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rdamiani
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Everything posted by rdamiani
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
rdamiani replied to Gameslinx's topic in KSP1 Mod Releases
Already at max. -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
rdamiani replied to Gameslinx's topic in KSP1 Mod Releases
Set up a new KSP for this mod camp. Very pretty. My first steps on Serpent... Of note the runway does have a funny lip with no ground under it. Can't figure out how to fix it myself. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rdamiani replied to Starwaster's topic in KSP1 Mod Releases
Nope changes made at all. Speed about 20 m/s then 0 m/s when I started braking out of sudden personal combustion fear.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rdamiani replied to Starwaster's topic in KSP1 Mod Releases
So I had a rover going down a hill and my Kerbals catch fire then explode. Is there a way to tweak it so rovers on the ground don't suffer this weird issue? I was on the hill west of the KSC using the packrat rover mod. When they caught fire I stopped. Got scarey then. Combustible Kerbals... Who knew right.- 5,919 replies
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[WIP] Nert's Dev Thread - Current: various updates
rdamiani replied to Nertea's topic in KSP1 Mod Development
SPP did a proper mark 2. Here is our mark 4. I want. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
rdamiani replied to stupid_chris's topic in KSP1 Mod Releases
SQUAD needs to make these chutes stock. They're about a hundred times better. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rdamiani replied to Starwaster's topic in KSP1 Mod Releases
Hey guys. This campaign I'm adding in deadly reentry and I'm wondering about the heat shields in the package and any suggested packages you folks would have for a heat nublet. Mostly wondering about some good looking shields and maybe even expanding ones. This mod looks pretty cool and I'm excited to slip it into my lineup.- 5,919 replies
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
rdamiani replied to Paul Kingtiger's topic in KSP1 Mod Releases
Love the work! I take TAC, rip out the ugly models and slip in the wedges. Looks grand! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
rdamiani replied to Paul Kingtiger's topic in KSP1 Mod Releases
Give people the choice to avoid the usual earth shattering kaboom. -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
rdamiani replied to RoverDude's topic in KSP1 Mod Development
Its like your writing half the game I wanted from Squad Keep up the awesome work. -
[24.2] Karbonite Ongoing Dev and Discussion
rdamiani replied to RoverDude's topic in KSP1 Mod Development
Sweet logo and nice mod. This IS the mod I've been looking for. Competition makes everything so much better after all. -
[WIP] Orbital Kolonization System... it's MKS... in space!
rdamiani replied to RoverDude's topic in KSP1 Mod Development
Rover, I wish your mods just auto loaded into my KSP. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
rdamiani replied to TaranisElsu's topic in KSP1 Mod Releases
Great stuff here TaranisElsu! I consider this mod the core of my KSP play. Its just not KSP if your mod isn't providing my Kerbal's with snacks. -
Your mods are all must haves in my games. This rover is really awesome! I'm gona have a fleet of the little buggers exploring! For Science!
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[0.90] Kerbin Shuttle Orbiter System v4.13
rdamiani replied to helldiver's topic in KSP1 Mod Releases
Fantastic work again guys, a must have in my campaign! Even suffering my custom rebuilds and alternating designs the ships still fly like a bird. I mean, some mistakes were made in the cockpit, but those were... uh... slight snack related errors. There was no fighting over a slushy... -
[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
rdamiani replied to Albert VDS's topic in KSP1 Mod Releases
Change "switchableInFlight = true" to "switchableInFlight = false" in the .cfg files. Your will shall no longer be taunted.