dognosh
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Everything posted by dognosh
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[Space Station]Which mods do I need to build...
dognosh replied to dognosh's topic in KSP1 Mods Discussions
Superb, thanks -
large rotating space station rings ? By that I mean rotating the habitat module only(e.g. to create 1g) and not the whole space station. Magic Smoke Infernal Robotics ? others ? or a combo ? I have seen a few pictures(gifs) here and still not sure where to get the rotating hub part ? thanks for your patience
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good advice guys, thanks
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thanks If I hack EVE and AVP, do I set the following to run KSP in 64 bit ?
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thanks I now understand #2,#3 & #4. What if I want to run 64 bit to add EVE & AVP ? do I run the 64 bit option in the launcher ? do I run the 64 bit option in the launcher & do the 64 bit EVE AVP hack ? do I run the launcher in 32 bit & do the 64 bit EVE AVP hack ?
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thanks for your time You answered one important question(Q #2) I am still confused on #1 and #3 , and also #4(which I just added)
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I am getting up to date very quickly since my return but the 64 bit part is confusing me. In the launcher, settings -> advanced section, there is a 64 bit option. But here(posted last week) http://forum.kerbalspaceprogram.com/threads/102145-0-25-Astronomer-s-Visual-Pack-Interstellar-V2/page63 there is a 64 bit hack help called "64 Bit EVE AVP Help" in the 2nd post. 1. If I want to surpass the 3.5G RAM limit do I run the 64 bit option in the launcher ? do I run the 64 bit option in the launcher & do the 64 bit EVE AVP hack ? do I run the launcher in 32 bit & do the 64 bit EVE AVP hack ? 2. In your opinion, should I stick to 32 bit ,as I am on WIN 7(16G RAM), and just hold back putting too many mods on ? 3. Whether I go 32 bit or 64 bit, Should I run opengl or DX11 ? though most of you say the former, I hear DX11 is better on RAM use ? I am asking as I am around 3G in RAM use right now and want to add AVP & outer planets + EVE thanks all edit: 4. The 64 bit option in the launcher, is that beta, official or not the 64 bit talked about in the EVE AVP hack ?
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Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
Once again thanks all !!! Isn't CKAN wonderful ? In my day we were lucky to have..... nevermind Toolbar complained a bit, as it is for 1.02, but loaded ok currently , apart from CKAN & Toolbar am trying : chattere, animated decouplers, colour coded canisters, dock port align, dock sounds, EE, fuel tanks plus, kerbal alarm, kerbal eng reedux, kerbal joint reinforcement, AVC , mechjeb, MM & ship manifest. - - - Updated - - - And so far these are the ones I want to try, one by one to see if any break KSP : -
Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
Thanks all, got a list of stuff I found to look at below. Then I will trawl through this thread to check out your advices, thanks -
Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
cheers, he ninja'd me with an edit after my last post -
Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
brill guys, keep them coming Questions still(also noting joonatan's comments) CKAN worth it ? (looks good) 32 bit or 64 bit ? play vanilla till KSP fixes settle down ? -
Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
thanks. Ok guys, just spotted CKAN, should I install ? run KSP in 32 or 64 bit ? -
Q: top 10 add-ons for a returning player ?
dognosh replied to dognosh's topic in KSP1 Mods Discussions
I do like some realism & rocketry(haven't done space planes). To give you an idea here are some of my previous add-ons from last year : chatterer, docking port alignment, hangar extender, engineer redux, KAS, root select, mechjeb, goodspeed aero, hextruss and a few others. I will check out those to see if there are updated versions, but mainly I was wondering if there are any new add-ons that are new and really popular. I am trawling through the add-ons forum at the moment - - - Updated - - - thanks -
I bought in to the Beta and am back as I missed all the fun I used to have I was wondering if you guys in the know can tell me what would be your following list since full release, and remember I am an intermediately experienced KSPer : 1. top ten(or more) sandbox add-ons 2. top ten(or more) career add-ons thanks for your time - - - Updated - - - p.s. I am looking in the "Add-on Releases" forum - - - Updated - - - and should I use the 64 bit KSP ?
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I am a noob(only bought game last week) but even I managed to put this in orbit, drop payload, and get back down to earth, though I forgot to fire engines about 50 foot off the ground to slow it down, it splashed in a shallow lake and disintegrated Well done buzz66boy, I hope to use it in the future once I am past the basics !