Dun Kirk
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Rocketry Enthusiast
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How to change ship and still going?
Dun Kirk replied to WolfyPlayer's topic in KSP1 Gameplay Questions and Tutorials
there is a mod which does this -
Could we have a 'stickied' how-to thread?
Dun Kirk replied to Hidden Gunman's topic in KSP1 Gameplay Questions and Tutorials
google scot manley -
dv for Tylo and Laythe lander.
Dun Kirk replied to SSSPutnik's topic in KSP1 Gameplay Questions and Tutorials
yerh laythe and tylo are tricky to land on... 5x the mun's gravity (kerbin is 6x). -
Efficiency - Mun Descent
Dun Kirk replied to Osprey's topic in KSP1 Gameplay Questions and Tutorials
until costing comes in and the science rehash its hard to tell...... I used a reusable lander with a fuel depo in orbit. I think building minimal fuel profile is ignoring the cost of launch.... -
At the movement you unlock a group of parts, eventually resulting in your parts lists being cluttered with parts you personally never use. (it seems you may be able to pay for a part before unlock) Is there away of rigging it, so you unlock a group of "prototypes". Then if you like the part you pay extra science/cash for actual development. (real life mechanic) To balance this, any part you didn't research in that block, costs towards the next stages unlock cost. I say this because people have said, "career mode is better because it restricts the parts you have, making you get a better step by step understanding of rocket design." This way people can customise their parts lists on personal preferences, rather than "bang you have 5 parts, only 1 you will use."
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Action Group Addition
Dun Kirk replied to Themorris's topic in KSP1 Suggestions & Development Discussion
I got a better idea.... action groups can be placed as a stage group. same thing but simpler. -
Suggestions for a good Mun payload lander.
Dun Kirk replied to zukalop's topic in KSP1 Gameplay Questions and Tutorials
I built parts that basically all had a poodle engine myself. I had a stab at a nuke sky crane but I didn't like the dodgeyness of pickup. Maybe when resources come out I'll have another go. -
if xenon tanks and ion engines are in utility.... then RCS tanks can be put in command/control with the RCS ports.