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Bottle Rocketeer
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
mastermapmaker replied to DYJ's topic in KSP1 Mod Releases
hey, I am waiting until more mods are updated to BETA .90 for me to update to it, would there be a place where I can download the .25 version? -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
mastermapmaker replied to AlphaAsh's topic in KSP1 Mod Releases
earlier when i was playing in stock KSP i noticed that KSC 2's launch site is actually the same one as KSC's through accidental science, they just moved the pad + area and added the pad with the same layer for area (thank you flags for logic), so now i'm glad i can launch there...kinda pointless for a flag though...still a cool fact i learned for it being half a planet away from the actual launch site- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
mastermapmaker replied to AlphaAsh's topic in KSP1 Mod Releases
thanks....will do...- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
mastermapmaker replied to AlphaAsh's topic in KSP1 Mod Releases
is there a .23.5 version? i don't trust .24.2 quite yet (and transferring vehicles would be a pain)- 2,488 replies
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
mastermapmaker replied to DYJ's topic in KSP1 Mod Releases
procedural dynamics seems to hate me running v.24.2 32 bit is there a fix for this? -
LLL - Lack Luster Labs - Development Thread
mastermapmaker replied to Lack's topic in KSP1 Mod Development
thanks how long would i have to wait? -
LLL - Lack Luster Labs - Development Thread
mastermapmaker replied to Lack's topic in KSP1 Mod Development
does the train ever leave KSC? -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
mastermapmaker replied to DYJ's topic in KSP1 Mod Releases
you can add fuel in the wings manually....but the thickness is hard to calculate -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
mastermapmaker replied to DYJ's topic in KSP1 Mod Releases
http://imgur.com/Q2eH7e6 I don't know if this image is a bug, but the control surfaces do some crazy , I'm running .24 x64 -
Oh....that's how it works! Thanks, NathanKell, then I will take this in my own hands then, if it doesn't work I will say... EDIT: It worked fine! Thanks for telling me how to do it! I can close this thread then...if I can figure out how/one of you can... Now I can edit these images to be compatible (plus write the configs for them.....)!
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Okay, did you not see the MBM converter I linked? It will convert MBMs to PNGs, all you need to do is load the part and run the script, there you go PNG! I'm not asking to make the mod use PNGs, I'm asking to help me convert them to PNGs so I can make another mod use it. kerbPaint only allows JPEG and PNG file formats and saying as that converts them to PNGs allows me to use them with kerbPaint.And the part about releasing them, I don't plan on releasing them publicly, the people who help me will get the files they want and I will also send them to the kerbPaint developer, so it's not an exact release I'm forcing him to get the perms and only letting contributors get them.