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Everything posted by Rufledt
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New episode! today, i try to make a mun base! it, uh... didn't, uh... just watch: Edit: turns out i'm a big dumb, until i figure out how to embed in this new forum, here's just a link: https://www.youtube.com/watch?v=-gxfU-zw41
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1.0.5 is out!!!!! post your fist craft here.
Rufledt replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Very acrobatic with the new gimbally engines, and pontoons because seaplanes rule! -
We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
Greetings! new plane time! I used the new parts/physics with 1.0.5 to create one heck of a fun contraption: Behold! It's a super-sonic, VTOL, Pontoon Tri-plane! I made a couple configurations, one using the SR71-looking jets that can exceed mach 3 easily, and the one in the picture that allows for some pretty insane acrobatics as see in this video: Engines are set to action groups: 1- Toggle rear engines 2- Toggle rear engine afterburners 3- Toggle bottom engines 4- Toggle bottom engine afterburners Dowload here: http://kerbalx.com/wecangameifwewantto/Hypersonic-Tri-plane-gimbally-wpontoons Basically the thing is ridiculous to fly, and the pontoons are not required. You may drop them if you want it to be lighter and more ridiculous! In fact, in the configuration shown in that picture (which is the one i'm uploading to kerbalX), the pontoons are detachable, and it has landing gear on the plane. If you don't want a sea-harrier-FokkerDR1, feel free to remove them before launch, they are just included in case you want them. It's an absolute hoot to fly, i kinda wish it could make it to space! This is the only non-space capable plane in this thread, but it could be retrofitted i'm sure. Let me know what you think! (also sorry i know people had made requests and i'll get to those but this was too awesome to not make a video from ) -
New episode! (actually really old, but i forgot to post here ) Today, i land on gilly with an awesome satellite (that's a bit of an exaggeration, actually) that i left in orbit of Eve during my last video!
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Greetings! today i finish some loose ends with my previous eve mission, do a bit of splashdown, and set up for a freebie mission to gilly!
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We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
THanks! glad you enjoy I'll add the colonial Raptor to my list! I have some ideas already ;D -
We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
Yes!! i didn't have to add any crap to it like i did with the X-wing to make it work like it was supposed to! even in Battlestar Galactica the vipers had thrusters that you could see when they did stuff, but the fighters still flew like atmospheric jets. I guess people can't wrap their head around how things move in a vacuum so they sacrifice physics for a little familiarity? i dont' know. either way, the starfury works great! -
We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
Behold! the latest craft! a Starfury, from Babylon 5! Featuring 2,600 deltaV (in vacuum use only), functional weapons: (10 rounds, shooting 2 at a time) And show-accurate thrusters using vernor engines: The part count is on par with the xwing at 127 or so, but removing the weapons and mounts drops this to 89. The cost with weapons is 50k, without is 45k, so it is reasonbly cheap enough to use in a career mode game as well. The thrusters offer fantastic control and agility, try it out today! .craft file is available on kerbalx: http://kerbalx.com/wecangameifwewantto/Starfury Here's a video showing it in action (all pics are screencaps from the vid) as well as more detail of how i built it: -
We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
I finally got around to signing up for KerbalX so now the .craft files are available! (and for all future vids as well) X-wing: http://kerbalx.com/wecangameifwewantto/Xwing Viper: http://kerbalx.com/wecangameifwewantto/Viper-complex They have been added to their posts above as well -
that's what i had originally planned, but i wanted to figure out some way to get some materials bays along with, but not on the rover. as usual i ended up going a little more complicated than necessary, but i have since revised my lander with suggestions. Here's my original launcher: It's big, way more than needed to go eve, especially with such a light payload. Rover- 800kg(ish) Lander- 6436kg entire mission mass- 471,287kg DeltaV at takeoff: 8,186 Cost- 190k funds I took your suggestions and removed half of the ablator from the head shield, and removed 2 of the air brakes which dropped the mass by almost exactly 1 ton. from 6436 to 5434, quite a drop! i could've gotten lighter by a lot i'm sure by eliminating some of the lander but this is still a ton lighter for essentially the exact same mission. I messed with the launcher as well. i removed one of the small tanks from the upper stage, and removed half of the RCS fuel (which i barely used): New stats: Rover is unchanged Lander mass- 5,434kg (1 ton less) Total mass- 376,619kg (near 100 tons less!) deltav at launch- 8072 (nearly the same) cost- 160k funds (30k less) I wasted far more than 100 delta v in my first mission, and probably more than that in the tanks when i decoupled them into the atmosphere. In my career mode video series i got another contract to splashdown an eve (plus i need to get science from space around eve, because, like an idiot, i forgot to do that part) so i'm glad i could trim some of the fat from this launcher and reuse it. ========= new update- replacing the 'twin boar' engine/tank at the bottom with another orange tank and a mainsail bumps deltaV up to 8,204, better than the original. the TWR drops a little from 1.76 to 1.63, still more than enough to get me into orbit. However the cost remains the same.
