Onche
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Bottle Rocketeer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
has anyone read my post a few pages back ? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Onche replied to ferram4's topic in KSP1 Mod Releases
I have a problem, with my plane, when i pitch un, my plane wobble vertically, why ?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
It could be used on ammunition box too. And and btw I'm for Mk 108 / mk 103 / mk 213, these are really great cannons and they are compact. Oh, and i'm still begging for smaller turrets, like a turret that can go on 3x3 panels and another 3x2 EDIT: I read that bahamuto didn't wanted to add ammo shell box because he didn't found a way to make them look good, so i tought he could make them like that http://imgur.com/a/0BBfH -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
Turrets are too big, please add a KV-1 turret (2x3 panel without cannon) and a Tiger turret (3x3 without cannon) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
http://imgur.com/a/wL3Nr Here is my tank -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
Bahamuto, could you make multi part turret? It would be composed of two part, the turret , with horizontal turret drive and vertical, and the cannon (who can't move like the howitzer ) I want that because we could personalize (placing the chain gun on the top of the turret and placing different cannon, from 37 mm to 152 mm , and different turret because most of my tank don't have a turret because the actual one is too big ) and we could use it to other utility, like mouse trackable crane,,but it's just an idea and I bet you will refuse -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
(btw i mean the part, not the music) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
Where i can find theses tracks ? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
War thunder to that pretty well too. _______________________________________________ Btw, you should add a "heath system" for shell, for example, if the shell have 300 health, and it collide with a part, it's health is substracted by the crash tolerance of the part. So if a 200 health shell hit a structural panel, it destroy the part, substrating 80, so, 200, 120, 40, and when the shell have 40 health and hit a strucural panel, it despawn and don't damage the panel, and explosive shell should have like 100 health, and when it despawn, it create shnarpels -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
The Shells should ricochet at a certain angle . The t-34 had a thin armor but could deflect shells btw you should add more type of shells ,and the basic shell should create shnarpels when the Shell hit the armor -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
only the 20 mm shell ricochet, why not the 30 mm and the shells, my T-34 can't ricochet shells -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
I have two question 1) what is the new part added in 0.6.1 and how i use it ? 2) when you will make the shell more realistic (right now it explode like a rocket, even, explosives bullet should damage more parts, but do less damage on it, and normal bullet (if you add them) should pass trough 5 structural panel before stopping) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Onche replied to BahamutoD's topic in KSP1 Mod Development
Hi, i find that the howitzer/abram bullet are not realistic. for example, in real life, when a tank bullet hit a car, the car have a big hole, but don't explode, will you correct that ? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Onche replied to ferram4's topic in KSP1 Mod Releases
I have a question, ferram4, could you add ground effect in next version ? to make ekranoplanes possible, and to add more difficulty when heavy plane take altittude- 14,073 replies
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- aerodynamics
- ferram aerospace research
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