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LoganMalone

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Everything posted by LoganMalone

  1. Is there any reason for me to explore and do science beyond Kerbin, Mun, and Minmus now that I've completed them? Should I quit playing now and wait for the rest of the planets, moons, etc. to get their Biomes populated? I kind of feel like proceeding will be either a waste of time or just be boring since there will a lot less science to do without Biomes. Any advice would be helpful.
  2. Do 'flights' include the space debris & junk from real flights of probes, stations, etc? If this is the case, then I'd recommend limiting the space junk quantity in the menu settings.
  3. Most real world rovers operate in centimeters (inches) per second, not in meters per second. Rovers are NOT used for racing across the landscape, rather they are used for science at a painstakingly slow speed. What KSP provided us is way over the top in regards to speed on a foreign planetary body. Any one else concur with this?
  4. KSP Can be a monstrous time sink as well when you manually calculate everything. I feel like I’ve barely scratched the surface; however I can rip through 4-6 hours in the blink of an eye while playing KSP as well. Can others relate to this?
  5. Has there been even a single KSP Dev post about this issue communicated from the KSP Devs to the Unity Devs? Any forward traction to get conversation about it which could cause potential actions towards a resolution even in the near or distant future be it one, two, or three years+ ?? I'm getting weary of hearing about what the problem is and not hearing enough about actions towards a fix.
  6. I really like the tugs you all designed. I'm honestly trying to not over-engineer things, however it's a nasty habit, LOL. All is well so far after I went back to the drawing board and re-engineered the space tug. No wobble is being produced as long as I pull the loads. Thanks for the suggestions and advice. I needed it badly. Below is my new design which is very functional and a bit over-engineered in regards to power, however it's working out well so far. Notice the four EAS-4 Strut Connectors holding down the Large Advanced S.A.S Module. Without the struts, the Clamp-O-Tron Sr. Docking Port will rip right off the end. I dont know if it's a game bug or a simple original design flaw on my part.
  7. How do all of you handle transporting large fuel tanks, space stations, etc. with a space tug without generating excessive wobble even at under 5 meters per second speed? I'm in the process of creating my first space station which I'm going to place in orbit around the Mun. I'm using a space tug to assemble the large parts of the station and transport to the Mun. I continue to experience excessive wobble between my space tug and the station parts (Ex. Rockomax Jumbo-64 Fuel Tank)where their Clamp-O-Tron Docking Ports meet. In addition to this, if I attempt to haul a Rokomax Jumbo-64 Fuel Tank from Kerbin to the Mun with my space tug, the mass of the fuel tank makes my Holman Transfer to the Mun fail where two begin to wobble and it causes the tug to loose it's trajectory during the transfer burn. I'm role-playing and am trying to all the manual work in near Kerbin orbit rather than just assemble the entire station in the VAB and sent up on a massive rocket. My space tug and the fuel tank is below. Any advice would be greatly appreciated. Thank you. http://i1310.photobucket.com/albums/s652/LoganMalone/screenshot2_zps6043e5ea.png' alt='screenshot2_zps6043e5ea.png'>
  8. I've never navigated the riverbeds on Kerbin. I long to find their genesis and navigate to their river deltas. I've been to the top of a lot of mountains and inside old volcanoes or impact crater sights.
  9. Which game mode (sandbox, career, science) is best for beginners and why do you think your suggestion is best? Each one has something that I want, however I know new players will find many difficulties in career mode and things will come to and end eventually past Minmus for me. I'm looking to (1) learn to use technology and hardware, (2) learn how and where to gain the most science (3) learn the basic to advanced math in the game, (4) get into more advanced designs and fuel saving strategies, etc. (5) lastly how to make money on missions. Thank you!
  10. I had the same occur to me. Had full electricity power, etc. The only thing I could figure out was that I was on the dark side of the Kun when it kept occurring. I waited until I could see Kermin while in the dark side and the problem was gone.
  11. Yes, I just did recently until a new update comes out, and I've only had it for a month. I spent countless hours trying to unsuccessfully rescue Kerbals from the Mun which turned into what felt like frustrating work. I just don't have it in me to continue when I don't know what I'm doing wrong in any of the hundred steps or more of planning. I will probably return after the game is finally released and more polished. Right now, it's just too heartbreaking.
  12. I'm going to re-do the tutorial over again especially what you posted in your signature. I'll just stick to staying on Kermin and within it's atmosphere for a month or so until I re-do everything from scratch. My focus in career mode got off track with my target being on obtaining science to get more parts instead of having a goal of learning to implement my math calculations, design, execution, and then changing things in order for greater success. Most likely I'll edit my rocket designs or delete them and start over. Great quote from JFK by the way.
