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707-Engineering

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Posts posted by 707-Engineering

  1. The Reaper Corporation would like to establish itself as a private contractor of the R.R.D.K.Q.C. for a prototype Multiple satellite launcher.

    I present to you the, for now kerbally unstable, towering at 161.1 Tons, for 70972 kerbits apeice, Reaper Launcher:

    screenshot21.png

    Also known as Mun Shot XXVIII mod a .. don\'t ask what happened to the XXVII ships that came before it..

    oh and if you try it out don\'t leave the sas while launching satellite 1 and 3, it has a tendancy to become violently unstable.

    satellite weights 3.2 tons with 1/3 fuel left in their backs at a launch around 130KM , central fuel tank intact, if remote guided, could possibly possibly add 4 to 5 tons of satellite for low orbit release.

    EDIT: The Reaper launcher Mod b is now mun 5.6 ton satellite certified, Mun base pending confirmation.

  2. The first time i managed to do a stable landing AND take off:

    screenshot10.png

    I just had a lot of problems attaining kerbins orbit, then, in the descent i realised.... No fuel, no RCS and the full descent stage stuck to the capsule... they splashed to death after becoming legends..

  3. A question comes to mind; when you pre-order, you can via your account download the program?

    and when it won\'t be a pre-order but an order, or even a full game, will it one day come as a boxed version?

    edit, its just to be able to put the less true info possible on the Credit card payment option.. (phone; mail.. what i don\'t trust em to have)

  4. Sorry, but that got old a while ago :P

    sorry but it just won\'t get old as long as people will use non modded parts, its my first though when a craft doesn\'t go as fast at a certain altitude or to a certain altitude.. and My first craft to carry 1.6 fuel to a transpher orbit mun is one based on a booster brick..

    1. making a lander or orbiter

    2. Orbit or/and transfer stage

    3. speed enhancement stage

    4. VLFFE (Very Large Fuel Fed Engines)

    5. booster block to get the thing up the ground

    &. in between booster attachments to speed up, keep up, or simply hope it does something right.

    oh and if things go wrong? the RSLALSG maneuver

  5. A rather easy challenge, make an (almost) perfect circular orbit. i left the rcs fuel on with sas on, on a warp 10x or something and lost the ability to reduce this:

    my best try was between 117087m and 117057m

    You see those 30 meters? reduce that to around ten for the challenge. validated by screenie.

    winner gets a kookie. have fun ! 8)

  6. And Deathtrap N°8 has achieved elliptic orbit!!! and so i say farewell to bill and krew for their sacrifice to the alt tab black screen, forever lost in darkness.. Ok who wants to be a Kerbonaut ?

    A great thanks to you all and ivans guide telling me that pointing up all the way, does not make you orbit..

    and we have orbit (yeah, you saw the name right.. Jeb hijacked it.. unfortunatly for him his first orbit will be his last until the rescue mission takes effect):

    screenshot1.png

  7. i\'ll fool around a little bit longer and see if i can orbit by myself before a tutorial.. 3 tanks and an engine.. thats light .. sooo light compared to the designs i made just to get to 20 000 m XD

  8. Hello, I found out about this game on the X-Rebirth forums, and this thing is amazing..., i have been playing for a few days now and my space progam has had a good number casualties (poor brave revivable bob bill and jebediah, i\'m still fooling around to get a kerbin orbit.. let alone the mun !

    my best try yet is kirbinic IV .. a 38 solid fuel/ 1 liquid fuel rocket 3 stage cruise missile.. i got to 138000 m at around 1400m/s..

    ps, this game ROCKS

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