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for me, landing on tylo is hardest, unless I have to come back. then it's eve. still never done that successfully! Also my Kerbals are too scared to try! except for the ones that already died...
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i've only been to dres once when screwing around with hyperedit. i've just never really felt compelled to check it out i guess. Also that video is awesome!
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I'll admit it, i've never done a career mode mission to Eve. Ever. For the first go, i wanted to send a rover, because i had just unlocked wheels. also because rovers are awesome First the rover: It's pretty simple as a rover, you can see all the details from this shot (also a battery under and a surface scanning module i think). i don't have a lot unlocked but this carries all of my science except for Science Jr.'s which i decided were too heavy. It has 8 wheels arranged symmetrically, angled forward and backward. I did a lot of drop testing (i.e. jumping off of stuff for fun) to get a good wheel arrangement. I even made a drop test rig: I apologize i just realized the sun is behind in every shot here lol Because of the wheel set up and the fact that the rover is light, i could drop off the rig above (usually doesn't break a wheel, but it does sometimes) then jump off the launch pad, then drive back and jump off backwards, and keep driving. here's the aftermath: In the end, it can keep driving with only 1 wheel on each corner, or even one corner gone if the opposite corner has both wheels remaining (though it makes things a 'bit' trickier) The lander itself is more what i'm proud of: Plenty of you guys have more awesome contraptions, but this one is a first for me. During initial atmospheric entry, the air brakes deploy and keep the lander stable with the heat shield pointed into the fire. Once the heat shield is no longer needed, it decouples from the bottom of the rover and falls. then the air brakes keep the lander slowed (slower once the heavy heat shield falls) until i pop the 4 chutes at the top. then, the landing gear deploys and the whole thing touches town very slowly while still holding the rover below. At any time during this descent, one science junior can be used, and the other after landing so I don't lose the valuable science from the heavy materials bays. the lander (right under the airbrakes) also has deployable solar panels to assist in transmitting after landing. Then, the rover drops out from under, and drives off to do it's rover-y stuff If you guys want more detail of the construction (and action shots of me jumping off of stuff) I used this to make a rover/eve lander tutorial video (these are screen caps): I also have a video of the rover mission in my career mode from launch from kerbin, entry, (redoing that because the first one exploded), landing, and science here: i'm not posting it as an embedded video, one is enough, but you could see my launcher there if you want.I can also get some more pictures let me know, there should be enough detail for you guys to figure out how to recreate this (or improve it, since my engineering is that of a drunken, concussed idiot) but i could provide more if you want. Also PLEASE i could use some pointers, i'm always looking for help. This mission was about 190k funds, but i didn't really pinch pennies with the launcher. i bet i could've made the lander with 4 airbrakes instead of 6, and i probably didnt' need 4 chutes (it slowed to near nothing). Edit: Here's the updated craft file with the improvements discussed below: http://kerbalx.com/wecangameifwewantto/everoverlauncher-v2
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the promised closer look at the eve rover/lander in episode 10.5
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Finally, we send a mission to eve! A rover anyway. Well, more than one. there *might* have been some fatal screw ups in this one.
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We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
I forgot to include a shot of my very first SSTO! It's a bit clumsy (as all 1sts are) and there is nothing hidden beneath it or inside, the top view shot really shows everything involve in making it (except for maybe a couple thrusters underneath). can achieve orbit and re-enter safely, though airbrakes would've been nice... i don't know why the rear wheels aren't retractable, i think i had a mindset going in to use parts you unlock early, but for some reason i thought a rapier was a reasonable engine choice LOL Forgive me, i was 2 months younger and reckless! The docking port was never tested, though i would need to adjust the thruster locations a bit for it to actually dock easily (some idiot forgot to put thrusters shooting to the sides) Here's a vid to prove it's SSTO-ness: This was in 1.0.2 as the thumbnail shows, i haven't tested it again in 1.0.4 but i suspect it could still get to orbit. the 'simple' viper mk2 above has a similar engine/fuel load/weight and it made it (barely) in 1.0.4. Still haven't done the starfury, i've been away on a wedding for the past week, didn't have time to do any kerbal killi....i mean rocket building... My next video will probably be a career mode one anyway (i try to alternate) but i'll be back to these ships soon enough. (that's not soon enough!) -
Cool! funny, though, it looks like a replica of my replica from a few weeks ago: Might you have some unnamed 'inspiration' for this? The similarities are striking (except mine didn't use mods) I didn't find the drop tank necessary to get into orbit, there's a vid on my thread here: http://forum.kerbalspaceprogram.com/threads/130661-We-Can-Game-s-Functional-Sci-Fi-ships-SSTO-s-and-more%21 where i got it to LKO, deorbited, and flew back for a runway landing with the same tank set up as you minus the drop tanks. in fact, the reason i made the top fuel tank liquid and not LFO was because i didn't want to add drop tanks, and it works. If you want to use drop tanks, you should probably make all the tanks LFO, and the drop tank liquid fuel, that would probably result in a lot more deltaV for once you get into orbit. Also for in atmosphere maneuverability, since you claim you did not try to replicate any specific version, just put small canard control surfaces on the nose and it will drastically help. it turned an x-wing replica i made into a real atmostpheric fighter instead of it's standard "barely keep the nose up" level of control.