  13. I think attempted to do something more advanced than I'm ready for. Lesson learned, LOL
  14. It's impossible, I only have 23.36 units of fuel left. Friction on the surface of the Mun when using rockets to gain momentum caused many explosions. I've tried everything so far. Here is the first stranded kerbal.
  15. I will have to sort all those out. My kerblas are all stranded in craters with steep sides with inclines and slopes. The other thing I'm dealing with is trying everything you've mentioned plus trying to land in a relative close proximity under 1 to 3 KM away. My most recent rescue rocket landed safely, however it was 75.6KM away. There is no way that a Kerbal should be forced to walk that distance, LOL. That would take a years walking time with their little legs.
  16. All the advice I've been given, I'll put to use. I didnt know that shaving off a few bits of mass could made a difference. I'll rework the design and not send any more Kerbals to the Mun, I've made a mess trying to rescue the stranded ones thus far. I'll just send probes up and hopefully I can get few of the kerbals back. They have a lot of science that I desperately need, else I'm at dead end in the science progression. If I successfully return my kerbals fine, if not then I will be forced to abandon them on the Mun and move on to Minmus. I can't even imagine going to another planet if the Mun is this difficult. I'll have to spend a lot more time studying how others do it without mods of course. By the way, what is the learning curve time in this game anyway? Weeks, months, or years? I'm just curious.
  17. Here is my lander with engine photo and description. It's the LV909 engine.
  18. I have no idea what you're talking about, LOL. I'd have to see what you're referring to. I just started making probes and successfully landing on the Mun. I had 6 of them that didnt have enough fuel to get off the Mun either so I've been destroying them at the space station.
  19. All my rockets have not enough fuel to escape the SOI. I stopped using MechJeb and have been using manual calculations and maneuver nodes, etc., it just feels better to learn the process things this way. I could try the radial tanks again. My first photo has two side mounted fuel tanks for that very purpose. However I got low on fuel during the descent and had to use them to stop horizontal movement...then upon landing my fuel is down to about 20 units left out of 180 units. By the way, the more fuel I carry usually causes me great difficulty in obtaining orbit circulation. I most probably need to go back to the drawing board and recalculate everything from scratch on a whiteboard or notepad. Thanks
  20. If there was a mod that would show the points of improvement from launch to Mun landing and return flight, that would help new players identify what exact part we need to improve on. Its like learning how to fly a commercial plane, there are too many small steps at the granular level that impact in the success or fail of your flight. Same with KSP.
  21. I have 3 stranded Kerbals on the Mun. On the first landing, the rocket tipped over while on a 45 degree slope. The other two were rescue missions which landed safely, however both had so little fuel left that it's impossible to leave the Mun. Anyone have this happen to them? I'm disgusted that I use so much fuel to make a Mun orbit, and spend 90% of it to land and stop horizontal movement that I stopped playing KSP until I can figure out what I'm doing incorrectly. There is no guide or hint as to what I should be doing or learning better, etc. for Mun landings. Since the Mun is so close, you'd think that it would be easy on new players just getting into the game to learn how to do all the right things in order to land and conserve fuel, however its pitted with so many craters and hazardous slopes with high ridges that it's almost impossible for a new player like myself to land and at least get a slight bit of satisfaction that all those calculations I did actually paid off. If you're wondering, yes I'm playing the stock game in Career Mode with only MechJeb installed. As far as listening to Scott Manley videos, his videos are good, however he is a seasoned in it and not a novice to KSP. Any other players feel this way when you were new to KSP and learning?
  22. Actually, I'm having a fun time trying to figure all this stuff out. I have a Kerbal stranded on the moon as I write this. The sun is passing and nightfall will soon occur, thus my kerbal will have a very cold night in the darkness inside his new crater home. I was trying to get a rescue mission underway to get him back home with his kerbal family. I made a successful landing on the Mun, however I totally forgot that my capsule had only one seat. Thanks for the replies, they helped me think in a different manner.
  23. Correct. I have seen that. My inquiry is why does the orbit velocity not stay at 2 m/s if you burn down to that level. I slowly increases over time with no user input. Any ideas whats causing this? Thank you!
  24. I noticed that when I maneuver retrograde that after my orbit velocity reaches to almost zero, it slowly begins to increase. If I leave it alone, it will go well past 31 m/s or higher. Is this a game design or a game programming bug that needs fixed? Thank you!
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