I am having a weird problem with IR. I am building a multi module ship in orbit and I have a few things attached on telescoping pistons. When I built the modules and when I launched them the pistons were directly on the centerline of the vehicle (I built them in the VAB) often even centered and built in 2x symmetry. At some point in my game everything moved from centered in the same direction towards the edge of the fuel tank they are attached to. Kind of like you can do in the hanger with wings where the bits are still obviously paired but are no longer directly across the center of the thing they are attached to. All other parts are fine. I noticed it because I could no longer fly straight. I have only ever used 0.16.5b for IE (this is a new project on a fresh ksp as of a week or two ago) and the only things I have installed since starting are KWRocketry and Precise Node. I have tried removing KW (I have yet to actually use any parts from it) but it did not help. Other parts related mods are module manager, editor extensions, kerbal engineer, kas, kethane, and safe chute. Everything else is just eye candy mods. No joint reinforcement. If you look at my screenshots you can see that on the pad a new front module loaded from save has the pistons for the solar panels directly across from each other and the one in space (different instance same saved ship) has the pistons offset from center significantly. It is very noticeable for the engines further down the craft. Screenshots here: https://www.dropbox.com/sh/wdnjgyuu3mzc2mn/AABo4YFW3EXoSLkNylhdZFwIa I can't figure out how things moved and I am going to need to deorbit the ship if I cant fix it. I also included the save in question, named Beesus. The ship bits are named Duna Front, Duna Engines, and Refueler 3. Please excuse the terrible launch stages as I am somewhat new at this. I know I should be getting orbit on half as much vehicle but bad at KSP and magical rearranging vehicles are I think separate issues.