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I can honestly say that is by far the best gif of a giant, tomato wheeled food truck drifting on a moon that looks like ice cream in all of the internet. Pro-tip for anyone seeking to launch this beast into space: the tomato was the root part I think, this caused problems. The tomato started spinning and soo then did the nav-ball! Do yourself a favor and stick a probe core on the roof and control from there I never mentioned that in the video but it was vital to me flying with the nav ball and not vomiting from motion sickness...
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We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
Yeah thats what I was thinking with the starfury, too. I think ill do the normal one first but just as a space ship not atmospheric flight. The ships in the show have some pretty intense RCS that I was able to replicate using vernor thrusters in a test rig along with some pretty high deltaV so i have high hopes for a finished version, maybe ill try both in separate videos. Mad rocket scientist: thats awesome!! It looks perfect! With mine im trying to keep the part number low so they dont lag and dont cost much. So far the 2 ships above dont lag at all and dont require fuel cheats, I think they were both well under 100k funds, too. They dont look as accurate but im hoping to use them in career mode at some point. -
We Can Game's Functional Sci-Fi ships, SSTO's and more!
Rufledt replied to Rufledt's topic in KSP1 The Spacecraft Exchange
New ship! this time it's an X-Wing! it works as an SSTO and has functional weapons, made using small decouplers and the seperatrons! see video below for more details and some shots of me flying/shooting things/crashing and dying! At the end of the video i show how to make it using the advanced building tools. This one has less delta V when it gets into orbit than the Viper above, in part because this one doesn't have liquid tanks, only rocket fuel. you could easily replace the long front tank with a short LFO tank and a liquid fuel tank, but i like the stripe you could also probably stack more than 8 'shots' on the ends of the wings and stage them to your liking. Here's the .craft file: http://kerbalx.com/wecangameifwewantto/Xwing Let me know what you think and if you have any other suggestions Starfury is probably next, then i might start going through more star wars fighters since those look so cool! -
Greetings! I'm making a few spacecraft from science fiction movies/shows! I'm making them entirely with stock parts, as simple as possible, and also functional. Contents (click for the post): Viper Mk.2 from Battlestar Galactica: this post, below X-Wing from Star Wars! Starfury from Babylon 5 VTOL-Pontoon-Triplane *NEW* First up, a Viper Mk.2 from Battlestar Galactica! This is my first attempt recreating a ship from a show. it works as an SSTO, though it doesn't have enough dV to get to the mun without needing a fill up. Now that I look at it, i wish i had moved the airbrakes into the tanks a bit, but it works well nonetheless. It's a bit hard to keep the nose up at low speeds, but otherwise it doesn't fly too bad. 3 rapiers, and that top fuel tank on the back is liquid fuel only. Here's a vid of 2 versions, the first being overly simplified (and much cheaper to build), the second being pictured above. the last part of the video shows some important details for building the viper, mainly down to engine placement (geting them so COT aligns with COM) and use of building tools: And now, i have craft files available! http://kerbalx.com/wecangameifwewantto/Viper-complex only the more complex, cool looking one, though. The next one will be an X-wing that also functions as an SSTO with functional weapons, i also have a request for a starfury from Babylon 5, though that one probably won't be an SSTO. I hope you enjoy
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Thanks for linking my video! that was definitely the hardest thing to launch into space i ever tried... all the structural panels and bacon i think act as a giant air brake lol so it wasn't exactly easy! It made a really challenging airplane, too... if you need anything else launched into space, let me know! i'm sure i could cram enough boosters under anything! (or kerbals will die trying )