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toadofsteel

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Everything posted by toadofsteel

  1. I wasn't playing KSP during the 0.25 update and missed this mod completely. While I can load the 0.25 verson in 0.90 and fly around in the randomized system with stock craft, it crashes when trying to enter the VAB and SPH (tested on fresh install)
  2. I'm just trying to keep it simple for the time being, just want to make a single biome planet rather than having it inherit from the template Thanks. Is that value the number of seconds per revolution?
  3. Okay so I got the texture map to load when landed, now to make biomes work. Also, I don't know where to add rotation values.
  4. I already have 2.5.6 module manager installed. Is there anything I need to add to Kittopia or DDS Loader?
  5. So I'm trying to create a planet with this mod... basically a larger Ascension, for lack of a better term, using Ike as a template instead of Minmus. I was able to get the planet to load into the game, and the map shows up when viewed from a distance, but as soon as I'm close enough it reverts to Ike's surface. Also, when the distant map is loaded, for some reason, it is lit at a 90 degree angle from the sun, and the sun will shine through it. I built a color, height and normal map, and I thought I had put everything in, but something isn't linking correctly. The files are all in kopernicus/textures and are named "dav_map.png", "dav_height.png", and "dav_normal.png". Kopernicus config file: @Kopernicus { Body { name = Dav flightGlobalsIndex = 18 Template { name = Ike } Properties { description = This is the test description for Dav. radius = 120000 mass = 2.728243862962e+20 geeASL = 0.129 } Orbit { referenceBody = Sun color = 0,0.5,0.75,1 inclination = 10 eccentricity = 0.97 semiMajorAxis = 100000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/dav_map.png normals = Kopernicus/Textures/dav_normal.png } } } } Added to the RSS config file: Dav { PQS { Dav { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/dav_height.png } Add { PQS_Mod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/dav_map.png blend = 1.0 order = 9999993 } } } } } Is there something I'm missing here? (edit: use code tags instead of quote) (edit 2: fixed the one bad bracket that was open when I meant close, still no effect.)
  6. So the game hangs when I try to run this, on attempting to load the antimatter reactor. Quick question that I'm sure has been asked before: Is this mod standalone or do you need to patch it over the 0.25 interstellar mod?
  7. My Jeb crashed into a Mun mountain because I set up a polar orbit that was too low (originally wanted to gather some of dat pole science). If I was literally 10 meters higher I would have survived. Despite the fact that Jeb "respawns", I have largely considered him "dead" (although I did launch him one time when I forgot to change in a new guy). The main guy I use now is a random kerbal named "Landan", which I have assumed is an abbreviation for "Lando Calrissian"
  8. Download files: https://drive.google.com/file/d/0BxyNNwHhE5jgejF1c21XN0VTakU/edit?usp=sharing Reddit: http://www.reddit.com/r/KerbalSpaceProgram/comments/28cinb/the_tantive_iv_from_star_wars_made_entirely_from/ Images: http://imgur.com/a/wXhlo Some Assembly required. If you would like to build it yourself, I would recommend starting by launching the engine block into orbit first, as it requires the highest delta-v to achieve a given orbit of all the modules. Obviously you're going to need to know how to do orbital rendezvous and docking to build the ship. I also included a refueling pod you can launch and dock to the ship (although you will need to refuel several times to maximize the fuel). The ship can hold 8 kerbals (3 in each of the two capsules at the head of the ship, an additional two in the science lab) and can do all the sciences normally executable in space. The atomic rockets will burn for 51.7 minutes on a single tank of fuel. Haven't yet calculated how much delta-v it gives you, but if you're patient enough it should be able to take you places.
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