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Posts posted by ebigunso
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The main problem with RCS and settling fuel is that RT doesn't let us fire RCS using it's flight computer, so we have to look into kOS which isn't really too friendly to the average player
Easy solution is to just go on and stick tons of scaled down ullage motors on board, although that is less than ideal.
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I believe there was some confusion as to the necessity of Tech Manager. If Stock supports modded tech trees, then Tech Manager shouldn't be required, correct?
Yes the OP seems to be getting quite old by the looks of things. We don't need TechManager anymore to load the trees, so that should be cut out now.
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Cool, come here for a bug fix and discover this now includes a facsimile of EngineIgnitors. :cool:Excellent:cool:
So, as it stands right now, just adding RealPlumes effectively undoes the no-exhaust problem, yes?
No, Raptor831 says in his post that it doesn't. Only choice for us is to sit tight and wait for it to get fixed
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wow, what was supposed to be a simple fix for compatibility is becoming a real mess o.O
Hope you don't get too overwhelmed.
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The latter, but I am certain that the described issues did not occur before the latest update to RFStockalike. It is possible that hotrockets is sad about switching the module names though...
Hmm, I'm having the same sort of issue, with missing effects and sound for certain engines. I don't have either RealPlume or HotRockets though.
Just that it was my first run on 1.0.4 the problem arose so I wasn't really sure of the cause. Just putting this out there so somebody can figure out what's going on.
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You said you want to add some new part configs into the release and that's taking time, so is it possible to push a fix/compatibility release first and then work on adding new configs for the feature release after that?
I don't want to play KSP without RF anymore
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cool, so how do I find out if my language replaces the decimal separator or not? And by language setting, does that mean the OS's language or the set keyboard language?
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That is odd. It would imply to me that the config is set up properly. There's MRCSFX node, the MEC node references the right RCS node, the configs are all there. Does the AZ50/NTO configuration actually work in-game? And when exactly in-game do you get the errors?
Also, maybe pastebin-ing your full log might help. I'm beginning to suspect something's going on within RF and not specifically Stockalike... But as always, I could be totally wrong.
Sorry, I wasn't being clear enough too. As I mentioned in the previous post, I had the sound issue (also effects for the LV-1 were missing too, same with RCS I used) and that was the reason I went to dig inside the output log.
The config error line was just something I found while I was at it.
In game, I seemed to be getting thrust from the RCS thrusters and it did have fuel drain so I guess it was working. Just that it didn't have any effects associated with it, which probably is a whole different issue as you said.
As for the full log, the file is so large that it's taking so long to upload (360MB gees), so I'll get that link posted once that's complete.
Please bare with the DRE error spam inside, that was due to me using an old version of DRE. Just delete all to make it easier to read.
EDIT: Here's the download link for that log file.
http://www./download/2xpqv1jcq8gj0ah/output_log.txt
KER is showing the maximum thrust and TWR properly, but is showing the current thrust and TWR as zero using the latest configs. Not sure whose bug this isI also had this issue with KER, in my case the current stage's Dv and stage remaining time reads 0 while the stage is burning. Every other reading has no problem.
I'll try testing if it's actually a RF or StockAlike problem later.
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Here's the part on the subject matter. It's strange as I see the AZ50+NTO config in here...
UrlConfig
{
name = KWrcsQuad45
type = PART
parentUrl = KWRocketry/Parts/RCS/KWrcsQuad45/part
url = KWRocketry/Parts/RCS/KWrcsQuad45/part/KWrcsQuad45
PART
{
name = KWrcsQuad45
module = Part
author = KW Rocketry
scale = 1.0
node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
TechRequired = advFlightControl
entryCost = 3400
cost = 450
category = Control
subcategory = 0
title = MK1-45 RCS Quad
manufacturer = KW Rocketry
description = A set of hypergolic reaction control thrusters for attitude control and translation in space. This version is angled at 45 degrees for better translation on a angled surface.
