War thunder to that pretty well too. _______________________________________________ Btw, you should add a "heath system" for shell, for example, if the shell have 300 health, and it collide with a part, it's health is substracted by the crash tolerance of the part. So if a 200 health shell hit a structural panel, it destroy the part, substrating 80, so, 200, 120, 40, and when the shell have 40 health and hit a strucural panel, it despawn and don't damage the panel, and explosive shell should have like 100 health, and when it despawn, it create shnarpels