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fairytalefox

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Everything posted by fairytalefox

  1. Does anyone here have an idea why Greenland is called Greenland?
  2. So you are 5 my little friend, which means you probably can count to 5. Do this: 1) Take a probe core. Attach a booster to it. Call it R-1. 2) Put one R-1 on a launchpad and launch it. Apparently R-1 has x TWR, y m/s of dV and goes up to z meters before falling back. 3) Now put two R-1's on the launchpad and launch them at the same time. As you can see, they still have x TWR, y m/s of dV and go up to z meters before falling back. Which is kinda expected because they still are good ol' R-1's. 4) Now put two R-1's on the launchpad and duct tape them to each other. Call it R-1 Heavy. Launch it. Apparently R-1 Heavy still has x TWR, y m/s of dV and goes up to z meters before falling back. Which is kinda expected because duct tape isn't that magic. 5) Now make R-1 Heavy one probe core less heavy and call it R-2. Launch it. Apparently R-2 has slightly (not much) more than x TWR, slightly (not much) more than y m/s of dV and thus goes slightly (mot much) higher than z meters up before falling back. Which is kinda expected because these days, with microelectronics and stuff, one tiny probe core doesn't weight that much.
  3. They were very unique before 1.0 when they worked on usual fuel/oxidizer blend and didn't have overheating issues. For now, well, I'd rather say the whole LV-N ecosystem is kinda broken. It doesn't mean LV-N's aren't cool. They are. They just kinda lack parts to team up with.
  4. A yellow fuel pipe plugged into a ladder segment. A veeery heeeeavy and slooooow fuel transport for a Jool mission. Successful rendezvous with a return ship in Laythe's orbit, almost successful docking. Wrong docking port size. Another Jool mission. Successfully circularized into low Jool orbit... 15 km deep into the atmosphere. Apparently the data on the wiki were outdated. Eeloo mission, very long low-TWR transfer burn from Kerbin orbit successfully performed by MechJeb (I was busy away from the computer). On the way out of Kerbin's SoI, the ship collided into the Mun. Unmanned Eve mission. Extremely difficult because full-fledged RemoteTech which I suck at. After many attempts and shenanigans, a probe is landed on Eve and can communicate with Mission Control. No science equipment on the probe. At all.
  5. Those poor bastards who like to murder live creatures just because they don't have anything better to do can play almost any other game on the market. Can we non-murderers have a game dedicated for us? Please?
  6. Maybe a piloted Mun flyby will help. One command capsule, 4 Goo things, 2 Material bays and radial mounted chutes. You will probably have to upgrade some of your facilities if you didn't do it yet.
  7. There's a list of things an average Windows installer can do (and usually does): 1. Check Windows version for compatibility with the software being installed. 2. Tell user what exactly he's going to install (name and version). 3. Show the EULA and make user accept (or decline) it. 3.5. Ask user for registration info (serial numbers etc) and do appropriate checks. 4. Ask where the software should be installed to (disk and folder). 5. Ask which features of the software should be installed. For example, when installing Microsoft Office suite, you can choose to install Excel and skip other features (Word etc) if you don't need them. 6. Choose (according to the selected features and/or Windows version) and unpack necessary files to the proper location(s). 7. Create shortcuts at the Start menu and/or desktop (and maybe somewhere else). Adding new Send To destinations also goes here. 8. Create an entry in the Programs and Features (formerly Add/Remove Programs) Control Panel applet. 9. Create additional registry entries (i.e. register new file types, protocol handlers, Windows Explorer context menu extensions etc; installing kernel mode drivers and system services (it the software needs them) also goes here). 10. Install additional software packages (usually Visual Studio runtimes; years ago DirectX updates and various versions of .NET Framework were popular, too). 11. Ask user if he wants to run the software right now. Not all these actions are used by every piece of software. Some of these actions can be performed by software itself on the first run. Some first-run actions usually performed by software and thus not mentioned above can be moved to installer. Some less popular actions are not mentioned at all. And I didn't even start to talk about a thing called Microsoft System Installer (MSI) which is vast, almighty, gorgeous and terrifying. Source: my personal (little) experience in creating installers for various in-house software. Sorry for my English, never had an opportunity to learn it properly.
  8. Safety first. In case of a manned mission went wrong, F9 is the only option. Unmanned crashes/ships lost in space/etc... who cares, I can always send another one. Smaller ships are always better. "Decorative" is another word for "useless".
  9. One day, my little brother (he isn't actually that little; he is higher than me) said: "Did you know there was a game about building rockets and launching them into space?" I didn't, so I googled. This was my day one.
  10. As far as I know the only problem with waste management is crazy greenish activists who always try to derail trains transporting that waste. Nothing new: you have crazy people, you have problems. "Underground" where active waste is supposed to be buried (one kilometer deep into solid basalt/granite mass) and "underground" where water comes from (aquifer) are two completely different types of underground. Nuclear physicists in general are less stupid than crazy greenish activists. Solar panels production is dirty as heck. The only reason you don't care about it is because you don't live in a country they are produced by. That country and it's exotic social structure and demographics is also the only reason for these panels being so cheap. These structure and demographics won't last forever. Most of panels installed aren't old enough to require proper recycling. This day will come. And there will be a problem. These "renewable" solar and wind power plants actually make us build more peaking power plants powered with fossil fuels. But of course, all of this is totally insignificant. Because such nukelar, much bad, wow.