attachRules = 0,1,0,0,0
mass = 0.0146
dragModelType = default
maximum_drag = 0.001
minimum_drag = 0.001
angularDrag = 2
crashTolerance = 15
maxTemp = 3600
emissiveConstant = 0.2
MODEL
{
model = KWRocketry/Parts/RCS/KWrcsQuad45/KW_RCS_1mBlock45
scale = 1,1,1
}
MODULE
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 0.231
atmosphereCurve
{
key = 0 281
key = 1 101
}
PROPELLANT
{
name = Hydrazine
ratio = 100
}
}
MODULE
{
name = BBModule
}
MODULE
{
name = FMRS_PM
parent_vessel = 0
}
MODULE
{
name = ModuleThermometer
}
MODULE
{
name = TweakScale
type = free
TWEAKSCALEEXPONENTS
{
mass = 2.5
}
}
MODULE
{
name = USI_ModuleRecycleablePart
Menu = Scrap Part
ResourceName = Recyclables
Efficiency = .8
}
MODULE
{
name = USI_ModuleRecycleablePart
Menu = Salvage Part
ResourceName = SpecializedParts
Efficiency = .4
}
MODULE
{
name = GeometryPartModule
}
MODULE
{
name = FARAeroPartModule
}
MODULE
{
name = FARPartModule
}
MODULE
{
name = KOSNameTag
}
MODULE
{
name = ModuleEngineConfigs
type = ModuleRCSFX
techLevel = 1
origTechLevel = 1
engineType = L
origMass = 0.0146
configuration = Hydrazine
modded = false
CONFIG
{
name = MMH+NTO
thrusterPower = 0.4
IspSL = 0.4
IspV = 0.952
PROPELLANT
{
name = MMH
ratio = 0.51135562
}
PROPELLANT
{
name = NTO
ratio = 0.48864438
}
}
CONFIG
{
name = Hydrazine
thrusterPower = 0.231
IspSL = 0.23
IspV = 0.72
PROPELLANT
{
name = Hydrazine
ratio = 1
}
}
CONFIG
{
name = HTP
thrusterPower = 0.096
IspSL = 0.2
IspV = 0.465
PROPELLANT
{
name = HTP
ratio = 1
}
}
CONFIG
{
name = Nitrogen
thrusterPower = 0.09
IspSL = 0.1
IspV = 0.195
PROPELLANT
{
name = Nitrogen
ratio = 1
}
}
CONFIG
{
name = NitrousOxide
thrusterPower = 0.09
IspSL = 0.253
IspV = 0.5
PROPELLANT
{
name = NitrousOxide
ratio = 1
}
}
CONFIG
{
name = UDMH+NTO
thrusterPower = 0.397
IspSL = 0.396
IspV = 0.943
PROPELLANT
{
name = UDMH
ratio = 0.47823219
}
PROPELLANT
{
name = NTO
ratio = 0.52176781
}
}
CONFIG
{
name = MonoPropellant
thrusterPower = 0.231
IspSL = 0.243
IspV = 0.64
PROPELLANT
{
name = MonoPropellant
ratio = 1
}
}
CONFIG
{
name = Aerozine50+NTO
thrusterPower = 0.4
IspSL = 0.403
IspV = 0.955
PROPELLANT
{
name = Aerozine50
ratio = 0.48657718
}
PROPELLANT
{
name = NTO
ratio = 0.51342282
}
}
}
}
} -
The audio issue is probably not Stockalike, since it doesn't mess with any EFFECTS nodes or anything like that.
Something is obviously off with the first issue though. I'll check the config later on today, but can you grab the final PART node from your MM cache and post it? Would be curious to see what the final result is.
I don't quite get what file you are referencing by MM cache, but I assume you mean the ModuleManager.ConfigCache file?
