19/09/2014 Plugins 0.1 MB 0.1 MB 2 2 88.2 % 20/09/2014 19/09/2014 [2 Files] 0.0 MB 0.0 MB 2 0 11.8 % 19/09/2014 22/08/2014 ModuleRCSFX 0.0 MB 0.1 MB 9 5 0.0 % 14/09/2014 14/09/2014 Plugins 0.0 MB 0.1 MB 8 4 93.7 % 14/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 6.2 % 08/09/2014 14/09/2014 SmokeScreen 0.0 MB 0.1 MB 5 0 0.0 % 17/09/2014 14/09/2014 Snacks 0.0 MB 0.1 MB 5 3 0.0 % 17/09/2014 17/09/2014 [3 Files] 0.0 MB 0.1 MB 3 0 86.7 % 17/09/2014 22/08/2014 PluginData 0.0 MB 0.0 MB 1 1 6.7 % 17/09/2014 21/08/2014 Textures 0.0 MB 0.0 MB 1 0 6.7 % 17/09/2014 18/08/2014 EnhancedNavBall 0.0 MB 0.1 MB 4 4 0.0 % 17/09/2014 14/09/2014 Page 7 ----------------------- Page 8----------------------- Name Size Allocated Files Folders % of Parent Last Change Last Access Plugins 0.0 MB 0.0 MB 2 2 71.4 % 14/09/2014 14/09/2014 Resources 0.0 MB 0.0 MB 2 0 28.6 % 17/09/2014 20/06/2014 ToadicusTools 0.0 MB 0.1 MB 2 0 0.0 % 02/09/2014 14/09/2014 OpenResourceSystem 0.0 MB 0.1 MB 4 2 0.0 % 09/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 76.9 % 09/09/2014 14/09/2014 [3 Files] 0.0 MB 0.0 MB 3 0 23.1 % 31/08/2014 14/09/2014 PlanetResourceData 0.0 MB 0.0 MB 0 0 0.0 % 09/08/2014 14/09/2014 KerbalJointReinforcement 0.0 MB 0.0 MB 3 3 0.0 % 14/09/2014 14/09/2014 Plugin 0.0 MB 0.0 MB 2 2 91.7 % 14/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 8.3 % 01/09/2014 14/09/2014 ResGen 0.0 MB 0.0 MB 4 0 0.0 % 31/08/2014 14/09/2014 Trajectories 0.0 MB 0.0 MB 3 4 0.0 % 20/09/2014 19/09/2014 Plugin 0.0 MB 0.0 MB 2 2 90.9 % 20/09/2014 19/09/2014 Textures 0.0 MB 0.0 MB 1 0 9.1 % 19/09/2014 14/09/2014 EditorExtensions 0.0 MB 0.0 MB 4 0 0.0 % 03/08/2014 14/09/2014 BetterScienceLabs 0.0 MB 0.0 MB 9 13 0.0 % 16/09/2014 16/09/2014 Spaceplane plus 0.0 MB 0.0 MB 4 2 44.4 % 16/09/2014 16/09/2014 Squad 0.0 MB 0.0 MB 3 4 33.3 % 16/09/2014 10/09/2014 Firespitter 0.0 MB 0.0 MB 1 1 11.1 % 16/09/2014 10/09/2014 HGR 0.0 MB 0.0 MB 1 2 11.1 % 16/09/2014 10/09/2014 SelectRoot 0.0 MB 0.0 MB 5 1 0.0 % 03/08/2014 14/09/2014 Source 0.0 MB 0.0 MB 4 0 62.5 % 03/08/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 37.5 % 03/08/2014 14/09/2014 TreeLoader 0.0 MB 0.0 MB 1 0 0.0 % 09/09/2014 14/09/2014 XanderTek 0.0 MB 0.0 MB 4 1 0.0 % 14/09/2014 22/06/2014 Landertron 0.0 MB 0.0 MB 4 0 100.0 % 14/09/2014 22/06/2014 CrewXfer 0.0 MB 0.0 MB 3 1 0.0 % 04/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 2 0 83.3 % 04/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 16.7 % 04/09/2014 14/09/2014 CrossFeedEnabler 0.0 MB 0.0 MB 3 1 0.0 % 06/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 66.7 % 06/09/2014 14/09/2014 [2 Files] 0.0 MB 0.0 MB 2 0 33.3 % 06/09/2014 14/09/2014 ExsurgentEngineering 0.0 MB 0.0 MB 1 1 0.0 % 03/08/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 100.0 % 03/08/2014 14/09/2014 KerbQuake 0.0 MB 0.0 MB 3 1 0.0 % 17/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 1 0 66.7 % 17/09/2014 11/08/2014 [2 Files] 0.0 MB 0.0 MB 2 0 33.3 % 09/09/2014 14/09/2014 PartCatalog 0.0 MB 0.0 MB 5 3 0.0 % 14/09/2014 14/09/2014 Plugins 0.0 MB 0.0 MB 5 2 100.0 % 14/09/2014 14/09/2014 ImprovedChaseCamera 0.0 MB 0.0 MB 3 0 0.0 % 01/09/2014 14/09/2014 KerbTrack 0.0 MB 0.0 MB 2 2 0.0 % 20/09/2014 20/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 80.0 % 20/09/2014 13/09/2014 PluginData 0.0 MB 0.0 MB 1 1 20.0 % 20/09/2014 13/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 20/09/2014 14/09/2014 ForScience 0.0 MB 0.0 MB 2 1 0.0 % 16/09/2014 13/08/2014 Plugins 0.0 MB 0.0 MB 2 0 100.0 % 16/09/2014 13/08/2014 MSD 0.0 MB 0.0 MB 1 1 0.0 % 17/09/2014 14/09/2014 Plugin 0.0 MB 0.0 MB 1 0 100.0 % 17/09/2014 14/09/2014 ResourceConverter 0.0 MB 0.0 MB 2 1 0.0 % 14/09/2014 05/08/2014 Plugins 0.0 MB 0.0 MB 2 0 100.0 % 14/09/2014 05/08/2014 Virgin Kalactic 0.0 MB 0.0 MB 3 1 0.0 % 31/08/2014 14/09/2014 [2 Files] 0.0 MB 0.0 MB 2 0 75.0 % 31/08/2014 14/09/2014 Licenses 0.0 MB 0.0 MB 1 0 25.0 % 31/08/2014 14/09/2014 NavBallDockingAlignmentIndicator 0.0 MB 0.0 MB 2 2 0.0 % 20/09/2014 14/09/2014 [1 Files] 0.0 MB 0.0 MB 1 0 66.7 % 03/09/2014 14/09/2014 PluginData 0.0 MB 0.0 MB 1 1 33.3 % 20/09/2014 14/09/2014 Quartermaster 0.0 MB 0.0 MB 1 0 0.0 % 05/09/2014 14/09/2014 ASETConfig 0.0 MB 0.0 MB 1 0 0.0 % 08/09/2014 14/09/2014 KSPTweaks 0.0 MB 0.0 MB 1 0 0.0 % 21/05/2014 14/09/2014 Page 8
