CjStaal
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Everything posted by CjStaal
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What would I need to type in in order to put all my sats in geostationary with 120 degrees between each one? I"m going to fly them all up there, do it myself, and then finish off by editing each one with hyperedit. The thing is, when I tried to do that with my space station, It put them directly on top of each other and blew them up. How do I go about this?
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
CjStaal replied to SpaceTiger's topic in KSP1 Mod Releases
Will this automatically store the data in the capsule? -
Petition to include all 2013 purchases for free DLC
CjStaal replied to CjStaal's topic in KSP1 Discussion
I make mucccch more than enough money to purchase it. But it's the principle of it. We all helped test the game in early access. We were the QC team basically. Found bugs and reported them. Dealt with random crashes. And so much more. We should be rewarded for that. At Least everyone before .5 -
Petition to include all 2013 purchases for free DLC
CjStaal replied to CjStaal's topic in KSP1 Discussion
Exactly. -
Petition to include all 2013 purchases for free DLC
CjStaal replied to CjStaal's topic in KSP1 Discussion
I'm not purchasing anything anymore. This is all false goodwill that's screwing the people who supported them when they needed it. Plus after people buy DLC then they'll push more and add microtransactions. "100 Maneuver nodes for just 39.99!" -
Petition to include all 2013 purchases for free DLC
CjStaal replied to CjStaal's topic in KSP1 Discussion
Well then they should have cut off at the end of 2011. But that would liquid off too many people. The fact is right after May is when they started making the most money/getting the most customers, so they don't want to include them. -
Petition to include all 2013 purchases for free DLC
CjStaal replied to CjStaal's topic in KSP1 Discussion
Yes. I was here since the beginning. June 2013. That's when popularity spiked. -
KSP's popularity/sale spike happened right after May of 2013. Which is why they're choosing to give the DLC away for free for the people who purchased before that date. It is false goodwill. The people who bought after that in 2013 are the ones they got the most money from when they needed money the most. Because of this, all 2013 purchasers should also be included for the free DLC.
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Because that's right before the spike of purchases. It's appeasement to us "oh they aren't loveing us at least" when in reality it's an extremely small percentage of people who bought before that. I bought in June. June is when it spiked in popularity.
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- expansion
- kerbal space program
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I would love an internship working with you all! I'm a pretty decent java dev. Also, I'm about to drop 5 grand on a new computer with the newest i7 extreme edition. It I was to work with you all I wouldn't mind adding it to your compiling cluster, if you use multiple servers to do it.
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Because you're using a much smaller ship to dock. You're saving fuel and gaining space. [pun intended.]
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ITT people who took a philosophy class vs STEM majors.
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They have stopped some atoms from vibrating for milliseconds.
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What I mean is when you want to install Mod Y but it comes with Mod x and files to add to mod x. Instead, when you try to install mod y it says you need to install mod x also, but you already have it. so it just installs the files that are needed to add to mod x to make mod y work also. I should have added in-game mod manager. Stock.
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Meh would make us have a lot less headaches. Instead of complicated mod installs with dependencies it could have it all centralized, and mods wouldn't come with dependencies on them. They would just tell the manager what else needs to be installed.
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Civilization Integration and News Reports
CjStaal replied to LeValkyr's topic in KSP1 Suggestions & Development Discussion
As a tumbler person would annoyingly say "OMG... THIS!" -
Considering this is a heavily modded game and mods run the community, why no mod manager in game? It would be so helpful and would solve a lot of headaches and all around be welcome, even if it makes the next update take longer. People would love it and it would probably bring the support posts down a lot. So why no mod manager? Almost every other game has one. It would be glorious!
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Anyone have a compiled version?