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KSP2 Release Notes
Everything posted by battlefieldaces
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How harsh is reentry heating?
battlefieldaces replied to kiwiak's topic in KSP1 Gameplay Questions and Tutorials
Stock reentry heating is stupid at best. MK2 Cockpits blow up at about 2000m, at 1300m/s and 50% heating. SSTOs took a big blow, so stick to rockets if you want to use heating. -
Besides the planned hibernation(that rosetta wasn't designed to do) it had problems with the RCS system and reaction wheels, not to mention a mini asteroid impact.
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HypeTrain: The mechanical nature of it.
battlefieldaces replied to Whirligig Girl's topic in The Lounge
The self-confinement property seems to be affected by high speeds even in the thicker atmosphere. This means that our mystery goo canisters are no longer filled with goo, but with hype. -
HypeTrain: The mechanical nature of it.
battlefieldaces replied to Whirligig Girl's topic in The Lounge
As far as I've understood hype is a very interesting substance. Is there any research being conducted about the hype's reaction to certain environments like vacuum or microgravity? Also I did manage to isolate a small amount of hype and I've observed a drastic drop in temperature above 18000m. Can you confirm this? -
A hot hydrogen balloon sounds feasible as long as you have no oxygen in there. Remember WW1 british pilots: They were struggling to shoot down airships because the holes normal bullets made were too small to drain hydrogen quickly. Even when incendiary bullets appeared they were still ineffective agains their targets due to lack of oxygen in the envelope. The solution was to use belts of alternating explosive and incendiary bullets. The explosive rounds made big holes for oxygen to enter and when the incendiary bullet followed it set off quite a show.
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There is a chance they can regain control of the thing. On very sunny days there might be enough power for communications. Also if you think there's no way to get control, think about what Rosseta's been through until it reached its target.
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Banana for Scale - Analyse bananas in space!
battlefieldaces replied to JoePatrick1's topic in KSP1 Mod Releases
It's funny how after 40 years of wandering through space looking for Eeloo the banana is still good to eat. -
Now instead of simply dropping the engines you can drop the fuel tanks as well. Nice!
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
battlefieldaces replied to KospY's topic in KSP1 Mod Releases
Yes, I have Karbonite, K+, Sounding Rockets and Tweakscale. The said station contained no mod parts though. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
battlefieldaces replied to KospY's topic in KSP1 Mod Releases
I experienced a little problem with KAS today. While I was flying my station I noticed a few lights were misplaced. So I installed KAS to move the lights in their proper spots. I had a little surprise when I pressed the EVA button: Instead of the kerbal going on EVA a fake kerbal was shot out of the lander can and smashed into an adapter, tearing the station apart. Didn't experience the problem before as I went to a light and tried to move it before installing KAS. -
False, I'm using a tablet. The user below has flown a spaceplane that failed to get into a stable orbit.
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The same jet at the same altitude consumes a set amount of intake air. The source is not important as long as there is enough air to use. Well, that means the weight per surface area is the actual thing we should be looking at. If i remember correctly one of the radial intakes has physicsignifiance=1 so you should be better off using that one.
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Solid fuel is a fairly unstable compound and once it reaches high enough temp. it will spilt into the actual fuel and the part that acts as oxidizer. Unfortunately the oxidizer released when a molecule splits is not enough to burn the fuel molecule. Atmospheric oxygen helps counter this, but there's no oxygen in space so lots of fuel molecules are wasted due to lack of oxidizer.
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Yes, it will burn, but slower and rather inefficient.
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Also, solid boosters work on a chemical reaction that uses some atmospheric oxygen so SRBs lose thrust as they run low on it.
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[0.25]Ace Aerospace OldWings Pack
battlefieldaces replied to battlefieldaces's topic in KSP1 Mod Releases
The parts are exactly the same as the old ones, to allow conversion of old crafts to the new SP+ wings -
Removal of thread pending...
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
battlefieldaces replied to bac9's topic in KSP1 Mod Releases
The HX line seems pretty cool. But are the sabres fixed?- 4,460 replies
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You can assign keybindings to IR parts to make things easy. And with the small amounts thing this is ksp, i just wanted you to learn the concept. Yes, it can be used like a regular reaction wheel, it doesn't use energy but it's horribly heavy, it needs 2 rotatrons and 2 FLT100 tanks per axis and placement can be difficult for practical use. But hey, it works and it's free of charge(i mean electric charge). Due to the torque the wheels produce when stopping the vehicle won't keep spinning after releasing the controls, and that can be really useful. Also the weight of the wheels must be proportional to the vehicle's weight so don't try spinning an orange tank with an FLT 100