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g.koster

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Everything posted by g.koster

  1. hope this wii give a screen shot tryed with alt X both before starting and just after leaving run way didn't work
  2. Its not flopping around quite a small plane, as for clipping, there is no clipping of parts as far I know esspically no part that are not connected, also clipping effect should be semetrical. also with manual control i can correct and over correct the rolling. till I loose it.
  3. I have at the moment the problem that my planes are rolling. build absolutely symmetrical reaction wheels and two cockpits. vertical reaction services. activated T I just accelerate over the run way and get up plane is slowly rising and horizontal and then the plane start rolling left site down. rather quick. and this is not the first plane I have problems with rolling left site down. be the clearest. any reason
  4. For one I'm not against illogical or impossible contracts. Scientists being scientist ask impossible questions. Give impossible theories, and the only answer is an experiment. Think like doing what is the effect of solar winds on reaction services. I think that what should happen is making them more and more difficult as reputation goes higher. Probably connected to that slower more constant reputation gain. On flagging the moon, doing science, could be no more than one per biotope, or should have biotope in it. Or say do it by use this experimental box (on the planet ad biotope, in orbit ad height) with 10 different experimental boxes that should work. Probably we want levels of difficulty, so both experts, and newbie’s can enjoy the games. Another way around this to permit testing runs. No money involved or may be 1%, no prestige or involved, time keeps running, no pilots can die. Think them as computer simulations. Long-time contracts should be nice but probably needs some things implemented. Has a problem that at the moment only one space ship is active ad one time. Running these in real live there is one person responsible for the whole project and normally that one is only responsible for that project. They are missing at the moment also a bid of purpose. Also some contracts are indirectly implemented by some mods the satellite mod with its scanning, some mining mods, some colonization mods, some food mods. My guess is that at some point or these mods will be implemented in the main KSP program or they will create there one missions
  5. Although I wouldn't say impossible, but I did get testing boosters ad 25000 to 30000 meters, which means building special rockets for this purpose. then I started also to notice the pay out ot these kind of jobs as very low. This combined with very high requirements. I'm thinking to skip them. I had a lot of fun getting parashutes tested. below 8000 meters ad speeds over 400m/s ending up putting three boosters to a fuel tank with cocpit lancing it ad 45 degrees and deploying the shutes and decoupling the boosters when the riquirement was there. found it a bid strange my two cents
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