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SRiley77

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Posts posted by SRiley77

  1. Hello all, 

    I'm new to AVP, haven't been around KSP much for the last few years.

    I'm not sure if this is correct.. it doesn't look like the screenshots that have been posted elsewhere.

    It looks a little bit white compared to other screenshots.. which is why I'm asking if it's supposed to look like this.

     

    I'm running 1.10.1 with default settings.  AVP (with 4K Textures), Scatterer, EVE, & Module Manager installed via CKAN.  No other mods installed.

     

    I have looked at previous posts, but have not been able to figure out what may be going on based on those old posts.  Any help or suggestions would be appreciated.

    Dropbox link to Player Log

     

    BKhjz8L.jpg

  2. Sorry for the apparent zombie thread:

    in 1.2.1, I'm experiencing the same issues that a few folks above had reported.  The plateau (with nearly the entirety of the Kosmodrome) vanishes at certain angles.  What is usually only visible is the launchpads.  The spawn point for the runway is underneath, so attempting to use it may cause the plane to hit the bottom of the runway, causing explosions.

     

    I hope that this mod can be updated to work in new versions.  It is a nice launch point to have as an alternate to KSC.

  3. I'm running into the same problem. Turning off Historical Missions in MCE's settings menu solves the problem (it isn't any other type of mission that's duplicating).

    Running latest MCE with latest version of Contract Configurator with the following packs (all latest versions):

    Advanced Progression, Anomaly Surveyor, Scansat, Field Research, Historic Missions, Kerbal Space Station, RemoteTech, Tourism

  4. I have several installs on my Win 7 machine... One mostly abandoned one for each version (I started late, at .23). For the current version, I have a modded one (for normal gameplay) and a "challenge" one (which is setup with approved mods for whichever challenge on which I am working). I have an archive of the .zip files downloaded from Squad which can serve as a vanilla re-boot if necessary.

  5. We interrupt this program to bring you an important update. Jebediah Kerman just announced that, due to sheer joy and excitement at the success of the launch, he just stepped out of the hatch and went on an early EVA...

    http://img.photobucket.com/albums/v291/rodsky/misc/jeb1_zpsdceef048.jpg

    I think that KSP would be an improvement over the animation that NASA is using... If only they were, and an "accidental" eva happened on the live feed... One can dream

  6. Seriously ? ^^

    Well taste & colors, here you go : https://www.dropbox.com/s/kvp3wsh8kxrjkcf/breathing.ogg?dl=0

    Just copy/pasta in 'Chatterer\Sounds\AAE\effect'

    I think I will put a "breathing Human/Kerbal toggle" option in next update ;)

    Even though this is from almost 2 months ago, I want to share previous kudos for making the old sound available. Like others had mentioned previously, I thought that the new breathing sound was a bug in the download. A toggle would be greatly appreciated. Keep up the great work with this mod, it is a must-have in my book!!

  7. Mine are traditional, and semi-boring (at least as compared to the above)

    1 occupant capsules - Hephaestus Program

    3 occupant capsules - Callisto Program

    I haven't really been beyond these... so I'm not sure where I'd go from there.

  8. Umm for some reason my recent probe has "Local Control" always activated ever since I deployed it from my KSO shuttle. Here is what it looks like.

    I noticed the Mechjeb tab on your screenshots. If I recall correctly, Mechjeb treats itself as local control, where RemoteTech is concerned. I know that when I've launched satellites, and when I put the MechJeb unit on the orbital insertion booster.. I get the full RemoteTech time delay functionality.

  9. Looking through the config files, I don't understand why third-party command pods/probe cores aren't supported. Wouldn't this do it:

    .....

    ?

    Yes.. I manipulated my 23.5 installation with that code, gave myself remote tech capabilities on aies, bomp, impossible innovations, etc. I based my home-made cfg files on the AIES cfg files found earlier in the thread.

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