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Everything posted by 707-Engineering
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Got bored and made a Nazi Mun Base...
707-Engineering replied to Asmosdeus's topic in KSP1 The Spacecraft Exchange
same here, beware mincepie though, he might just reenact the invasion scenes -
ok another idea, plushy PARTS with velcro on top and bottom, voila build your faverorite ship replica.
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i like !
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ARR Skunky the purple space pirate ! ! congrats
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Grenouille 707 au rapport Je suis toulousain, et ce jeu est genial !!
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Ok, i\'ve looked at the tutorials,(blender) and.. well i cant seem to get it right, first off being the actual blender model, its a ball.. yup a ball i wanted to make into a command pod, it seemed to blend with one being \'sphere\' with a material and uv, and the other node_collider with a material and unwrapped uv. dunno if that\'s what doesn\'t work. Second is the Cfg file.. i basically copied the command pod cfg and changed it so that it went for the ball as mesh, and also i triffled with the node_stacks. It does not even load, tha game loader sticks on the part name and i\'m quite at a loss as to what i did wrong. never modded in my life. New Problem, the 'ball' goes through the ground and explodes now, what gives? and a passing question before i start looking for a tutorial, is it possible to merge and copie a model to make the node collider? thanks for your help and comprehention. New problem: i made an open dome for future use in a space station; problem: the texture mesh only shows the inside of he dome, the outside is invisible.. can you help?
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2012 survival rocket challenge
707-Engineering replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
8) Hubba Hubba.. wait, did you shrink the habitations or enlarge the booster? however kerbal this might seem, where does that booster come from? -
2012 survival rocket challenge
707-Engineering replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
we have a runner up !! and yes there could be more ships to follow.. just not that many or quickly enough.. nice job so far ! -
Thy three kerbonaughts climbed upon the majestic piece of junk vessel for their mission was certain, deploy thy 4 kerbalvision satellites around the mün, land on thy mün, and watch thy television... Slowly the giant rose, losing limb as altitude was obtained, and as thy orbit of celestial kerbin was managed, the kerbals awaited, for 3 days. As thy time came, the transition orbit was made, and reduced to a simple orbit.. 4 satellites where launched. As the ship tipped and trembled upon thy course, the brave kerbonaught smiled, while the others screamed their joy. the landing was soft, re-orbit came soon, charging and barging towards thy devine kerbin, to watch thy favourite progams on time. Alas, on this wonderous machine, no parachute had been put, management had cut costs, but at what cost? and with thy luck and strenght Jeb pulled on his stick, all levers down, the alarms screaming and the red lights blinking, to an almost safe landing. After mission report: 4 satellites on Mün orbit, one Mün landing, one safe return = 230 points.. Bill and Bob\'s mouth operation to repair their mouth muscles: priceless Edit: scratch that 230 .. oups?
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2012 survival rocket challenge
707-Engineering replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
rectified -
ok, the idea is to make a rocket with the most life support modules. Size does matter, we don\'t know how many kerbals there are, but we are 1% sure they are all going to die very soon, this calls for a massive evacuation. Challenge: make a rocket capable of carrying massive amounts of kerbals - all mods allowed - Stock have their own category - Kookie points (Kookie is a term i used before the great K dispute) for those that put the ship out of harms way on the Mün. - Kerbol orbits are not safe, their is a 0.1 % chance the ship will come back to the doomed kerbin.. and crash anyways. only screenies needed. i trust users not to modify properties. Original idea by Caesar15 Current runner ups; - gabyalufix (Holder of the kookie) - trbinsc (With the best kerbalistic design) - RedDwarfIV Current Losses to kerbol: -SteevyT Edit: Back !! and oh.. dead thread.. this isnt organised for a reason !! : kerbals aren\'t that organise, and they would be obviously .. chaotic in the event of a cataclysm..
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Ok First Attachment is the Ba 349 Natter, short range solid rocket interceptor ! the parachute is only cosmetic, to get the pilot IN. Second is my all purpose lifter/orbiter/Mün shot/lander/sat-launcher, The Reaper Launcher Third is the extent of the Reaper Launchers capacities; The Münar Observation base A01 .. one of Many to come !
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A very warm welcome to you sir! i wasnt actually looking for a space sim when i found this.. i was lurking the X3 forums when someone mentionned the name..