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GBLAKEM1999

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Everything posted by GBLAKEM1999

  1. I like the second and third stage engines where do they come from?
  2. Awesome thanks I'll meas around with that when I can
  3. Yeah I would say 3-5 seconds sounds right. Also does anyone know if you can make the port less magnetic or make the field smaller?
  4. What if we made a static docking port and then a robotic part because the. People would be free to use whatever ports they want. Ps not really sure if that would solve the problem
  5. Yeah I wish that we could make it that realistic but I thought that having a docking port part that's thin and the shape be one part and actually model that. Then have the base with all that stuff be a second. Then have the actuators just be an animation and not actually have a mesh. Do you think that system would work because then you just translate the port to and from the base, ksp doesn't have to have them truly touching
  6. im really just thinking of having one part that can extend and dock and then retract. maybe later allow you to control it on different axis and all that good stuff but first just a simple port. also have the guides work so you can just dock in three positions that would be nice to have but im not truly sure how hard that would be
  7. Yes one for translation is there a reason you would need more
  8. I was planning on using this http://forum.kerbalspaceprogram.com/threads/81568-Tutorial-How-to-make-robotic-parts-for-the-Infernal-Robotics-plugin
  9. well you see im not really knowlegable about modding at first I wanted it super complicated but now im thinking more like a normal docking port that looks like the nasa one and has a buffer that extends, connects and then retracts and seals
  10. I can do the modelling and feel like I can get the animation to work but the programming for me seems to be the hard part
  11. Just going to make this really short. I think a throttle lock key would be great. Something that prevents shift, ctrl, z, or x from doing anything with the throttle so that you don't accidently mess something up because I tend to do that a lot.
  12. awesome thanks. I'm having issues with the collision mesh right now but as soon as that's worked out I'll message you
  13. Ok thanks for telling me that! How much work is it to make a part like you're doing by adding it to a pack because that could also work. The arm on it is just really small and skinny and making it in the ways i know through IR just wont do it justice.
  14. Ok thanks I'm trying to figure out all the animation stuff and am going to go from there.Plus update: http://imgur.com/V3KSFDJ new model for the exoliner! I completely screwed it up the first time by one making them all one part, and two I messed up the unpressurized cargo and the support module covering. Still adding detail. Also if anybody wants to help I am more than happy to send you the model file
  15. yeah all of these are really nice its just that I need a custom one that is for this and all one part, like romfarer's. I wish we could get what im thinking of out of a pack like those but I don't know it's just not the same...
  16. Thanks for the idea I messaged him about trying to make a special arm for this! Hopefully he can help!
  17. Hey everyone! This came out on 13/03/15. It's called Jupiter and Exoliner. Jupiter is a space tug and Exoliner is an ATV-like cargo vessel. One thing that's really cool though is that Jupiter has a robotic arm on it that you can see in the picture so that it can transfer it's cargo, since it can stay in orbit and wait for another Exoliner to rendezvous and basically redo another mission with only one space tug. I'm in the process of modelling it on blender (although I'm making a few minor differences so it will be more playable in the game). Which brings up another topic of that I need someone to help me with this project in the form of texturing and I will probably need help with config files as I am not the greatest at it yet. So if anyone wants to help with that or even if you have tips and tricks that will help us get it out for everyone to use quicker. But the one thing that I cannot do at all without help is getting a functional robotic arm because that is a pretty crucial part of the whole thing, and if I cant get it then we will have to deal with a big, bulky arm made from infernal robotics (not dissing on it because it's a great mod, but I've never been able to make very good arms". I messaged Romfarer about it because I love his in his pack, but I am doubtful that he will be able to help due to how much they are working on I'm sure. So yeah... ill leave some pics of what I have and what I am using as reference below this, and I am open to any suggestions anybody has, and anything people have to say about this. I'm looking forward to this being a group effort because I don't believe I can pull it off by just looking at YouTube videos. Thanks! My model so far: http://imgur.com/gRn7cnF Diagram: http://imgur.com/dKNCYPY General pics I'm using as reference: http://imgur.com/oEL7R3c http://imgur.com/RIyIALn http://imgur.com/5i4tjmu Like I said it's not to scale 100% and by the way I haven't started on the arm because I don't want to get it done and then something prevent me from making it work. Edit: Ok, so I get the model done and go to export it to unity. I get it in and the mesh wont generate. So I think that "oh its pretty complicated and it'll be easier to just make multiple parts anyway so I get the most basic part that can be by itself (the unpressurized module) which is literally three boxes and it says it can't do that... Any ideas? If someone could help that would be awesome.
  18. that's a pretty cool tower! and yes definitely for use as eva cables!
  19. this would be an awesome addition. I wouldn't use it too much but when I need it it would be awesome to have around
  20. hey not arguing with anyone but if you hit caps lock then you go into sensitive mode and they wont fire as hard(this also has the same effect on reaction wheels) so it's extremely helpful while on final approach for docking or if you want to play without sas so you don't waste a whole lot of monoprop from over correcting. however I would like to see a thrust limiter on rcs ports just like the have on engines to take out torque from translation.
  21. yeah I actually use the launch clamp mod but im taking about the actual tube like umbilical not a clamp with umbilical. thanks though
  22. Hey! One thing I like watching during rocket launches is the fuel and electrical umbilical cords shoot off as the rocket flies past the tower. I guess some people don't ever notice this but I think it's something cool to look at upon the second or third replay of the rocket just taking off. I don't know, but I think its pretty amazing to have a rocket off the ground and there's still things attached to it until the very last second.
  23. Wow that's perfect I'll have to check it out! Thanks!
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