Alvin853
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Rocketry Enthusiast
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The default behavior of the launch clamps should be to not pump fuel. I've just spent a couple of hours trying to figure out why I can't launch my station segment that contains a couple empty tanks. Turns out they got filled up at launch via the clamps. I just realized it is probably possible to generate money with this in career mode: launch an empty tank with a launch clamp attached, and recover it when it's full???
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Brakes definetely, on my spaceplanes I do want to toggle certain gear pairs depending on the situation: disable brakes in the front for airstrip landing, but use all brakes while standing still. Gears probably as well for more complicated lander/base designs. Maybe I'm just one of few people that actually use the preset groups for a lot of stuff and I'd want to change them just as much as any other control group after leaving the editor.
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Maybe I'm stupid, but how do I change the preset action groups: gears, brakes, lights, abort etc.?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
There is an adapter plate that converts between the two: HX1 "structural nodes" are cubic (like width of HX1), slap two of those adapter plates on opposite sites and it has the same format as a HX1 tank/hangar- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
That is KSP Interstellar, not B9. But here is the fix anyway: http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer?p=1259754&viewfull=1#post1259754- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
That'd be awesome- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
Personally I liked the progression: Basic Jet ~ Mach 1 --> B9 Turbojet with afterburner ~ Mach 3 --> Stock (C7) Turbojet with RAM intake ~ Mach 5 --> SABRE/RAPIER for orbital speeds and beyond Yes, the stock turbojet is labeled "turbojet", but it does come bundled with a RAM air intake, so I always imagined it being more of a ramjet. But now we have 2 turbojets that are quite similar and then nothing until SABRE/RAPIER.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
I don't care too much about TWR, my planes usually take off with just over .3 TWR, but I want to go faster than Mach 3 on atmospheric engines- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
In my opinion the stock turbojets got nerfed too hard. They're one tech level above the B9 ones and inferior in most ways except for gimbal, which is not all that useful on planes. I feel like I'm being forced to use the mod parts.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Alvin853 replied to bac9's topic in KSP1 Mod Releases
I'm having huge problems with the MFT config. Apparently it's adding 3 tons of dry mass for every ton of fuel that I put into a part. This is totally breaking my S2 plane that used to be well balanced because now the tail section weighs in at 60 tons. Did you maybe confuse the "mass" and "basemass" variables?- 4,460 replies