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MathmoRichard

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Everything posted by MathmoRichard

  1. Precisely 5thHorseman, it appears to give a different map (overlay). Got the images up now!
  2. I'm kinda new to the game and I just got an orbital survey done of the Mun. When clicking through the three 'styles' in the map/tracking station I find that the dotted one seems completely different to the other two. Can anyone explain this? I was going to upload images but Imgur keeps giving me errors, I will edit them in ASAP. Thanks in advance. Edit:
  3. Thank you!!! I am surprised it was so simple, I just set it to landed and raised it a bit. I'm a little confused why it crashed in the sub-orbital trajectory, I mean, sure it had one but surely the speed wasn't enough for a crash?.
  4. Thanks a lot Claw. I will look into the rover design more later, but for now, can you help further with fixing the quicksave? I have been reading your excellent post. I have found the rover, it is marked as: etcand later within the brace we have a part: within that is: Then within this is:
  5. The problem is that I quicksaved (whilst moving) and then later flipped over, when i load this quick save it instantly explodes. Thanks, can you explain that?
  6. To add insult to injury, Jeb is now caught in a bug. The rover randomly exploded and now he is trapped, he can only be stuck just above the seat or in the seat. I don't want to lose Jeb, can I save him? It would probably be sufficient to delete the parts around him or move him, but I can't. I tried turning off damage and stuff and reloading the quick save (which initiates the explosion) but it still explodes and says that there is an error ignoring the damage.
  7. Haha.Is there any hope of improvements in updates? And are the bigger wheels any good at getting up hills?
  8. I see I didn't want to have to land once for every biome. Would the Xenon be strong enough to get up the hills?
  9. Ok, one more thing. Everything is working now thank you. However, this rover I built with a lowish centre of mass and and 6 wheels now doesn't work at all, it flips and can't go up hills! How on Earth (or Kerbin) are you supposed to make a working Mün rover that will be able to traverse the entire thing?
  10. Well I think we should get that choice still, and even be punished for making the wrong decision as I said. However if you have double the number of panels than required to power the wheels for most of the day time then I think it should work without a battery, for arguments sake the wheels' motor has a capacitor etc.
  11. Because that's how physics works. Circuits don't need buffers. All it would mean is that when the sun isn't in a good enough position the wheels give less torque. A buffer would be better, and any good engineer would add one. But it should not be needed.
  12. Yep, it works fine with a battery. I hope they change this behaviour in future releases.
  13. Thanks everyone. Master Tao, I thought of that, I turned the drive off for 4 of the wheels, still doesn't move.
  14. Hello, I just went to the trouble of getting my rover to the Mün when it landed it worked perfectly under probe control, but now the probes are detached and I have Jeb in the seat it won't move. I have lots of solar panels which I know from testing are enough, but no batteries. I never expected any trouble. What's wrong?
  15. Lol Whackjob.. I always retrieve the science by EVA and keep it in the return capsule.
  16. Thanks guys for all the replies! Loving the game and the forum. Are there any bugs with the science centre? I just did a (successful failure) landing on the Mün and I swear I got the data but then it didn't all show up, but then I went back and the science points were depleted... ahhh!
  17. Sorry AlamoVampire, I will have to disagree. I have already learned how to do all those things solo, totally vanilla, I understand dynamics well enough. All I need is manoeuvre nodes. I know only MechJeb will get you into a close Pe in one move but I'm happy with a small correction burn half way around, I can get pretty close myself. I will also enjoy performing certain calculations or at least looking them up. It is all much more realistic this way. Why would I want to watch an AI play my mission? I want to play my game myself. The one point you have is long burns, but I have hope that the developers will see this as a vanilla limitation and improve time warp or something. Either way, Jeb is gonna sit through the whole thing, so can I. I might consider MechJeb when Eeloo becomes my second home.
  18. Yeah that was referring to the "comical effect" thing - I made something which looks then same but it doesn't work when I roll the craft, it does add to acceleration slightly though. Mechjeb is what I wanted to avoid! Thank you!
  19. Thank for the replies everyone! technicalfool: Why can't I get a turbine working now? Has that been patched? I seem to struggle getting the angular velocity particularly high. Can anyone recommend a tool to give stats in the VAB. I am all vanilla, I think it's more fun that way, but as a budding rocket scientist I am craving stats, particularly TWR, but I'm sure I've seen Scott Manley using a stat that was great for take offs, sometimes I can't work out how big the 'asparagus' stages should be. StuntMax: A point I may have forgotten to make is that they are unlocked at the same time, in career mode.
  20. Hello! I'm Richard (a Mathematician and keen Rocket Scientist), I'm new to KSP, I'm loving the game (my battery isn't though), anyway, just a couple of queries... In the EVA scenario, I managed to land my Kerbal on his own! He burned up and didn't die, then I jet packed up and at this terminal velocity the landing didn't kill him. I can swallow the landing but he was a massive fireball! I think Jebediah is a true legend, but maybe the game needs to address re-entry. More importantly I notice that anything survives burning up in the atmosphere, I would have thought the temperature stat for each part limits the heat stress something can take, I think a lot of people (like the Eve landers) would get a shock if this was more realistic. Second, I don't understand the mainsail engine. If you have an orange tank and a mainsail its weight and fuel is exactly the same as the LFB KR, but the latter is much cheaper and has a higher Isp and thrust. The former also tends to over heat more easily it seems. Can someone please explain if I've missed something here and why you would ever use the mainsail. Thank you.
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