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GilyVrys

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    Curious George
  1. First off, I've never posted on these forums, but thank you for making an amazing mod. I've turned about 8 people on to the game and I've always said "Go screw around with rockets for a while. Then download Kerbal Engineer and we'll talk." So I've noticed the KER dV calculations are off in the in-flight HUD. By a factor of 2 as far as I can tell. I've tested this three times in the same manner: 1st- rocket to achieve orbit around kerbal, running about 90/80 on the orbit. Then I've tried to hit the mun using the in game system. Generally, with the rocket I built, it says about 30-40 seconds burn. KER says it will take 18-20 seconds(and yes, reading from the right heading, not the 1/2 time). Then I go to burn at half time and end up having to burn the whole 30-40 seconds(basically the stock calculations are correct). Is anyone else having this problem with KER? The rocket I'm using is pretty much stock parts with a science jr. in the center and a three fold symmetric mk1 command pod/5 tanks and LV-T45 engines around it. The only non stock is the kerbal engineer part thrown on there. No other mods are installed at the moment. No fairings, none of the new parts. TL:DR some problems with the in flight KER. Calculations from in game non-atmospheric trajectory do no agree with the in game calculations. In game calculations are correct.
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