This would be the last PART node if that is correct. I really doubt this is anything related though so I'm probably wrong :S
UrlConfig
{
name = C3_Tank_03
type = PART
parentUrl = UmbraSpaceIndustries/Kontainers/Tank_03
url = UmbraSpaceIndustries/Kontainers/Tank_03/C3_Tank_03
PART
{
name = C3_Tank_03
module = Part
author = RoverDude
rescaleFactor = 3
node_stack_side = 0,0,-0.6,0,0,-1,3
node_attach = 0,0,-0.6,0,0,1,3
node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0, -1, 0.0, 0.0, -1.0, 0.0, 3
breakingForce = 2072
breakingTorque = 2072
TechRequired = advLogistics
entryCost = 7600
cost = 3800
category = Utility
subcategory = 0
title = Kontainer Tank (3.75m)
manufacturer = USI - Freight Division
description = Shipping container for transporting various goods
attachRules = 1,1,1,1,0
mass = 10.4
dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 45
maxTemp = 2000
bulkheadProfiles = size3,srf
emissiveConstant = 0.2
MODEL
{
model = UmbraSpaceIndustries/Kontainers/Assets/Tank
texture = Tank_00, UmbraSpaceIndustries/Kontainers/Assets/Tank_02
}
MODULE
{
name = FStextureSwitch2
textureNames = UmbraSpaceIndustries/Kontainers/Assets/Tank_00;UmbraSpaceIndustries/Kontainers/Assets/Tank_01;UmbraSpaceIndustries/Kontainers/Assets/Tank_02;UmbraSpaceIndustries/Kontainers/Assets/Tank_03;UmbraSpaceIndustries/Kontainers/Assets/Tank_04;UmbraSpaceIndustries/Kontainers/Assets/Tank_05;UmbraSpaceIndustries/Kontainers/Assets/Tank_06;;UmbraSpaceIndustries/Kontainers/Assets/Tank_07
objectNames = Tank
textureDisplayNames = LFO;Water;Chemicals;Organics;Mulch;LH2;LiqudFuel;MonoPropellant
useFuelSwitchModule = true
fuelTankSetups = 0;1;2;3;4;5;6;7
}
MODULE
{
name = FSfuelSwitch
resourceNames = LiquidFuel,Oxidizer;Water;Chemicals;Organics;Mulch;LqdHydrogen;LiquidFuel;MonoPropellant
resourceAmounts = 5850,7150;65000;65000;65000;65000;65000;13000;13000
initialResourceAmounts = 0;0;0;0;0;0;0;0
tankCost = 13000;13000;1052000;44000;13000;15000;13000;19500
basePartMass = 10.4
tankMass = 0;0;0;0;0;0;0;0
hasGUI = false
}
MODULE
{
name = USI_ModuleResourceWarehouse
}
MODULE
{
name = BBModule
}
MODULE
{
name = FMRS_PM
parent_vessel = 0
}
MODULE
{
name = ModuleThermometer
}
MODULE
{
name = USI_ModuleRecycleablePart
Menu = Scrap Part
ResourceName = Recyclables
Efficiency = .8
}
MODULE
{
name = USI_ModuleRecycleablePart
Menu = Salvage Part
ResourceName = SpecializedParts
Efficiency = .4
}
MODULE
{
name = GeometryPartModule
}
MODULE
{
name = FARAeroPartModule
}
MODULE
{
name = FARPartModule
}
MODULE
{
name = KOSNameTag
}
}
} -
I think this is a stockalike config problem so I'll post this here. I found this popping up in the output log file. Probably the config for this is not set correctly?
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
For part KWrcsQuad45, Current nodes:
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
*RFMEC* ERROR Can't find configuration Aerozine50+NTO, falling back to first tech-available config.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
*RFMEC* ERROR could not find configuration of name Aerozine50+NTO and could find no fallback config.Also I don't know what the issue is but I'm not getting sounds for the LV-1 "Ant" engine. Probably this is a different issue but just in case.
This is what I dug out of the output log file that seems related.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Can not play a disabled audio source -
I think he's after Probe Control Room mod. Unfortunately it does not seem to have been updated for some time.
AHA, thanks that was the thing I was looking for! Bummers it's not really up to date at all but now I can follow it's progress
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This looks really awesome, I'd love to see this one released
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I remember someone talking about it before, but I totally forgot what that mod was.
