Dun Kirk
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Everything posted by Dun Kirk
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Increasing Emersion Should Be A Priority
Dun Kirk replied to samhuk's topic in KSP1 Suggestions & Development Discussion
I think it'd be nice... that if you have say a hitchhiker and a cupola attached, you could click the doorway and move to the cupola. I assume with upcoming tweakables you may be able to move crew around parts hab parts without having to eva. But they didn't stipulate that, it may be the ground work. -
What's the Point of this sub forum?
Dun Kirk replied to TADBTD's topic in KSP1 Suggestions & Development Discussion
I think feed back is useful. As others say the devs can't get into arguments over stuff, every-time someone says "I want Gas Giant 2 now!!!". I have to say given what they say "will" come in .23 I'm surprised there is not more chatter. -
What Do YOU Want To See First?
Dun Kirk replied to plainawesome's topic in KSP1 Suggestions & Development Discussion
basically what they say will come in 23 and moar!!!!! -
Answer to why there are always new recruits & where goo come from!
Dun Kirk replied to TUFOM's topic in KSP1 Discussion
is that radioactive squid in the trailer how krakens are made? -
"not necessarily returning" Ah I see what you did there... a place holder for the "coming soon" mining rigs?
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Duna, Moho and Vall have effectively 2x the Mun gravity. Duna is fairly easy with the atmosphere, but the other two? Would this design be ok or would I need drop tanks? Uploaded with ImageShack.us
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Why isn't the ion tech listed under propulsion?
Dun Kirk replied to Galileo Kerbonaut's topic in KSP1 Discussion
I wish RCS tanks were in command, just so I'm not scrolling so much through propulsion I think xenon is so useless but for probes and its currently high up the tech tree -
A different kind of Science
Dun Kirk replied to Kaito's topic in KSP1 Suggestions & Development Discussion
I like the idea of a tougher grind, but my current experience is the spam transmit, so if I like tougher, I'm not sure. Not sure how landing hard is a good thing? More like more efficient launcher/trajectory gets you better tech. What the skills of kerbals themselves have is unclear yet. It'd be nice gold shirts can do more technical surveying. -
it'd be nice to have a laser pointer thingy, which shines a croshatch/target that way you can see where your port is relative to the target. could be used for landing to. at present the lights seem weaker than previously.
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Feedback from a KSP Newbie [v0.22.0.351]
Dun Kirk replied to Queeg's topic in KSP1 Suggestions & Development Discussion
the game devs I guess are still in debugging mode. I seriously don't get the logic of not having a clickable science dude who tells you random facts like "ISP = fuel efficiency" and "less is more, but not when space tape is involved" this game needs a fact sphere.... ^ ^ -
So if I strapped nukes and jettisoned the mainsails, this set up would be "slightly" better. I just want to build a core interstellar craft without wobbles. How many is too many nukes?
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I've dragged my launch stage up into orbit by draining everything dry. Would this make sense to refuel and use to boost off to interplanetary? (This is my way of getting around having to dock *wobbley* things together.) Uploaded with ImageShack.us
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nice I took the stock one an edited it slighty (yay me )
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Edits to SCIENCE that I would love to see
Dun Kirk replied to B787_300's topic in KSP1 Suggestions & Development Discussion
space station = camper I think it'd be nice to have a 2m master science part, which contains all the science stuff. -
nice one
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my saves were not broken, the game just progressively get unstable for me
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Grouping Flights
Dun Kirk replied to ixolate industries's topic in KSP1 Suggestions & Development Discussion
* bump * I'd like this feature and the ability to hide each group in map view. -
Money in Career Mode: Contracts Office
Dun Kirk replied to AvitusNerva's topic in KSP1 Suggestions & Development Discussion
its a planned feature, the uncontrollable building is mission control which will give you missions and budget. KSP will be a purely peaceful, "achieve geosync-K orbit for 10k", not military. -
impressive
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New Science Model: Tangible and Intangible
Dun Kirk replied to SkyRender's topic in KSP1 Suggestions & Development Discussion
I think if we wish to transmit surface samples, then they should add a part you have to research which does the analysis, or add it as a feature to say the lander can and tri can. That said they indent to add IVA? so wether you get to spash mun rocks yourself I don't know. -
Suggestion: Radar alt / Gee-force, switch on press Currently the Gee-force is barely used. Being able to switch to the radar-alt, mean that you are not switching your vision between your navball and a "sea level" alt read out, which can be grossly out. (probably been suggested since day 1) I assume eventually you wind up paying lawsuits if the grav needle goes to high I guess
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I have on multiple occasions imagined the master alarm sound from apollo 13, when an engine shears off. Thumbs up. They do plan to have voices in game, so I would me nice to have a radar range count down. Atm you have to be in the IVA to see it...