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Mini

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Everything posted by Mini

  1. Everything in this pack just blows up on me. Wanted some more powerful rockets to get a larger moon lander to the moon but stuff just blows up on the pad, looks like the stock decoupler is the problem, any solutions? Mini
  2. Hello! Have been playing Kerbal Space Program for a while now and I have become very proficient in Orbits, Mun Landings and the like but with this new patch and persistence of space debris i would like to keep space as clean as possible but still have satellites. Now my best method so far is to have a first stage which gets me to a half way house so to speak, if i don\'t like the way the orbit is going I can abort if I do I can proceed, the stage after this burns to make my orbit cyclical, I then jettison this stage with retro burners (from Silisko\'s MOD) to get it as far away as possible and there you go, one satellite in orbit. However that second stage is still there following along not too far behind. I have tried a similar solution by putting the satellite in the middle but I am still left with the previous stage in orbit. I have not attempted strapping a satellite to the side of something yet because I feel it may become to imbalanced and having not killed Bill, Jeb and Bob yet I don\'t want to now! =P Any ideas, tips or tricks? Cheers Mini
  3. Yes, joystick works fine in all other games. It\'s defo a KSP Problem. Cheers Mini
  4. Hey all, I have read the other post in here about Joystick Mapping but that\'s not my problem. I can set my Pitch and Roll Axis but when i select Rudder or Throttle the game doesn\'t seem to recognise that i am moving my stick. I am using a Saitek Cyborg Evo Force which works fine with Pitch and Roll, but no Yaw or Throttle. Hope there is a fix for this. Cheers Mini
  5. Is there also anyway to make the large SAS module more sturdy at the moment i tend to place them throughout my orbital rockets but they tend to just snap at the point of placing them, like a weak link. Also is there any reason that a balanced rocket with SAS and gimablling engines would sway with YAW left to right and SAS can correct but i cant? Gets worse and worse the higher i go. Mini
  6. Can this MOD be used in conjunction with any other mods? I have 3 copies of KSP installed 1 stock, 1 Novasilisko and 1 Novapunch, can i run this mod with any of my modded copies or does it need a clean slate copy to work?
  7. Been testing 0.6 and one addition i would make would be to let the Load Fairings join at the sides as well as top and bottom as when you are covering up larger loads they wobble about and don\'t joint at the top, rather unsightly. Mini
  8. Hey Guys, Just made my first venture into MODS with this game and liked the look of the Silisko pack. I have just made my first orbit and re-entry however on the way up there i am having to everything manually as turning SAS on just turns my rockets into a Wobble-fest. I have tried running struts down them but the game seems to ignore them and the rocket keep wobbling. I am using Advanced SAS modules and gimbaling engines as far as i am aware. Am i doing something wrong, should i be using Silisko in conjunction with another set of MODS? Some advice would be much appreciated. Cheers Mini
  9. Looks similar to mine! http://kerbalspaceprogram.com/forum/index.php?topic=4354.0 Have Fun Mini
  10. Here she is, the Kerb Dropper! A what i would call Medium size lifter looking at the sizes of some on the monster rockets on these forums. She carries a single Kerbal TV Satellite. Tuner to KCTV 'Kerbal Clone TV'. After take off the first set of SRB\'s Burn out and seperate in two stage due to proximity. The second stage SRB\'s aboce then ignite and end as the Liquid engines go through their first tank of gas, these SRB\'s are then jettisoned. The tri/tri system of liquid rockets then burns just outside of orbit where the initial stage keeps going as the secondary higher stage drops off while lined up ready to burn before the Apoapsis to extend Periapsis. Once orbit is achived the Tri liquid rockets there from launch are dropped leaving the rocket with a x2 Fuel load and Liquid Fuel engine, the Payload and the Command capsule with its own engine. This is the orbit i achieved first time after 3 test flights and no Kerbal losses. Here is the KDC ready to release it\'s payload in full orbit. Orbital Correction Rocket Release. Payload and Command Module Payload Release! Payload in Orbit! RetroBurn over cape Kernaveral! Landing Safely. Thanks for looking guys! Hope you enjoyed the read! Mini
  11. Mini

    Greetings!

    Hello! I\'m Mini and after watching a few Let\'s Plays of this game on You Tube i thought i would give it a go and oh what fun it is! I am only using the stock game at the moment and have completed many full orbits and succesful ocean landings. I was wondering if there is much of a community as far as Teamspeak goes where people can sit and talk whilst playing the game so they can share stories, knowledge and tips on the game? See you amongst the stars! Mini
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