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GBLAKEM1999

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  1. I like the second and third stage engines where do they come from?
  2. Awesome thanks I'll meas around with that when I can
  3. Yeah I would say 3-5 seconds sounds right. Also does anyone know if you can make the port less magnetic or make the field smaller?
  4. What if we made a static docking port and then a robotic part because the. People would be free to use whatever ports they want. Ps not really sure if that would solve the problem
  5. Yeah I wish that we could make it that realistic but I thought that having a docking port part that's thin and the shape be one part and actually model that. Then have the base with all that stuff be a second. Then have the actuators just be an animation and not actually have a mesh. Do you think that system would work because then you just translate the port to and from the base, ksp doesn't have to have them truly touching
  6. im really just thinking of having one part that can extend and dock and then retract. maybe later allow you to control it on different axis and all that good stuff but first just a simple port. also have the guides work so you can just dock in three positions that would be nice to have but im not truly sure how hard that would be
  7. Yes one for translation is there a reason you would need more
  8. I was planning on using this http://forum.kerbalspaceprogram.com/threads/81568-Tutorial-How-to-make-robotic-parts-for-the-Infernal-Robotics-plugin
  9. well you see im not really knowlegable about modding at first I wanted it super complicated but now im thinking more like a normal docking port that looks like the nasa one and has a buffer that extends, connects and then retracts and seals
  10. I can do the modelling and feel like I can get the animation to work but the programming for me seems to be the hard part
  11. Just going to make this really short. I think a throttle lock key would be great. Something that prevents shift, ctrl, z, or x from doing anything with the throttle so that you don't accidently mess something up because I tend to do that a lot.
  12. awesome thanks. I'm having issues with the collision mesh right now but as soon as that's worked out I'll message you
  13. Ok thanks for telling me that! How much work is it to make a part like you're doing by adding it to a pack because that could also work. The arm on it is just really small and skinny and making it in the ways i know through IR just wont do it justice.
  14. Ok thanks I'm trying to figure out all the animation stuff and am going to go from there.Plus update: http://imgur.com/V3KSFDJ new model for the exoliner! I completely screwed it up the first time by one making them all one part, and two I messed up the unpressurized cargo and the support module covering. Still adding detail. Also if anybody wants to help I am more than happy to send you the model file
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