IPsoFreely
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x64 not using any 64bit memory?
IPsoFreely replied to BoomBoom's topic in KSP1 Technical Support (PC, modded installs)
Well I don't have a memory issue like you guys as I've had ksp running 8.2gb of memory (that is only about 9% used) 96gb in machine with 6gb vram. My issue that could well be related to memory is that right clicking frustrating issue. It just took a spam off right clicks just to extend a panel. Although when i go back to space center i get a nice ksp.exe has stopped working crash. I currently am running about 54 mods and plugins. Unity Player [version: Unity 4.5.2f1_9abb1b59b47c] Unknown caused an Access Violation (0xc0000005) in module Unknown at 0033:03850000. Error occurred at 2014-09-12_155446. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Owner. 9% memory in use. 96330 MB physical memory [89294 MB free]. 82658 MB paging file [75073 MB free]. 968388608 MB user address space [968383846 MB free]. Write to location 03850000 caused an access violation. Context: RDI: 0x0a700c38 RSI: 0x460e4500 RAX: 0xc2c80000 RBX: 0x60d4a520 RCX: 0x460e4500 RDX: 0x001bed90 RIP: 0x03850000 RBP: 0x001bf130 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x001bf020 SegSs: 0x0000002b R8: 0x001bed80 R9: 0x001bee50 R10: 0x001bed80 R11: 0xb55e042c R12: 0x001bf520 R13: 0x03644d48 R14: 0x00000000 R15: 0x00000000 So Unity can hold high amounts of memory but it seems only up to a certain point. -
Hello, firstly, this is a great mod. Second, I have an issue with it. I have KW Rocketry mod installed. On the launch pad without igniting the engines (or start the launch stage) the KW rockets have the full engine effects like as if its full throttle. I know its this mod as Smokescreen was the last mod I had installed. It all had work perfectly before hand. There is also a stutter when active. Im running on the 64bit version with a GTX Titan and 96gb of ram (yes 96, its a work thing) If I remove Smokescreen I get no effects at all except for modded rocket engines and the stuttering has gone. Will I have to modify the effects on all mods I have installed to work with this??
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Hello, I would like to know if there are any masters needed for this except for firespitter. As when I add this to the Gamedata and start the game the modulemanager 2.2.0 says 101 hidden items. EDIT: Never mind, sorted it. Just removed the SP+NEAR, DED, FAR... All is good now
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Ok found out what has caused my issue. You cannot have over 76 science nodes. If you do it will give you the error i was getting. 76 is the limit and my tree had 182. Now I have to redo my tree so that I only use 76. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Thx, it built with all these mods and plugins integrated into it: 000_Toolbar ASET AviationLights BeastlyScience BetterRoveMates BioMass+Science BobCatind BoJaN BoulderCo Chatterer CrossFeedEnabler DarkMultiPlayer DEMV Mark3 EX DEMV Mark5 ANT v0.21.1 DEMV Mk1 DEMVMark2 v0.21.1 Diazo DMagic Orbital Science Engineer EnvironmentalVisualEnhancements ExtraplanetaryLaunchpads Firespitter HabitatPack JSI KAS KerbalScienceFoundation Kethane KSP-AVC KWRocketry MagicSmokeIndustries MechJeb2 Mk4 RAT MP_Nazari NearFutureElectrical NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid NothkeSerCom OpenResourceSystem ProceduralDynamics ProceduralFairings Protractor RBI RemoteTech2 SCANsat ScienceAlert ShipManifest SmokeScreen SpaceplanePlus TarsierSpaceTech TaurusHCV TextureReplacer TracksDll TriggerTech TweakScale UmbraSpaceIndustries US_Core VesselView WarpPlugin Wayland_Corp -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Must be a an issue with the tree loader, don't have this problem when I do not use the treeloader: For attempted craft recovery with a Kerman inside, craft does not recover: [Log]: [VesselRecovery]: Untitled Space Craft recovered At KSC. Recovery Value: 98.0% [Log]: Crewmember Bill Kerman is available again [Log]: Added 24.20474 (25) reputation: 'Bill Kerman was recovered!'. [Exception]: NullReferenceException: Object reference not set to an instance of an object (It is never removed from tracking station unless I set it to debris but then the Kerman inside dies also) Without a Kerman inside the craft with parts and science are recovered fine and vanish from tracking station. Eva Kerman attempted recovery: [LOG 15:38:19.402] [VesselRecovery]: Jebediah Kerman recovered At KSC. Recovery Value: 98.0% [LOG 15:38:19.402] Crewmember Jebediah Kerman is available again [LOG 15:38:19.403] Added 23.46388 (25) reputation: 'Jebediah Kerman was recovered!'. [EXC 15:38:19.405] InvalidOperationException: Operation is not valid due to the current state of the object Kerman is not recovered from tracking station. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Oh and that tech tree you made looks rather nice, here is mine http://i1291.photobucket.com/albums/b558/Lamp102pub/Tech_zps2f9f7d6e.jpg' alt='Tech_zps2f9f7d6e.jpg'> -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Ah well, just tried it and it sort of works. If the ship has no crew it can be recovered now but Kerbals still are unrecoverable. I don't know why the tech tree would do this though. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Thx, will try that out. Tho it did work with interstellar tree. But will give it a go. -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
Forgot to mention, contracts work fine, everything does except ship recovery. Sorry I made multiple posts. I cannot edit old posts due to "Thank you for posting! Your post will not be visible until a moderator has approved it for posting." -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
This is my tree Pastebin http://pastebin.com/yUXCUkjL -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
IPsoFreely replied to r4m0n's topic in KSP1 Mod Releases
I have a very strange problem. I have a few mods that I play a lot +30 on a dedi with friends. They moaned about the original tech-tree being too easy as once on eve we have completed it mainly because of the science from contracts. So I made a tech-tree to go with the mods we use. I finished it and it looks great and works fine except for one thing that I cannot understand. With the stock tech-tree I am able to recover ships but with the one I made you cant. You get the rep but the ship and pilot never recover. Any ideas why? -
I wish they never put in the science 'hack' in career. I play on DMP with mission controller with remote tech 2 and other. I can see other people 'cheating' as its damn hard. But I guess the only thing one can do to prepare is to back everything up.
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Ah vehicles.... how about this little beasty?