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TheRagingIrishman

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    Missions Operative Director
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    Tír na nÓg

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  1. @linuxgurugamer thanks for helping out. I was going to do some stuff with this mod but then real life hit hard. Glad you added a gui (I still have no idea how to make a decent gui in C#, though I am working on it for a new project atm). I'll update the OP to point to your thread and ask for this thread to be locked.
  2. Honestly don't see the point in recompiling it, it works as is with no errors. I was mainly planning on just incorporating all the textures in the download and making it a little less confusing for people to set up the files properly.
  3. @therealcrow999 @Stone Blue glad to see that people are still interested in this. I stopped playing KSP three years ago, but opened up the forum today to check on something for a friend. I just verified that the version I compiled way back in 2017 still works, which is crazy btw, the entire Unity dll was reworked in 1.8, but ¯\_(ツ)_/¯. I like y'all's suggestion of including textures in the base download. Stone, do you mind if I incorporate the work you did into a new release? BTW Stone, the incorrect sizing thing you see in the logs about "not being able to compress the files" doesn't really matter, as it's only two small textures and a few of Squad's textures aren't compressible.
  4. @linuxgurugamer I have a clean install of KSP 1.5.1 with nothin but NIMBY and it doesn't work (I can still recover vehicles over 100 km away). When I launch a vessel at KSC I get an IsolatedStorageException, specifically IsolatedStorageException: Could not find a part of the path "/Users/nagleaidan/Documents/Kerbal Space Program/GameData/NIMBY/PluginData/Beacons.cfg". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName) [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard.LoadBeacons (System.String beaconFile, Boolean createIfNotExists) [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard.Start () [0x00000] in <filename unknown>:0 at NotInMyBackYard.NotInMyBackYard_Flight.Start () [0x00000] in <filename unknown>:0 Linked is my logfile from a session where I booted KSP, created a new game, launched the KerbalX, and then quit.
  5. Can you please: Create a GitHub issue https://github.com/theRagingIrishman/SmartActuation/issues/new Go through https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ and put the information described there into the GitHub issue Can't promise I'll get it done immediately, bit busy now, but I'll try and take a look.
  6. Thanks for the offer, but I actually just updated it. Release v1.1.1 for KSP 1.4.5 is now available at https://github.com/theRagingIrishman/SmartActuation/releases/tag/1.1.1 And to all you forum peeps, sorry I disappeared. I got into a rough situation and had to move away from KSP completely to be able to deal with it. I'm back now and will update my mods to keep up with the latest versions of KSP, but I won't be as active as I was before. If anyone finds a bug or has a suggestion for an upgrade, please put it on Github so that I'll get a notification about it. Thanks, and keep flying!
  7. @Grand Ship Builder to get support, read ^ first
  8. If you have Kopernicus installed, it replaces the stock solar panel module with a new one for multiple stars.
  9. Every error I'm seeing is from Infernal Robotics. Are you sure you're using the most recent version and that it's installed correctly? In general, it's not a good idea to paste logs into the forum. Like you found, it causes crashes and can sometimes brick threads. Instead, it's better to upload the full file to Dropbox or GoogleDrive or another file sharing site.
  10. make sure you don't have any empty .cfg files anywhere within your GameData folder as that will break Unity. ik CRP has one or two and I remember a few other mods having empty files as well.
  11. When writing plugins for KSP, it's HighLogic.LoadedScene which returns GameScenes.Loading or any of values in the table below. IDK if that applies in KPRC though. LOADING LOADINGBUFFER MAINMENU SETTINGS CREDITS SPACECENTER EDITOR FLIGHT TRACKSTATION PSYSTEM
  12. @Neb5555 I just want to say that this is an amazing first post. I also love BARIS for its balance of complexity and simplicity, it's tweakability, and the overall changes it brings to the game.
  13. I think that ↓ is what @JPLRepo was trying to link
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