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RamirezCorp

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    Bottle Rocketeer
  1. Im sorry to ask for this but can you make the .cfg file for the Aerolegs, I would very much appreciate that
  2. Is this mod compatible with TweakScale? If not, can it happen?
  3. How do you figure out the cost per kerbal? sorry im new to this
  4. The Tank is 41.6925 t Edit: I just Reinstalled Ksp and the TWR is perfect, no problem here anymore
  5. I downloaded the mod and tested out the Falcon 9 Full Thrust Reusable, and the TWR of 9 Merlin1D+ engines is 0.62? and i can't get off the launch pad, can someone help with this issue?
  6. The Download Link does not work can someone provide me a link that works to the mod?
  7. quote=benjee10;1923049]Boy... you leave a thread for a couple of days and a lot happens hahaha! I worked out what was happening. Somehow an old (misoriented) version of the model got put in the release - no idea how I managed that - so the IVA props were present but rotated 180 degrees round so they were beneath the floor. Fixed for latest release! thanks so much for that! Added configs to the release Also upped the RCS power. Don't want to overdo it though so I left it at 3. That must be caused by the Lander engines having too much heat production. I lowered it a little. IRL plasma thrusters tend to actually be lower temperature than chemical so it makes sense! When the custom ports are in they will have a higher heat tolerance. Yeah I had some misaligned nodes in Unity. Fixed! http://cdn.yourepeat.com/media/gif/000/831/761/4f99349fea26fd3b94273d1839d482f8.gif I love it! You can fly it straight up if you like, you just need to be careful with steering since it uses A LOT of electric charge in the atmosphere. Alternatively, HyperEdit or a big dumb booster! xxhansonmaxx has handed over Lazarus dev to me so I can answer that! Will likely have landing engines, crew capacity, a science lab and a built-in science experiment. New version with bugfixes, DDS textures and KIS compatability: Version 0.5.5[ quote] Hey Benjee im having a little issue, I can't attach the endurance plasma thruster on the engine pods nor can I attach the cargo boxes in their slots.
  8. Benjee i donwloaded the mod but the Lander Craft does not appear in my inventory??
  9. [QUOTE=benjee10;1822936]The 3.75m one fits one Ranger, the 5m will fit 2. Test fly the Mini-Ranger. http://i.imgur.com/5CZOGTi.png I've decided against VTOL capabilities. Since it's so small and light it doesn't need VTOL, it can just glide to a runway landing. Adding a VTOL engine just adds a huge extra layer of complexity to the parts and getting the balance right etc. etc. Still needs thrust effects/emissives. Should the Mini-Ranger be a 1-seater or a 2-seater? I think it's a 2-seater in the movie, with TARS taking up one of the spots. Would you rather have it with 1 seat and a robot or 2 seats? IVA next.
  10. Hey Benjee are you still going to make something useful for the cargo on the endurance?
  11. Benjee i know your busy and all but what are you going to do about the detachable habitation modules, I had an idea where you can land them and then they inflate up a greenhouse and a habitation station, perhaps even a science station ? you can ferry them down with the ARM from the game that used to attach to asteroids.
  12. Shryq the Ranger is just Awesome right now!!! without a doubt, now im just noticing a missing piece, solar panels on the top of the wing?
  13. Honestly i think it doesn't matter if the RCS isnt exactly the same as the movie but just make the spacecraft very controllable when it comes to docking or maneuvering, i actually have trouble going forward using RCS, it only uses the front thrusters, not the back ones, one other question, will the VTOL engines use monopropellant or liquid fuel?
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