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Furious1964

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Everything posted by Furious1964

  1. I'm trying to use robotic arms and the Robotics Tech is required. However, it's not listed in the tree. Is that tech from this mod or another one?
  2. They show up fully in sandbox. Most of them show up in career.
  3. Here's a smaller output log: http://www./view/4hfxnwdvsgh9f9n/output_log.txt I see the parts, but there's no Robotics Tech in the tree. And I have the latest version installed.
  4. Here is the only log file I could find that lists what the game has: http://www./view/ps7l805r9m18gau/output_log.txt Started a new game with a fresh install of KSP and only using this mod. Edited the saved game to give me enough science to buy the techs I need to see the Tier 5 techs and even though the prerequisites show up, Robotics doesn't when they are bought.
  5. Where will I find this log file? I don't have one that specifically details what mods were installed. I do have Advanced Construction and it was properly installed in the GameData Folder.
  6. Can anyone help me? I installed the latest version and the robotics tech is still not showing up in the tech tree. How can I fix this as I tried a new game and still it doesn't show up.
  7. For those of you still seeking something to solve that problem, here's this: http://www.curse.com/ksp-mods/kerbal/220199-research-them-all#t1:description No more spending hours researching all the pards put in by mods.
  8. What link? Can you please provide it for me as I'm trying to make a reusable rocket with the jet engines that scott manley has.
  9. Can you create a video of this please? Having a little trouble doing this at the Hohmman transfer part. Never mind, figured out the problem.
  10. Not needed. The problem was having mechjeb do the launch for me. I had to activate the auto pilot only AFTER I reached a height of over 28k above Kerban. When auto pilot was turned on, it worked. I'm able to put the satellites up now with no problem...As long as mechjeb isn't turned on when I launch.
  11. Wow, I never thought of that. Here I was spending a couple of days reading the OP and all the instructions and tutorial materials on those subjects and it never occurred to me. Thanks. I'll try that out right now.
  12. They crash and burn. Tried setting throttle to 50% and it works, but I end up with no connection to either Mission Control or TelSat 1 so....crash and burn.
  13. I managed to get 1 up with just 2 heavy rockets attached. But I had to engage auto pilot only at 18k up.
  14. No, I have the ascent guidance window up and it's supposed to make the orbital node. I want to reach KEO.
  15. Yes, still crashes. My only option at this time is to strap 4 heavy rockets to it and try to go straight...it did once, but then I had 4 heavy rockets orbiting the satellite.
  16. So here are 2 designs for my satcomm rockets...they both crash and burn. Can I leave the box out and still have the ascent control window or do I need it.
  17. Does anyone have a good set up for rockets ad mine keep burying themselves in the ground. Will try to get screen shot of my rocket.
  18. It HAS to have a flight computer? I thought it just needed the mechjeb box.
  19. I figured it out, thanks anyways guys. Was the navigation node window I was using instead of ascent control. But does the auto pilot fire the rockets if there's no ground control connection? And is it possible to set up 4 comm sats using mechjeb? CRAP!!! It doesn't.
  20. Can anyone please help me? I'm trying to use MechJeb for the first time and it's getting frustrating. I want to set up this to launch a rocket to 1199 apo and peri in a polar orbit. Everything I do results in a crash of the rocket. How can I do this please?
  21. Have the latest version of Unity and run it with the force openGL parameter now and there are no more graphical glitches in the hangar. 😊And it runs with just using 3 GB of memory.
  22. DEMV 5 or all of them if possible.
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