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hubertnnn

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    Curious George
  1. I also cant wait for update, but since current version breakes other mods, I made a quick woraround: https://www.dropbox.com/s/djy74atmwospmvp/TarsierSpaceTech.dll?dl=0 I havent tested everything, but so far mod loads correctly and after testing hard drives, they work. Solution I have made (for people who want to compile mod themselves or just dont trust binary files): In TSTProgressTracker.cs changed Utils.print("Getting Telescope Galaxy Status"); foreach (TSTGalaxy g in TSTGalaxies.Galaxies) { if (telescopeNode.HasValue(g.name)) TelescopeData[g.name] = telescopeNode != null ? (telescopeNode.GetValue(g.name) == "true") : false; else TelescopeData[g.name] = false; } to Utils.print ("Getting Telescope Galaxy Status"); try { foreach (TSTGalaxy g in TSTGalaxies.Galaxies) { if (telescopeNode != null && telescopeNode.HasValue (g.name)) TelescopeData [g.name] = telescopeNode != null ? (telescopeNode.GetValue (g.name) == "true") : false; else TelescopeData [g.name] = false; } } catch (Exception ex) { Utils.print ("Failed to override, preventing serious problems."); Utils.print (ex.Message); Utils.print (ex.StackTrace); }
  2. I have a weird issue with textures: Textures are buggy only on your mod and every launch some of them (different every time) work fine. Not sure if thats related but I am also getting a crash like 3 out of 4 launches of the game in "UnityEngine.WWW.GetTexture": http://pastebin.com/aa9x3nCy Using version 0.16.6 and current(yesterday) versions of all dependences.
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