I remember him saying something about controlling probes from mission control on the ground or something.
If anyone has an idea of what mod this is, please tell me what that is
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Can we get engine configs for BoxSat engines by any chance?
Oh and is it intentional that you set upper stage engines from KW, like Vesta VR-1 and Maverick-1D to only a single ignition? I remember them having 4 before.
It's really hard to use them as an upper stage engine if they only have a single ignition.
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issue solved: http://forum.kerbalspaceprogram.com/threads/81239-Stockalike-RF-Engine-Configs-v2-1-7-6-21-15/page65
was RF stockalike's problem.
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I'm trying to get KSP running on linux (Ubuntu to be exact), but I'm not really sure which file I have to execute.
I want to get the 64bit version obviously, but I noticed there wasn't any download link specifying the 64bit client on KSP official download page. Regardless I've downloaded the Linux version and unzipped it.
Now what do I do?
I assume I launch the client through KSP.x86_64?
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As the title states, the game stops while loading the game in at the start, always when it gets to the LV-N engine part. This is after ModuleManager finishes applying.
To be clear, the game is NOT crashing but rather just stops loading. Text on the loading screen still changes over time like normal so it's not the client hanging up.
I've also checked to confirm it's not a memory limit issue, as KSP was only taking about 2GB of memory when the issue occurs. I have checked this multiple times.
So I looked inside the output log and got this at the bottom. looking at this, I've tried reinstalling FAR since that seems to come up a lot, but it didn't help. Neither with RF.
I have no idea about the U235Rods resource, never heard of that being used anywhere. If anyone has an idea about this please give me some help.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
U235Rods not found in resource database. Propellant Setup has failed.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0
at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at SolverEngines.ModuleEnginesSolver.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at RealFuels.ModuleEnginesRF.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0
at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration, Boolean resetTechLevels) [0x00000] in <filename unknown>:0
at RealFuels.ModuleEngineConfigs.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0
at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0
at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at ModuleJettison.OnStart (StartState state) [0x00000] in <filename unknown>:0
at Part.ModulesOnStart () [0x00000] in <filename unknown>:0
at Part+.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at RealFuels.ModuleEnginesRF.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at FerramAerospaceResearch.FARPartGeometry.GeometryModification.StockJettisonTransformGeoUpdater..ctor (.ModuleJettison engineFairing, FerramAerospaceResearch.FARPartGeometry.GeometryPartModule geoModule) [0x00000] in <filename unknown>:0
at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.SetupIGeometryUpdaters () [0x00000] in <filename unknown>:0
at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[FerramAerospaceResearch.FARPartStressTemplate].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at FerramAerospaceResearch.FARAeroStress.DetermineStressTemplate (.Part p) [0x00000] in <filename unknown>:0
at FerramAerospaceResearch.FARAeroComponents.FARAeroPartModule.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1) -
How much are you done with ullage switch over? When do you expect you'll be done with it?
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No longer needed
Thanks! Now I can go on to removing it
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So now that ullage is a thing in RF, does that mean I don't need engine ignitor anymore? Or is that still required?
Since EI isn't updated in quite a while, I was thinking of removing it if RF finally has the feature incorporated.
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Wouldn't squad tell you these things if you send them a question? Or if you make out your own alternate solution to the stock effects and send that over as a proposal, maybe they'd consider it.
I do think it's a good thing to not bother them so much, but if working it out by yourself is as hard as you say, I say you should take the problem up to squad also.
I'd really love to see your visions come true, of a truly magnificent view of space!
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Where are the histories for the kerbals stored in? I want to migrate the data through installs.
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I'm interested in this mod but before I try, I first want to know if the proposal made in the Test Flight wiki is already implemented or in the works right now.
I really don't like the idea of failures being completely random, without a clear cause to the issue. So it'd be nice if the Complex method proposed there is already implemented, or at least in the works.
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
in KSP1 Mod Releases
Posted
One thing I noticed and would like added in to the new release, a config for the retro booster on R&S Capsuledyne's 3.75m capsule.
Thanks!