

jazzman13
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Bottle Rocketeer
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
jazzman13 replied to jfjohnny5's topic in KSP1 Mod Releases
Meridius, would you mind posting a MM .cfg for what you copied? -
HotRockets! Particle FX Replacement + Tutorial
jazzman13 replied to Nazari1382's topic in KSP1 Mod Development
Take your time, dude. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
jazzman13 replied to stupid_chris's topic in KSP1 Mod Releases
Would you be willing to do that sometime? Take your time, seriously, but with the popularity of SpaceX it'd be something I (and I'm sure many others) would love to have to play with. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
jazzman13 replied to stupid_chris's topic in KSP1 Mod Releases
Chris, quick question. How hard would it be to write a ModuleManager file for LazTek's SpaceX Mod Pack? -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
jazzman13 replied to sumghai's topic in KSP1 Mod Releases
I'm having the same problem as mentioned earlier in this thread - loading freezes on the docking ports with realchute.dll installed, loading progresses fine without it. Also receiving an error that RealChutes is incompatible with Unity. Anyone had issues with this/found a solution? Both are the newest installs, about to do a search if it's another mod causing the problem. EDIT: you need more than just the .dll... I had it narrowed down to the dll, plugin data, materials, settings and sounds, may be able to cut out more than that. Might not hurt to update the head post to reflect that when you get a chance, sumghai. Hope your schoolwork is going/has went well! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
jazzman13 replied to Paul Kingtiger's topic in KSP1 Mod Releases
I know it's not part count or physics, but you do raise a good point about stock flame effects. I'll just cut the aero FX as low as it'll go, because after one day this mod already has me hooked. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
jazzman13 replied to Paul Kingtiger's topic in KSP1 Mod Releases
I may sound whiny, but is reducing the poly count for the bay doors a priority in the future? Recently installed and I love this mod so much, but the lag I get on ascent/descent is painful to say the least. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
jazzman13 replied to Porkjet's topic in KSP1 Mod Development
I vote combined xenon/electric charge. With liquid fuel, LFO, monoprop and ion supplies, you cover all the bases for stock. Solid fuel storage wouldn't work IRL so it would feel weird to have it in here.