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Elemental_C

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Everything posted by Elemental_C

  1. Thank you @severedsolo, @LameLefty for your inputs and suggestion so, it seems nothing wrong with the KSP itself (since i can play it with my Integrated Graphic instead of using the discrete graphic). Turns, there is a corruption on my Windows, not the graphic driver, but the part of Windows that work closely with the discrete graphic's driver. Then, what do i do ? i'm re-installing my whole Windows, and installed a whole new fresh drivers. . . and now, my KSP run happily, buttery smooth rednered in my discrete graphic instead by the integrated (not that smooth, but yea, better) In short, for those who might just came by or didn't get it 1. A fresh install of KSP 1.3.1 x64 always crash, won't run 2. Try to run it WITH integrated graphic instead of discrete -> Running fine 3. (ONLY) Reinstall the discrete graphic driver -> Won't work, KSP still crashing 4. Reinstall the Windows AND all drivers -> *KSP main menu theme song plays* It works
  2. I'm gonna give a shot for the memtest (Since i have tried to re-install my DirectX). And while might be impossible, is there anyway to Memtest-ing my graphic card VRAM ? because i also have suspicion that my VRAM also corrupted
  3. Update 1 : After exploring the Forum for a while, turns out KSP can be forced to use OpenGL instead of DirectX. Giving a shot, and it works . . . but changing the graphic setting from in-game, makes KSP display freeze (because the BGM still playing) and need a force close But the question still persist, what happen with the DirectX - Unity relation here ? (The point of my update is not an answer, but a workaround for those who also stumbled with the same problem) Update 2 : This whole problem happens on a laptop with GeForce 840M and Intel HD 5000, running the KSP with IntelHD, even without OpenGL is just fine
  4. So, i have tried at least 2 or 3 times uninstall - re-install the KSP, and with the same fresh install, it's always crashed Upon looking at the error.log, i've found some lines that interest me Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] nvd3dumx.dll caused an Access Violation (0xc0000005) in module nvd3dumx.dll at 0033:ca9e6e14. And my GeForce driver is currently the latest (at the time of the crash). So is there any "beef" or "bugs" between Unity and GeForce ? or it's just my Windows and my GeForce ? Here is a link to all files related to that crash https://www.dropbox.com/sh/fuvvf7u14gh8byl/AACz1XCTImU5EceVfJNly0z-a?dl=0 Thank you
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