It worked fine for me last night with a bundle of other mods (KW rockets .23.5, MKS, KAS .23.5 and many others about 800 plugins at launch) that either had not been "officially updated" for .24 and X64 and I had one crash in about 10 hours of gameplay with all these mods + 200 debris at 1/2 textures and 1/2 rendering. Now my own personal question, is it possible to "mod the mod" to make it less "game-y and repetitive". What I mean is launching the same exact rocket/sat setup 3 to 10 times gets a little old, I am glad I had mechjeb or I would have never gotten all my sats into orbit. I would like to keep the way you can connect them to each other, but without nearly as much range restriction as it has now. I know the OP has the edit for no time delay but I would like to double the range of the omnidirectional antenna, or have it at least able to target the Mun from about 500K Kerbin orbit. At the very least I would like to keep the dishes/antenna the mods add (they look cool) and just keep the connectivity part as simple as I can.