So, I've got a list of questions. I'll read all answers. Please try to answer as many as possible. Please note that all of this needs to be stock. The only mod I use is Hyperedit for stage testing on my testing save. 1. In my save, there's been a war between Vectro Association and Kerbal Republic. The recent wars has left the polar and equatorial rings of kerbin, duna, mun, and laythe with tons of trash. I don't want to delete it, just to have that war effect. But it's getting to the points where when I maneuver around, i need to use the 1, 2, and 3, maybe 4 custom keys to create a ship that gives small bursts of power to avoid space trash and dead kerbals. Is there some way I can create a giant space trash-truck, to add another company into my war, which cleans up parts and dumps them on a useless planet or into the sun? If so, please tell me how I would be able to make the trash stay inside the trash-bag-compacter-thingy without smashing a hole in the back or some other mechanic and making my ship be less effecient. I've already made ships on another save that have a vtol-like jet system where you can fly into the planet extremely fast, with any gravity depending on the ship model, then stop really fast with the front jets (500-0 in 2 seconds) and then hover on the surface w/out veering around at 2/3rds power. I'll be releasing them soon. Combining the trash truck and this mechanic would make it awesome. 2. Is there a way to create a gigantic artificial ring around a planet, that is all connected with docking ports? Like, you build a giant ring around a planet or moon with single pieces, and connect them with docking ports? If this IS possible without it crumbling into the planet, I have big ideas: Reloadable missile defenses, tiny deployable fighter drones, etc. 3. Homing Missiles. So, I have several VA battle cruisers that either launch missiles from the belly of the ship, or change into MK2 cargo bays and release the missiles like that. Is it possible to make it to where you can launch the missile from the ship with a selected target, and without controlling the missile, have it keep targeting the ship until it hits it, 100% w/out player interaction? I plan on releasing about 100 amazing projects that I've been making and upgrading since .13 in spring. Please answer these questions, and please explain how to do so if you know how.