elloopa
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Everything posted by elloopa
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Guess that's what in the SRBs...
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Am I designing myself into a dead end?
elloopa replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
That will cause issues with the more modules you have, especially if it has an actual engine on it. Worst part is, the tiny-est offset can cause uncontrollable rolling under power. My experience with modular ships (or other modular things meant to move) has given me two good solutions with radial modules: 1: Have segments on the central module to allow stack docking to be parallel, this may not be terribly pretty, but it gets the job done symmetrical radial modules. 2: The only other successful I've had with this is to build a shipyard (it can be a big tube with docking ports up and down it, but a skeletal sci-fi type shipyard is good if your worried about separated modules drifting away). If you dock the modules with it and go to KSC and back, everything will be lined up pitch and yaw wise. For a station though, make the shipyard mobile so you can tone down the lag when you're done. Best I got for you. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
elloopa replied to Nereid's topic in KSP1 Mod Releases
I downloaded this yesterday and none of the kerbals are getting ribbons. My first kerbal to orbit got nothing but an extra thing on his mission count. Just to be sure something was wrong, I popped a command on the runway and plonked a flag right beside it to try and get the first flag on kerbin ribbon. Yet poor Mitsy was simply given another tally to his mission count. I am using 64 bit ksp 24.2. If need be I'll list the other mods in my folder. -
[24.2] Karbonite Ongoing Dev and Discussion
elloopa replied to RoverDude's topic in KSP1 Mod Development
I'm using v6.1. I also downloaded it yesterday after googling it because sometimes I'll be digging for five minutes before finding the mods I want. -
[24.2] Karbonite Ongoing Dev and Discussion
elloopa replied to RoverDude's topic in KSP1 Mod Development
Yes, I am using the SCANsat version of Karbonite. I am using the latest versions of both mods as well. -
[24.2] Karbonite Ongoing Dev and Discussion
elloopa replied to RoverDude's topic in KSP1 Mod Development
Whenever I try and start scanning for karbonite, the SCANsat map just gives me the no data display and the detector just seems to fail to start up. -
SPACE STATIONS! Post your pictures here
elloopa replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This here is my wonderful shipyard. I spent something around 2 hours building it and the launcher. Not as pretty (or big) as I originally planned because I needed to actually get it into space. -
Circumnavigate Kerbin...BY FOOT.
elloopa replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
I do believe you are correct, although that is only active time, but walking would take nearly two months of active time. Still though, most of us have friends, family, jobs, food, and bills to deal with. And with whatever you have left as free time, probably isn't gonna be all ksp (or games in general), and I doubt I'm the only one here with a massive space program filled landers and colonies to land. p.s. if I seem rude with this reply, I don't mean to be. -
Circumnavigate Kerbin...BY FOOT.
elloopa replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
You do understand this challenge would take something in the ballpark of fifteen years, right? I mean, it took Wookiee six months to do the same task with a rover averaging at 30 to 40 m/s. Kerbals only run at 2 m/s, and they swim at half a meter per second. -
I just hope that whenever the Mk. 2 engine is added, that it looks a bit like the engines for the Talon fighters in Stealth (and is basically a RAPIER engine)
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
elloopa replied to BahamutoD's topic in KSP1 Mod Development
Would it be possible to make a part that allow, say, a tank battalion to fire their guns at the target? I was screwing around and thought this would be a nice idea. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
elloopa replied to Nereid's topic in KSP1 Mod Releases
Are Kethane, EVE, or Dmagic Orbital Science an issue with this? -
The Ultimate Stock Rover Challenge!
elloopa replied to TheBrisbyMouse's topic in KSP1 Challenges & Mission ideas
The SAS issue, sadly will require a full redesign. As for the spinning thing, if I had thought to set it to docking mode, you would see that I was actually holding forward and right. I just recorded it as separate because frankly less then a second is a bit unfair. But I shall give it another go. -
The Ultimate Stock Rover Challenge!
elloopa replied to TheBrisbyMouse's topic in KSP1 Challenges & Mission ideas
First time trying to post an imgur album, feel like I did it wrong. Anyway this is my submission.Not sure if this will effect my submission, but so I could drive the thing I had to map H and N to forward and reverse. Durability 5 Stability 5 Modularity 10 Is a rover 1 Part Count 5 Weight 5 Max Speed 18 360 turn time 20 (slow) ~0.6 (fast/spinning) Subscore calculation is a bit confusing since it isn't clear (to me anyway) on what is and isn't to be multiplied. However, my best guess at the subscore is 28125 for big circle. The spinning time would make it ~187500. -
My first rocket, in the demo when it was at 0.14. Well, the first rocket to get off the ground in one piece anyway. The second iteration was beefed up so it moved on takeoff and had wings so it flew straight. Later in the horrible flight that Jeb didn't survive.