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About TheRagingIrishman

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  1. @linuxgurugamer I have a clean install of KSP 1.5.1 with nothin but NIMBY and it doesn't work (I can still recover vehicles over 100 km away). When I launch a vessel at KSC I get an IsolatedStorageException, specifically IsolatedStorageException: Could not find a part of the path "/Users/nagleaidan/Documents/Kerbal Space Program/GameData/NIMBY/PluginData/Beacons.cfg". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName) [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard.LoadBeacons (System.String beaconFile, Boolean createIfNotExists) [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard.Start () [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard_Flight.Start () [0x00000] in <filename unknown>:0 Linked is my logfile from a session where I booted KSP, created a new game, launched the KerbalX, and then quit.
  2. Can you please: Create a GitHub issue Go through and put the information described there into the GitHub issue Can't promise I'll get it done immediately, bit busy now, but I'll try and take a look.
  3. Thanks for the offer, but I actually just updated it. Release v1.1.1 for KSP 1.4.5 is now available at And to all you forum peeps, sorry I disappeared. I got into a rough situation and had to move away from KSP completely to be able to deal with it. I'm back now and will update my mods to keep up with the latest versions of KSP, but I won't be as active as I was before. If anyone finds a bug or has a suggestion for an upgrade, please put it on Github so that I'll get a notification about it. Thanks, and keep flying!
  4. @Grand Ship Builder to get support, read ^ first
  5. If you have Kopernicus installed, it replaces the stock solar panel module with a new one for multiple stars.
  6. Every error I'm seeing is from Infernal Robotics. Are you sure you're using the most recent version and that it's installed correctly? In general, it's not a good idea to paste logs into the forum. Like you found, it causes crashes and can sometimes brick threads. Instead, it's better to upload the full file to Dropbox or GoogleDrive or another file sharing site.
  7. make sure you don't have any empty .cfg files anywhere within your GameData folder as that will break Unity. ik CRP has one or two and I remember a few other mods having empty files as well.
  8. When writing plugins for KSP, it's HighLogic.LoadedScene which returns GameScenes.Loading or any of values in the table below. IDK if that applies in KPRC though. LOADING LOADINGBUFFER MAINMENU SETTINGS CREDITS SPACECENTER EDITOR FLIGHT TRACKSTATION PSYSTEM
  9. @Neb5555 I just want to say that this is an amazing first post. I also love BARIS for its balance of complexity and simplicity, it's tweakability, and the overall changes it brings to the game.
  10. I think that ↓ is what @JPLRepo was trying to link
  11. @Motokid600 what version of Kopernicus are you using? Right now GPP only works with Kopernicus v1.3.0-4 (though an update is coming soon). The reason I suspect Kopernicus is that v5 added in a bunch of new ring stuff which seems linked to the null-ref you're getting.
  12. @konigsberg7 please don't post full logs into the forum, it can cause slowdowns and sometimes even complete breakages of the forum. Instead, upload the whole file to Dropbox or Google Drive or some other file sharing site and post the link here. Once you replace your posted log with a link to an uploaded one, I'll try to help you out.
  13. It depends. If you want a part to use another parts texture that is really easy and can be done with a line in a config file. For other use cases, you'll have to write a plugin.