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bstpierre

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Posts posted by bstpierre

  1. Are you using DDS loader at the same time ?

    My atm configs are as low as before the installation, scale and normal resize to 8, and no mipmap, but You get stronger effects somehow. Maybe some texture I ddsified would have been handled better by atm?

    I have not much understanding in this, but I guess I could exclude dxt files when I convert to dds so they would be managed by atm again. Could this be the difference explaning our performance difference ?

    I don't use DDSLoader (I'm on a Mac and haven't found a compatible version). Note that this also means that I'm effectively using force OpenGL since Mac doesn't have DirectX.

    After playing for a couple of hours my memory is sitting between 1.15G and 1.3G, down from a previous 1.7G to 2.1G after similar amount of time playing. Once in a while the game unloads unused objects and my memory usage drops to 800-900M.

    I've only seen one crash since installing this and playing for 3 hours and the crash was due to a nullref in the VAB, not memory usage. I'm completely floored by how awesome this is to the point where I'm considering installing more mods!

  2. On my install (63 folders in GameData, AVC reports 29 mods and I've removed many similar parts), I usually sit at 1.78G on the startup screen, with ~1.8G in the VAB in an otherwise empty sandbox save with a modified cfg with scale & normals_scale set to 8.

    With the aggressive 4.0 beta installed with scale back up to the default of 2, I'm now sitting at 628MB(!) on startup screen and 950MB(!) in the VAB.

    Generation of the cache took well over an hour, and it was well worth it. I'll report back later today after having played a while if I notice any issues.

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