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TheMaritimeMan

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Everything posted by TheMaritimeMan

  1. Downloaded the new version, and it works awesome! No missing parts for me any more (I never did figure out the missing RC.radial). I like the switchable wing textures. SRB sep is a lot better, too. Also, I don't know why, but the game runs so much better with the new version, too. I'm on a very low end system, and during launch I only got 4-5 FPS. Now I'm getting 10-15 FPS, which to me is heaven! I'm curious, when do you guys usually separate the SRBs? Do you wait until they are completely out, or when they still have a little bit of thrust? Or do you still fly without ETC?
  2. Thanks all for the ideas. I should have mentioned, I do have the four mods required for the plain version of the spacecraft to work (I assume if I didn't install them correctly the plain version wouldn't work). I pressed Alt-F2, and there is one missing part from the NRO version called RC.radial. Normally I am pitched over a bit when I separate the SRBs. I tried it going straight up this time, and crisis was averted - thanks! I'll try without ETC, as well. Trent
  3. Hi all, Newbie to KSP here. First of all let me say that this is a beautiful mod. Very fun to play, and a worthy tribute to an amazing spacecraft. However, I'm having a couple of problems with this mod that I hope anyone can help me solve. I wasn't sure whether to ask here or the other CSS thread - I will assume here since the other thread seems to deal with the previous version of CSS. I'm running version 0.23.5. First issue is that while I can play the plain version of the craft, I can't get the NRO version to work. I'm assuming that this is due to my incompetence at installing KSP mods. How I installed the NRO-specific mods are as follows: FASA: Merged GameData and Saves folders with existing ones in KSP folder. HullCamVDS: Copied HullCameraVDS folder into GameData folder. ScanSat: Copied SCANsat folder into GameData folder. RCS Build Aid: Copied RCSBuildAid folder into GameData folder. The second problem I'm having is (when playing the plain version of the spacecraft) the SRBs never burn out (as long as I have SSME fuel, the SRBs will remain at 1% fuel level and continue at full thrust), and when I jettison the SRBs, they immediately begin a wild spin. If I'm lucky, they only take out my ailerons, virtually eliminating control during reentry. If I'm not lucky, they crash into the ET, and the orbiter separates. I don't see any RCS jets firing when the SRBs are jettisoned. Thanks for any advice, Trent
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