  23. Greetings everyone! This isn't exactly a thread for asking for support support, so I wasn't sure where to post it (if it is in the wrong place I apologize). Instead I am looking for people to test something that is working on my system and see if this is universal or just me (so technically I am asking for support... o.O). Also if there are similar threads, I apologize again. I couldn't find any in my search. so. Because of the awesome and generous KSP community I have ended up accumulating tons of mods (thank you mod-makers!!), and running approximately 150+ different ones at this moment, even some of my own WIPs and .23 mods. Thus I have had quite difficulty getting everything to run smoothly. I therefore decided to move everything over to my SSD drive (which still it takes more than 3 min to load haha), and convert all texture files to PNG. And whaddayoknow! Suddenly x64 actually loads into the main menu without crashing (which it normally does in both 64 and 32 bit with this many mods). Neither does it instantly crash when accessing VAB/SPH (which it normally did with less mods). I retried it with only converting the TGA files, and it still works (keeping the MBMs)! Conclusion: For some reason it seems like x64 version doesn't like TGA files. Or maybe it is the file size. Or because KSP doesn't create minmaps from them (I believe I read that somewhere). To be honest, I have no idea. I thought PNGs was not very well supported. Either way it works and I can play KSP with 5+ GB of ram usage (hahaha) without crashing... Well it does crash from time to time, but not more than it would running it on 32 bit (both D3D and forced openGL). And there is a small issue during VAB/SPH mode when it hangs when browsing the part pages, but it will stop once you have been looked at that page once, (it seems to take some time to load the textures). And yes, forced openGL does enable me to play with all the mods, but sadly I lose my precious frame-rates. : ( So, now I am wondering if this is replicable, and would like to enlist you to try! This is what I did: 1-Convert all TGA texture files to PNG. There is a free software called Xnview (please google it, not sure I should post links like that here..) which seems to do the trick. 2-Remove the Activetexturemanagement-mod if you're using it. 3-Try. These are some additional things I have done if that doesn't work: -Use the configuration recommended by the Astronomers Visual Enhancement pack-mod. -Using AMD Catalyst control center I overrode the Anti-Aliasing with 2x samples, standard filtering, Multisampling method = off. As well as texture filtering with 16x filtering level, Performance Quality, and Surface Format Optimization. Also this is the (some of) the hardware I am running: Windows 8.1 64bit. AMD FX-4100 Quad-Core CPU overclocked to 4200 Mhz Cossair (something)* 8 GB Ram DDR3-1600 Sapphire Radeon R9 270X 2GB GDDR5 Samsuing (something)* 240 GB SSD Hard Drive *I forgot the names, but I assume it is of no consequence. Also I want to apologize if this thread is against any forum rules, or mod licenses. If so, I shall remove everything at once! Hope it works!
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