So I'm trying to create a planet with this mod... basically a larger Ascension, for lack of a better term, using Ike as a template instead of Minmus. I was able to get the planet to load into the game, and the map shows up when viewed from a distance, but as soon as I'm close enough it reverts to Ike's surface. Also, when the distant map is loaded, for some reason, it is lit at a 90 degree angle from the sun, and the sun will shine through it. I built a color, height and normal map, and I thought I had put everything in, but something isn't linking correctly. The files are all in kopernicus/textures and are named "dav_map.png", "dav_height.png", and "dav_normal.png". Kopernicus config file: @Kopernicus { Body { name = Dav flightGlobalsIndex = 18 Template { name = Ike } Properties { description = This is the test description for Dav. radius = 120000 mass = 2.728243862962e+20 geeASL = 0.129 } Orbit { referenceBody = Sun color = 0,0.5,0.75,1 inclination = 10 eccentricity = 0.97 semiMajorAxis = 100000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/dav_map.png normals = Kopernicus/Textures/dav_normal.png } } } } Added to the RSS config file: Dav { PQS { Dav { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/dav_height.png } Add { PQS_Mod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/dav_map.png blend = 1.0 order = 9999993 } } } } } Is there something I'm missing here? (edit: use code tags instead of quote) (edit 2: fixed the one bad bracket that was open when I meant close, still no effect.)