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mastermapmaker

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    Bottle Rocketeer
  1. hey, I am waiting until more mods are updated to BETA .90 for me to update to it, would there be a place where I can download the .25 version?
  2. earlier when i was playing in stock KSP i noticed that KSC 2's launch site is actually the same one as KSC's through accidental science, they just moved the pad + area and added the pad with the same layer for area (thank you flags for logic), so now i'm glad i can launch there...kinda pointless for a flag though...still a cool fact i learned for it being half a planet away from the actual launch site
  3. is there a .23.5 version? i don't trust .24.2 quite yet (and transferring vehicles would be a pain)
  4. procedural dynamics seems to hate me running v.24.2 32 bit is there a fix for this?
  5. you can add fuel in the wings manually....but the thickness is hard to calculate
  6. I actually have been working on adding support for SP+, but B9 is one of the worst plane mods for us advanced users.......So I'm not going to add B9 support sadly.
  7. http://imgur.com/Q2eH7e6 I don't know if this image is a bug, but the control surfaces do some crazy , I'm running .24 x64
  8. Oh....that's how it works! Thanks, NathanKell, then I will take this in my own hands then, if it doesn't work I will say... EDIT: It worked fine! Thanks for telling me how to do it! I can close this thread then...if I can figure out how/one of you can... Now I can edit these images to be compatible (plus write the configs for them.....)!
  9. I think I know of the one your speaking of, I tried it before posting this and it seemed to not work and the detailed "readmes" were non-existent and bear in mind I still have to do the texturing for kerbPaint, all I want is the PNGs and I'll do the kerbPaint stuff.
  10. Okay, did you not see the MBM converter I linked? It will convert MBMs to PNGs, all you need to do is load the part and run the script, there you go PNG! I'm not asking to make the mod use PNGs, I'm asking to help me convert them to PNGs so I can make another mod use it. kerbPaint only allows JPEG and PNG file formats and saying as that converts them to PNGs allows me to use them with kerbPaint.And the part about releasing them, I don't plan on releasing them publicly, the people who help me will get the files they want and I will also send them to the kerbPaint developer, so it's not an exact release I'm forcing him to get the perms and only letting contributors get them.
  11. Unity shouldn't be needed your right, but he has in the code "using UnityEngine;" which forces it to be used with unity and I don't even know how to use unity on the most basic level, yes the instructions make sense, just I don't know how to even load stuff.....
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