In the process of re-installing KSP 23.5 to patch in the x64 hack. Deleted ~1.55GB of data, but steam is only downloading ~0.5GB... Looks like I wasn't thorough with moving my mods in and out ^^; Tonight's aim is to put a clean install in and then test the x64 hack runs on my machine: Dell XPS17, 16GB corsair DDR3 RAM, Nvidia555M GPU, Intel i7-2820QM CPU, windows 7 x64 home premium OS, HDD with the KSP install is a Crucial CT960 M500 SSD. Now to wait for the downloads to finish... Time to watch
Scot Manley!Right the x32 install is done and stable at ~1.5GB of RAM, now to apply the x64 parts... Aww yiss! Got the x64 Unity engine moved in and the corresponding mono.dll, and I have the glorious trifecta of Bob, Bill and Jebediah staring at me over the loading bar! Right install seems stable, and I have replicated the separator glitch with stock rockets. So this weekend I shall a) Get that annoying glitch debugged (hopefully) and then spend the best part of the weekend moving mods in and out, checking cross compatibility, and seeing how MODs with dependencies such as EVE, Fustek, modular storage and Interstellar get on in a brave, new x64 world! All whilst documenting my results for all of Kerbal kind <3 So exciting! Any ideas or requests for my meddling, please let me know and I shall endeavor to accommodate