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daedaelus

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    scottgreybush

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    SSP Public Relations
  1. Thats exactly what we needed thank you ill send it to the right people. - - - Updated - - - I wouldn't worry and like i said we dont know what 1.1 is going to fully give us so we will cross that bridge when we come to it. As is i run dozens of mods and thats with the x32 limit and ATM installed. Higher res does not always make the mod better for example look at KSO i really look up to their work and made a very beautiful mod without destroying ram consumption even with all the addon packs.
  2. Can you get me some specific pictures i have seen it randomly but i have not found many good 360 shots of the alternate skin.
  3. Until 1.1 is actually out everything is pure speculation. But know that we will QA test the mod before release by more than one person so we will definitely take feedback from dev builds and make sure the average user can enjoy the mod. Also kerbal downscales textures on its own and unity 5 i believe improves on that so your quality may be reflected on how high your graphics settings are. Like i said we wont really know until it is here but i wouldn't worry the mod will be vividly tested by more than one selection of computer hardware. Personally i will test it and i only have a Nvidia 670 and a AMD FX 8350 which is not the most beast of a rig more of a medium at this point when it comes to kerbal system requirements.
  4. We are trying to up the resolution on textures but honestly soon as the next kerbal patch drops we will be on unity 5 where we have x64 and better lighting and reflections to work with. Ill see what we can do on the current system but when that new patch drops i am expecting the appearance of this mod to really improve more than it already is.
  5. Thank you that really helps alot, it looks like our SRB's are quite accurate would you suggest any improvements to the SRB textures we currently have or do you think they are accurate?
  6. Alright gents here is where we need the community in helping us add to this project. We need pictures of the various different SRB paint jobs over the years and the various shuttle paint jobs over the years. If you can find pictures that will be easier for us to turn into textures great if not pictures along will give us a general idea. As im sure you all know the SRB's had many paint jobs after refurbishment so we are trying to adapt those as interchangeable textures.
  7. We have received a lot of applications and they will be reviewed. If we really need anything beyond that of the form we will shoot over a PM. There are A LOT of applications to go over so bare with us it will get done .
  8. Ultimately the project got too big for one man to handle alone. It was a joint decision to reform as a team to better load balance issues and work towards bringing this mod to full release. With just mike doing nearly everything the project would have taken too long to ever actually get done and it was a bit stressful. After the efforts of today im extremely confident in our expanded team and plans to get the SSP (formerly CSS) project to full release. So what does this change mean for everyone? It means updates will roll out more polished and with either more content or more refined content without going through the 1 step forward 2 steps back issues that did tend to happen. Also news and information will flow a little more smoothly, the blog is going to be updated often and when we release WIP pictures we want to make sure it is of things that are near release so nobody gets their hopes up. Nobody is upset and everyone is working together which will only bring us positive results.
  9. A moderator is doing it on the old thread we are just waiting for it to happen.
  10. To be clear Mike is actually part of the team he will be able to see these applications when we review them so nobody's previous efforts will be forgotten. This is not a new mod from Mikes we just restructured the team to be far more efficient and not lay so much work on one man. Here is a statement regarding the state of the mod: http://forum.kerbalspaceprogram.com/entries/3715-State-of-the-Program Hopefully this will get everyone up to speed specially those who may have been confused with the closure of the old thread.
  11. We received both re-applications and they are being reviewed. There is a lot going on right now to get re-organized so bare with us in delayed responses.
  12. Im sorry of my absence i have had personal issues to deal with. I understand your feeling overwhelmed but you are taking on a lot of tasks at once. It may be worth focusing on one task at a time. I wish i knew more about modding and configs or i would gladly help you with the shuttle. I have little experience or knowledge in really anything else. Along with personal reasons i took a step back as there where so many other projects being tasked that i had very little knowledge about. It may be worth taking a seat on so many projects and focus on one at a time. If you wish i would be glad to PR for you so you are not overwhelmed on the forums. You have me on skype feel free to contact me at any time. I do beg of you not to abandoned the shuttle. Other modders have been working on orions, CST and of course many progress/soyuz what has always been needed is the shuttle. It is getting better and better the shuttle is fully at a point to where it is usable in nearly every way. You dont need to make every adapter ever designed by NASA lets be fair here this is kerbal half the fun is creating your own payload launch and setting it up in the cargo hold. I have done this since the rocket2gunz edition. A large docking port at the back of the payload bay and build from there. Here is an idea to maybe balance your work. Make a stawpoll on what people want to see most. Let everyone vote on what they want to see then focus on each project based on the straw poll. Your an extremely talented modder mike but you take on projects that usually have teams. KSO has a team and thats a collection of 2 shuttle types and space station parts, you have exceeded that greatly. I will be glad to help you manage community outreach i do it for a living. As for the community some basic things i think we might need is some documentation like KSO has to help people using this mod understand it since it is so complex. Before you throw in the towel take a breather. Let the community relax with their demands.
  13. NASA distributes all content for educational use. NASA is also funded by the government as such there is no copyright issue. I like KSS (Kerbal Shuttle System it is easy to remember and does not overlap with KSO.
  14. This is a development thread so nothing is finalized. Once Mike feels everything is good to go im sure it will be packaged up in a better format with the proper documentation for new users. Right now this is a WIP and your experience with the mod may deviate until completion. However reporting bugs is the biggest thing right now, i have been doing some extensive testing but since this is now a open beta the more reported the more mike knows about and fixes.
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