  11. Nobody here said nuclear energy was bad. I just don't like this "let's put 10,000 little unguarded boxes full of hot isotopes everywhere and hope nobody is smart enough to snatch one of them" idea. It is discussed by us wannabe rocket scientists in a proper wannabe rocket-scientific manner. According to the subforum rules, it's enough for it to be allowed here.
  12. Oh, these Stayputniks. I'm afraid there's no answer to your question. They don't only are SASless, they don't have reaction wheels as well IIRC. Probably a bunch of fins will help you to establish a suborbital trajectory, grab a piece of low-orbit science and land on chutes. Even high-orbit science maybe, it's not that high actually. Just fly straight up till you're out of fuel.
  13. Gratz Can you mark the thread as answered now? http://forum.kerbalspaceprogram.com/threads/85063-How-to-change-Unanswered-to-Answered
  14. Did you read the posts above? Okay, let me retell it one more time. Unlike previous versions of the game, there's no "one ring to rule 'em all" type of engine anymore. Different engines are situated for different cases. There are SRBs: great thrust, crappy Isp, uncontrollable after firing up and heavy as hell. They are good for initial stages. There are "intermediate" engines like LV-T30 and LV-T45. Still heavy, but good thrust and kinda not bad Isp both in atmosphere and in vacuum. They are good for gravity turn stages. There are "space" engines like LV-909. Isp at sea level sucks but in vacuum is great. Vacuum thrust kinda exists, atmospheric thrust kinda doesn't. Feather weight, which is good for lowering dry mass of the last stage, which is great for dV. They are good for orbital maneuvers, such as circularization. This ship consists of 15 parts, all of these you already have unlocked, weights less than 13 tonnes, costs less than 6k funds and is capable to reach highly elliptic orbit (while being piloted by me; I terribly suck at piloting) to do both high orbit and low orbit science.
  15. Does it? I'm not a person who understands this well, but, according to Wikipedia, but in this case we don't really care of the quantum state of the source being collapsed. Parts of our bodies interact with each other millions of times every second, we basically spend all our lives in near-to-collapsed state - one more collapse won't do any harm.
  16. I mean a mod called Kerbal Engineer Redux. dV and TWR readings in the VAB. It contains some unlockable thingies but the core functionality is here from the very beginning. http://forum.kerbalspaceprogram.com/threads/18230 Here.
  17. So now it doesn't flip, which is good. From my personal experience: 1. The best payload is symmetric. Try two Goo things instead of one. 2. Your first stage is too small and expensive. It can be combined with the second one, which would save some weight on engines. Also, one larger tank is always better than two smaller ones. Because wobbliness is not a bro. 3. As far as I understand, side-mounted engines are here only for short initial kick up to terminal velocity. It's exactly what SRBs are good at. And fins. SRBs without fins are dangerous. 4. Did you think about KER? Blind engineering isn't the only option these days.
  18. It's probably because something is wrong with your rockets. In order to get more useful answer, you should provide us with more information. Pictures of the rockets would help a lot.
  19. I think it was actually more fun with 1.0 aero, when overpowered lifters just blew up from overheating. It's kinda more fair than crashing the game because of memory leaks instead, as it is now.
  20. I have to agree with you. "Not being a _agressive_" and "not being an idiot" is generally a good strategy. If one is at least 12 years old, "not being an idiot" usually includes reading forum headers. For 15 yo and above, it also includes reading FAQs and other pinned topics before asking questions. Roses are red. Violets are blue. I don't know. Maybe it's something culture specific. That humankind...
  21. What would stop a suicide welder with a cutting torch from digging a hole to such reactor and gaining access to a mixture of highly active isotopes?
  22. Man... really? "What should and what should not I say to be liked by you guys?" Well, you can call me a genius, to begin with. Refer to Mr. Dale Harbison Carnegie's books for more advanced techniques. I mean, if you need a good advice on this so badly. But... man, oh man. Really?! I mean, really really? Oh man. This humankind never fails to amaze me.
  23. Solar panels. They make unmanned interplanetary missions possible. Interplanetary means all the science you want.
  24. Yep, the community is unique. I used to play a popular MMORPG years ago, and all I learned from that community was: a) it consists of almighty holy gurus and I'm a lol n00b. Not very nice experience, I'd say. The good thing about KSP is, it's different. In many ways. In a way it's community deals with us wannabe rocket scientists, too. Guys, you're something.
  25. That's why I use MechJeb. If it can't put a ship into orbit, it's most probably because the ship is poorly designed. The difference between good and bad designs is actually pretty intuitive: good rockets don't look cartoonish or sci-fi'ish, they usually look like, well... rockets. Think about Falcon 9 for small payloads and Saturn V for larger ones. Enormous payloads cannot into space, deal with it. TWR and dV readings help, too.
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